Burntime
Burntime | |
---|---|
European Amiga box art | |
Developer(s) | Max Design |
Publisher(s) | Max Design |
Programmer(s) | Albert Lasser, Wilfried Reiter[1] |
Writer(s) | Albert Lasser, Wilfried Reiter |
Composer(s) | Clemens Helbock, Hannes Seifert |
Platform(s) | Amiga, DOS |
Release date(s) |
‹See Tfd› |
Genre(s) | Role-playing video game, Strategy |
Mode(s) | Single-player, Multiplayer (hotseat) |
Burntime is a strategy/RPG video game for DOS and Amiga computers produced by Max Design in 1993.
Summary
The game is set in a post-apocalyptic future, based on the three stages of every civilized society – its ascent, heyday and downfall. Burntime starts at the end of a flourishing civilization. The main goal of the game is to conquer the remaining habitable areas, as well as to survive.
To progress through this game the player must establish sources of food and water. The player must then clear out hostiles and hire mercenaries to guard the location. Armor can be found in the form of protective suits, and all elements of a suit must be collected for full protection.
There are three classes of mercenaries: doctors, technicians, and fighters. Fighters are good at defending areas and killing monsters. Technicians are needed to combine scrap items to produce working items (for example, wire, plus screws, plus a woodpile will produce a rat trap, a great source of food and income). Finally, doctors will heal the player and his men if he keps them over a period of time.
References
- ↑ Hall of Light: Burntime: Overview
External links
- Burntime at MobyGames
- Burntime can be played for free in the browser at the Internet Archive