Brazil R/S

PowerVR Brazil SDK
Developer(s) Imagination Technologies
Stable release
1.1
Development status Discontinued
Platform OpenRL
Type Rendering system
License Proprietary
Website www.caustic.com

Brazil Rendering System was a proprietary commercial plugin for 3D Studio Max, Autodesk VIZ and Rhinoceros 3D. Steve Blackmon and Scott Kirvan started developing Brazil R/S while working as the R&D team of Blur Studio, and formed the company SplutterFish to sell and market Brazil. It was capable of photorealistic rendering using fast ray tracing and global illumination.

It was used by computer graphics artists to generate content for print, online content, broadcast solutions and feature films. Some major examples are Star Wars: Episode III – Revenge of the Sith,[1] Sin City,[2] Superman Returns[3] and The Incredibles.[4]

Splutterfish was acquired by Caustic Graphics in 2008,[5] which was later acquired by Imagination Technologies in December 2010.[6] Imagination Technologies announced Brazil's end-of-life, effective May 14, 2012.[7]

Brazil 3.0

Caustic Visualizer
Developer(s) Imagination Technologies
Stable release
1.3
Development status Discontinued
Platform Maya,[8] SketchUp
Type Rendering system
License Proprietary
Website www.getvisualizer.com
Neon
Developer(s) Robert McNeel & Associates
Stable release
1.0 SR1[9] / May 17, 2013 (2013-05-17)[9]
Development status Discontinued
Platform Rhinoceros 3D
Type Rendering system
License Proprietary
Website v5.rhino3d.com

Brazil 3.0 beta was previewed as OpenRL-based rendering engine.[10] After that, "Brazil 3.0 SDK" was renamed to "PowerVR Brazil SDK 1.0". It supported raytrace accelerator "Caustic Series2 R2100/R2500".[8]

The SDK was used in Caustic Visualizer, a realtime rendering plugin for Maya and SketchUp, and Neon, a viewport rendering plugin for Rhinoceros 3D.[8] Caustic Visualizer for Maya and R2100/R2500 hardwares were EOLed on June 13, 2014[11][12] and Caustic Visualizer for SketchUp was EOLed on March 23, 2015.[13]

Resin

In 2015, PowerVR Wizard, new raytracing accelerator with standard GPU, was introduced by Imagination Technologies but previous OpenRL-based technology was replaced with OpenGL ES-based new vendor-specific raytracing API.[14]

Resin, new raytracing renderer, was internally developed but they did not decided to provide it external.[15]

References

  1. Desowitz, Bill. "Revenge of the Sith: Part 2 — Digital Environments Strike Back". VFXworld.
  2. Crabtree, Sheigh. "'Sin'-ful effects". Hollywood Reporter. Archived from the original on 2005-04-17. Retrieved 2008-07-22.
  3. "Brazil r/s 2.0 Announcement Press Release". Splutterfish LLC. Retrieved 2008-07-22.
  4. "Inside the Incredibles". Computer Arts. Retrieved 2008-07-22.
  5. "Important Announcement from Caustic Graphics". 4 December 2009. Retrieved 4 February 2013.
  6. "Imagination Technologies plc – Acquisition Announcement" (Press release). 4 December 2010. Retrieved 4 February 2013.
  7. "End-of-Sale and End-of-Life Announcement". 14 May 2012. Retrieved 4 February 2013.
  8. 1 2 3 Can raytracing really kill raster graphics? CG Channel February 5, 2013
  9. 1 2 Neon change log Robert McNeel & Associates
  10. Imagination previews Brazil 3.0 Beta running on OpenRL at SIGGRAPH 2011 Imagination Technologies August 9, 2011
  11. End-of-Life Announcement - Caustic Series2 Ray Tracing Accelerator Cards & Visualizer for Autodesk Maya Imagination Technologies
  12. Imagination retires Caustic Visualizer for Maya CG Channel July 7th, 2014
  13. Visualizer for SketchUp - Official End-of-Product Announcement Imagination Technologies
  14. Ray Tracing on the Wizard GPU Imagination Technologies 2016
  15. 英Imagination,レイトレ対応GPU「PowerVR Wizard」の実動チップによるリアルタイムデモを世界初公開 (Japanese) 4Gamer.net November 18, 2015

External links


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