Adam Gazzaley
Adam Gazzaley | |
---|---|
Born |
Adam Gazzaley December 29, 1968 Brooklyn, New York, United States |
Residence | San Francisco, United States |
Nationality | American |
Fields | Neuroscience |
Institutions | University of California, San Francisco |
Alma mater | Binghamton University, Mount Sinai School of Medicine (MSSM) |
Adam Gazzaley M.D., Ph.D. (born December 29, 1968) is an American cognitive neuroscientist. He is the founding director of the Neuroscience Imaging Center[1] and Professor of Neurology, Physiology, and Psychiatry at University of California, San Francisco (UCSF).[2] He has authored over 100 scientific articles.[3]
Biography
Gazzaley was born in Brooklyn, New York,[4] and graduated from the Bronx High School of Science in 1986.[5]
He received a Bachelor of Science degree in biochemistry from Binghamton University in 1990, followed by M.D. and Ph.D degreed in Neuroscience through the NIH-sponsored Medical Scientist Training Program at the Mount Sinai School of Medicine in New York.[6] His doctoral research on plasticity of glutamate receptors in the hippocampus and implications for cognitive changes in normal aging earned him the 1997 Krieg Cortical Scholar Award.[7] He completed an internship in internal medicine (1998-1999) and residency in neurology (1999-2002) at the University of Pennsylvania Health System.[8]
Following residency in 2002, Gazzaley had a research fellowship at the University of California, Berkeley, and simultaneously worked as Attending Neurologist at the Northern California VA Medical Center, UCSF Medical Center and completed a clinical fellowship in cognitive neurology at the University of California, San Francisco Memory and Aging Center . becoming board-certified in neurology.[9]
Gazzaley founded Wanderings in 2000, a fine art photography site featuring his nature photography.[5]
Research
Gazzaley founded Gazzaley Lab at UCSF in 2006[10] and the UCSF Neuroscience Imaging Center in 2007.[11] His research approach uses a combination of human neurophysiological tools, including functional magnetic resonance imaging (fMRI), electroencephalography (EEG) and transcranial stimulation (TES). He used this approach to show that older adults exhibit neural deficits in suppressing distractions and also while multitasking.[12][13][14]
Several of Gazzaley's studies explore how cognitive abilities may be enhanced via engagement with custom designed video games, neurofeedback and TES.[10] In 2009 he designed a video game, NeuroRacer, to enhance cognitive abilities of older adults. In a study published in 2013 as the cover story of Nature he showed that the multitasking nature of the game caused improvements in tasks outside of the game involving working memory and sustained attention.[15]
He created the Neuroscape Lab[16] at UCSF , an environment designed to create and validate neurodiagnostics and neurotherapeutics using newly emerging technology. He developed the GlassBrain, a 3D MRI brain visualization that displays overlaid rhythmic brain activity in real-time using EEG recordings in collaboration with scientists at UCSD.[17][18]
In 2011, Gazzaley co-founded Akili Interactive Labs, a company hoping to create the first FDA approved video game,[19] and acts as its Chief Science Advisor.[20]
Media appearances
His research has been profiled in The New York Times,[21][22] The New Yorker,[23] The Wall Street Journal,[24][25] TIME,[26] Discover,[27] Wired,[28] PBS, NPR,[29] CNN,[30] and NBC Nightly News.[31] In 2013, he wrote and hosted the nationally televised, PBS-sponsored special, “The Distracted Mind with Dr. Adam Gazzaley”[32][33] In 2014, he co-hosted TEDMED 2014.[34]
References
- ↑ http://www.sfnic.ucsf.edu/Adam.html
- ↑ http://gazzaleylab.ucsf.edu/people-profiles/adam-gazzaley/
- ↑ "Curriculum Vitae - November 2014 Adam Gazzaley, M.D., Ph.D." (PDF). UCSF. Retrieved 2014-12-18.
- ↑ "Science AMA Series: I'm Adam Gazzaley". reddit.com. Retrieved 2014-12-18.
