Audiokinetic Wwise
Original author(s) | Audiokinetic |
---|---|
Stable release |
2016.1[1]
|
Development status | Active |
Written in | C++ |
Platform | Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii, Wii U, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One |
Type |
Game middleware Game development tool Digital audio workstation |
License | Proprietary EULA |
Website |
www |
Wwise (Wave Works Interactive Sound Engine), is Audiokinetic's software solution for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]
Description
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
- Import audio files for use in video games
- Apply audio plug-in effects
- Mix in real-time
- Define game states
- Simulate audio environments
- Manage sound integration
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
- Cross-platform sound engine
- Real-time game simulator
- Plug-in architecture for source, effect, and source control plug-ins
- SoundFrame API
Supported operating systems
Wwise supports the following platforms:[5]
- Android
- iOS
- Linux
- Mac
- Nintendo 3DS
- PlayStation 3
- PlayStation 4
- PlayStation Vita
- Wii
- Wii U
- Microsoft Windows
- Windows Phone 8
- Xbox 360
- Xbox One
Adoption by video games
Recent titles[6] which have used Audiokinetic include:
- Age of Empires: Castle Siege
- Alien: Isolation
- Aliens: Colonial Marines
- Alone in the Dark: Illumination
- The Amazing Spider-Man 2
- Assassin's Creed IV: Black Flag
- Assassin's Creed: Freedom Cry
- Assassin's Creed Liberation HD
- Assassin's Creed: Rogue
- Assassin's Creed Unity
- Batman: Arkham Knight
- Batman: Arkham Origins
- Batman: Arkham Origins Blackgate
- Bayonetta 2
- BioShock Infinite
- BioShock Infinite: Burial at Sea
- Bleach Brave Souls (ブレソル)
- Borderlands 2(Vita), Borderlands: The Handsome Collection
- Borderlands: The Pre-Sequel!
- Child of Light
- Contagion
- Crimson Dragon
- D4: Dark Dreams Don't Die
- Dance Central: Spotlight
- Dawngate
- Daylight
- Dead Nation - Apocalypse Edition
- Destiny
- Deus Ex: The Fall
- DiRT Rally
- Dirty Bomb
- Divinity: Dragon Commander
- Divinity: Original Sin
- DmC: Devil May Cry
- DOOM
- Dungeon Keeper
- Dust 514
- Elite: Dangerous
- Entwined
- F1 2013
- F1 2014
- Fable Anniversary
- Fantasia: Music Evolved
- Fates Forever
- Firefall
- Firewatch[7]
- Fuse
- Godus
- GRID 2
- GRID: Autosport
- Gunslinger Stratos 2
- Happy Wars
- H1Z1: Just Survive
- Halo: The Master Chief Collection
- Infamous First Light
- Infamous Second Son
- Infinite Crisis
- Karmaflow
- Killer Instinct
- Killer Instinct Season 2
- Killing Floor 2
- League of Legends
- Lichdom: Battlemage
- Life Is Strange
- LocoCycle
- Lost Planet 3
- Metal Gear Rising: Revengeance
- Metal Gear Solid V: Ground Zeroes
- Metro: Last Light
- Middle-earth: Shadow of Mordor
- Murdered: Soul Suspect
- Nether
- No Man's Sky
- Nosgoth
- Oddworld: New N' Tasty!
- Outlast
- Overwatch
- Payday 2
- Peggle 2
- Plants vs Zombies 2
- Powerstar Golf
- Professional Baseball Spirits 2014
- Project Spark
- Quantum Break
- Remember Me
- Resogun
- Ridge Racer Unbounded
- Rocket League
- Rocksmith 2014
- Saints Row: The Third
- Saint's Row IV
- Saint's Row IV: Re-Elected
- Saint's Row: Gat Out Of Hell
- ScreamRide
- Shadow of the Beast (2016)
- SimCity
- Sleeping Dogs: Definitive Edition
- South Park: The Stick of Truth
- Star Fox Zero
- Star citizen
- Strider
- Sunset Overdrive
- Takedown: Red Sabre
- Tekken7
- Tengami
- The Bureau: XCOM Declassified
- The Elder Scrolls Online
- The Legend of Korra
- The Order: 1886
- The Voice: I Want You
- The Witcher 3
- Thief
- Titanfall
- Total War: Attila
- Total War: Rome II
- Tornado Outbreak
- Trine 2: Complete Story
- Trine 3
- Ultima Forever: Quest for the Avatar
- Valiant Hearts: The Great War
- Wildstar
- Wonderbook: Book of Potions
- Wonderbook: Walking with Dinosaurs
- World of Tanks
- World of Warplanes
- World of Warships
- WWE 2K14
- WWE 2K15
- Zoo Tycoon
- Zumba Fitness: World Party
- Zumba Kids
Commercial Game Engine Integration
Wwise is intended to be compatible with proprietary and commercial engines.[8]
- Unreal Engine 3
- Unreal Engine 4
- Unity
- Cocos2d-x
- CryEngine[9]
- Orochi 3
- Gamebryo
- Fox Engine
- Autodesk Stingray
Technology Partners
Audiokinetic partners with other audio developers to bring their audio technology to the gaming industry. Partnership add-ons for Wwise include:
- Astound Astound Sound[10]
- Audio Audio Ease
- Auro 3d Auro Technologies
- CrankCase CrankCase Audio
- Epic Games
- GameBase
- iZotope
- McDSP
- Perforce Software
- Silicon Studio
- Steinberg
- AMD TrueAudio – there is an audio plug-in for Wwise which offloads computation to the TrueAudio DSP
Theatre
One play has used Wwise and its Interactive Music capabilities for live performance:
- Dom Duardos by Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo Camacho[11][12]
See also
References
- ↑ http://blog.audiokinetic.com/wwise-2016.1-is-out/
- ↑ https://ask.audio/articles/review-wwise-for-game-audio
- ↑ http://designingsound.org/2014/03/wwise-free-for-indies-too/
- ↑ "Wwise: Smart audio" (PDF). Audiokinetic. Retrieved 9 July 2015.
- ↑ "Audiokinetic | Downloads". Audiokinetic. Retrieved 30 June 2014.
- ↑ "Customers". Audiokinetic. Retrieved 9 July 2015.
- ↑ Rodkin, Jake (March 2016). Level Design Workshop: Building Firewatch in Unity. Game Developers Conference.
- ↑ https://www.audiokinetic.com/products/wwise-integration/
- ↑ http://docs.cryengine.com/display/SDKDOC2/Implementing+Audio+using+Wwise
- ↑ http://www.genaudioinc.com/
- ↑ dnoticias, Newspaper news about Dom Duardos from Gil Vicente, retrieved 2011-01-15
- ↑ [Audiokinetic], Audiokinetic interview with Pedro Macedo Camacho (PDF), retrieved 2011-01-15
External links
- www.audiokinetic.com
- Alexander Brandon, "Audio Middleware, Part 2: More Contenders in the Emerging Field" Mix Magazine, 04-01-2007. Retrieved on 04-13-2007.