Battle Sheep
Battle Sheep near the end of play. | |
Designer(s) | Francesco Rotta |
---|---|
Players | 2 to 4 |
Setup time | <5 minutes |
Playing time | 15-30 minutes |
Random chance | None |
Skill(s) required | Path navigation |
Battle Sheep is a 2010 board game developed by Francesco Rotta. It has been published by Blue Orange Games, HUCH! & friends and Lautapelit.fi.
Rules
Battle Sheep is a game for two to four players. It is played on a hexagonal grid representing a pasture.
The board is made up by connecting four parts of the grid at a random configuration. The board must remain connected but may contain holes. Each player receives sixteen sheep of a specific colour and places them all, in a stack, on any free hexagon at the edge of the board.
On a player's turn, the player takes as many sheep from their own stack as they wish (provided that at least one sheep stays in place), and moves them in any direction as far as they can go, until they hit the edge of the board or other sheep. This causes the stacks to divide and the sheep to take up more space on the pasture. The play then proceeds cycling through the players.
If a player is unable to move any of their sheep, they are eliminated. The game ends when none of the players can move, at which point the player whose sheep take up the most space on the board wins.