- 1 2 "Focusing on the Big Picture". Science. Retrieved 2014-12-23.
- ↑ "Medical Board of California, License Holder". Retrieved 2014-12-18.
- ↑ "Krieg Cortical Scholar Award". Retrieved 2014-12-18.
- ↑ "US News Doctors: Dr. Adam Howard Gazzaley". Retrieved 2014-12-19.
- ↑ "ABPM American Board of Psychiatry and Neurology". Diplomate Verification. Retrieved 2014-12-18.
- 1 2 UCSF Gazzaley Lab site
- ↑ "UCSF Neuroscience Imaging Center".
- ↑ Gazzaley, A.; Clapp, W.; Kelley, J.; McEvoy, K.; Knight, R. T.; d'Esposito, M. (2008). "Age-related top-down suppression deficit in the early stages of cortical visual memory processing". Proceedings of the National Academy of Sciences. 105 (35): 13122. doi:10.1073/pnas.0806074105.
- ↑ Gazzaley, A.; Cooney, J. W.; Rissman, J.; d'Esposito, M. (2005). "Top-down suppression deficit underlies working memory impairment in normal aging". Nature Neuroscience. 8 (10): 1298. doi:10.1038/nn1543.
- ↑ Clapp, W. C.; Rubens, M. T.; Sabharwal, J.; Gazzaley, A. (2011). "Deficit in switching between functional brain networks underlies the impact of multitasking on working memory in older adults". Proceedings of the National Academy of Sciences. 108 (17): 7212. doi:10.1073/pnas.1015297108.
- ↑ Anguera, J. A.; Boccanfuso, J.; Rintoul, J. L.; Al-Hashimi, O.; Faraji, F.; Janowich, J.; Kong, E.; Larraburo, Y.; Rolle, C.; Johnston, E.; Gazzaley, A. (2013). "Video game training enhances cognitive control in older adults". Nature. 501 (7465): 97–101. doi:10.1038/nature12486. PMID 24005416.
- ↑ "Neuroscape Lab puts brain activity on vivid display". UCSF. Retrieved 2014-12-18.
- ↑ "Glass Brain". Retrieved 2014-12-24.
- ↑ ""Glass Brain" Offers Tours of the Space between Your Ears". Scientific America. Retrieved 2014-12-24.
- ↑ "Games to Sharpen the Brain". Wall Street Journal. Retrieved 2014-12-18.
- ↑ http://www.brain.akiliinteractive.com/adam-gazzaley
- ↑ Clive Thompson. "Can Video Games Fend Off Mental Decline?". New York Times.
- ↑ Matt Richtel. "A Multitasking Video Game Makes Old Brains Act Younger". New York Times.
- ↑ Patricia Marx. "Mentally Fit – Workouts at the brain gym". The New Yorker.
- ↑ Evelyn M. Rusli. "Inside Mickey Hart's Brain: How Tech and Neuroscience Are Converging". The Wall Street Journal. Retrieved 2014-12-19.
- ↑ Brian Gormley. "Games to Sharpen the Brain". The Wall Street Journal. Retrieved 2014-12-19.
- ↑ Maia Szalavitz. "Teaching Old Brains New Tricks With a Videogame". TIME.
- ↑ David Ewing Duncan. "Looking at Stress—and God—in the Human Brain". Discover Magazine. Retrieved 2014-12-19.
- ↑ Brandon Keim. "Brain Scans Show How Multitasking Is Harder for Seniors". Wired. Retrieved 2014-12-19.
- ↑ Jon Hamilton. "Multitasking After 60: Video Game Boosts Focus, Mental Agility". NPR. Retrieved 2014-12-19.
- ↑ Elizabeth Landau. "Video game may help aging brain". CNN. Retrieved 2014-12-19.
- ↑ "NBC Nightly News". NBC. Retrieved 2014-12-19.
- ↑ http://santafeproductions.com/?page_id=836
- ↑ "Raising awareness about the distracted mind (PBS special)". PBS. Retrieved 2014-12-18.
- ↑ http://www.tedmed.com/speakers/show?id=305906