Cabela's Big Game Hunter 2005 Adventures

Cabela's Big Game Hunter
2005 Adventures

North American Windows cover art
Developer(s) Magic Wand Productions (PC and GC), FUN Labs (Xbox), Sand Grain Studios (PS2), Torus Games (GBA)
Publisher(s) Activision Value, Zoo Digital Publishing
Platform(s) Microsoft Windows, Xbox, PlayStation 2, Nintendo GameCube, Game Boy Advance
Release date(s)
Genre(s) Action, sports
Mode(s) Single-player, multiplayer

Cabela's Big Game Hunter 2005 Adventures is a 2004 hunting video game published by Activision Value for Microsoft Windows, Xbox, GameCube, PlayStation 2, and Game Boy Advance.

Gameplay

In the Career mode, players progress through six geographical regions, each with several sub-levels. The regions are: Forest, Marsh, Desert, Prairie, Mountain, and Tundra. Each sublevel has a specific animal to hunt, though some animals are hunted multiple times on separate occasions, and occasionally the player will encounter other objectives within a level. Money is earned along the way, which can be spent on more-advanced firearms and other equipment. A few opportunities will arise for the player to win a gun by completing certain tasks. Some animals include: white-tail deer, timberwolves and peccary.

Other play modes include Quick Hunt, starting with one sublevel per region; other levels become available as they are completed in the Career mode, and Tournaments, including skeet shooting.

PC Version

The PC version operates much differently, and allows the player to select locations and unlock them upon their completion. It operates exactly like its predecessor, Cabela's Big Game Hunter: 2004 Season. The game includes 10 maps located across North America. The maps are much more diverse and unique than those of the 2004 Season. Unlike the previous game, each map can only be played in two seasons. The seasons in question depend on the map. Each season features different game from the other one, requiring the player to play each map, except one, twice in order to complete the game. The game also imposes firearm restrictions based on each season in each map. The most prevalent restrictions are those that allow either rifles and shotguns or those that allow and weapon of choice. Other locations include bow-only seasons, and one includes a shotgun-only season. The player may only carry two weapons on each hunt.

Locations

Game Animals

Game animals have rather generic behaviours. Non-hostile animals, such as deer, moose, elk, sheep, goat, antelope, and caribou will run at different speeds depending on their respective species. Upon approaching an animal, either stealthily or loudly, the animal will react and run in the opposite direction, given there is no map border hindering it. The animals will also sense the player if they are downwind of them. Vehicles produce more noise, but the animals cannot outrun them. However, the player will receive a penalty for striking an animal, game or non-game, with their vehicle.

Animals of different variations of a species will look identical to each other, and operate the same way. For example, a mule deer and a whitetail deer will look the same, respond to stimuli similarly, will give the same calls, and will run as fast as each other. This is where the game lacks realism, and it is also one of the many critical points of the developers.

Hostile animals share the same properties. For example, all bears, except the polar bear, look, sound, and usually weigh the same amount. The only difference is their colour. Wolves and coyotes look and sound considerably different. Javelina and wild boar are also different from one another. Hostile will often run from the player when approached, or when the player is sensed. The animal could also charge and attack the player, making them loose a considerable amount of health, or kill them. <Cabela's Big Game Hunter 2005 Adventures></Activision>

Non-Game Animals

The game also introduces multiple non-game animals. These animals cannot be legally hunted, are not marked (even with the trophy beacon option on), and are protected under the same penalties as the legal game animals. For example, the player will be fined if they are to shoot a non-game animal or strike them with their vehicle. This presents a challenge, as non-game mammals cannot be marked, and are often to hard to detect in the environment. Foxes, snakes, rabbits, lynxes, and beavers will spawn in locations according to their appropriate environment. Lynxes spawn in almost every location, aside from the arctic and lush forest maps. Lynx are also hostile; it would be in the player's best interest to remain wary of them in their area.

Restrictions

Upon breaking the rules of the game, which are explained in the career mode tab labelled "guide," the player will receive warnings, fines, and eventual eviction from the warden of their respective area. The player can achieve these penalties by:

References

External links

This article is issued from Wikipedia - version of the 12/3/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.