Andrew Glassner

Andrew S. Glassner (born 1960) is an American expert in computer graphics, well known in computer graphics community as the originator and editor of the Graphics Gems series and of An Introduction to Ray Tracing. His later interests include interactive fiction, writing and directing and consulting in computer game and online entertainment industries.[1] He worked at the New York Institute of Technology Computer Graphics Lab.[2]

He started working in 3D computer graphics in 1978. He earned B.S. in computer engineering (1984) from Case Western Reserve University, Cleveland, Ohio, M.S. in computer science (1987) and Ph.D. (1988, advisor Frederick Brooks) from the University of North Carolina at Chapel Hill, Chapel Hill, NC.[1]

He was researcher in computer graphics with Xerox Palo Alto Research Center (1988-1994) and with Microsoft Research (1994-2000).[1][3]

His other positions include founding editor of the Journal of Graphics Tools, and editor-in-chief of ACM Transactions on Graphics (1995-1997).

Since 1996 he has been writing the Andrew Glassner's Notebook column in the IEEE Computer Graphics & Applications journal, collected into three books.

Bibliography

References

  1. 1 2 3 "Glassner's resume"
  2. http://www.glassner.com/bio-cv-contact/biography
  3. "Microsoft Quietly Puts Together Computer Research Laboratory", December 11, 1995: "Others recently brought aboard are Jim Blinn, Andrew Glassner and Alvy Ray Smith, three of the most respected talents in the world of computer graphics research."
  4. Glassner, Andrew. "Principles of Digital Image Synthesis". Glassner.com. Retrieved 24 November 2015.
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