Daisenryaku
Daisenryaku (大戦略 Great Strategy) is a long-running series of strategy games by SystemSoft and SystemSoft Alpha in Japan. SystemSoft Alpha performs development for all console Daisenryaku games while the parent SystemSoft writes Windows and Macintosh editions.
Daisenryaku titles
Name | Released | Platform |
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Daisenryaku Perfect: Senjō no Hasha | February 6, 2014 | PlayStation 3 |
Daisenryaku Perfect: Senjō no Hasha | June 24, 2010 | PSP |
Daisenryaku Perfect: Senjō no Hasha | March 3, 2016 | Vita |
Daisenryaku VII Exceed | May 22, 2008 | PlayStation Portable |
Daisenryaku VII Exceed | December 14, 2006 | PlayStation 2 |
Daisenryaku Portable 2 | December 14, 2006 | PlayStation Portable |
Daisenryaku DS | May 25, 2006 | Nintendo DS |
Sega Ages Vol. 22 Advanced Daisenryaku Doitsu Dengeki Sakusen | February 26, 2006 | PlayStation 2 |
Daisenryaku Portable | December 22, 2005 | PlayStation Portable |
Standard Daisenryaku: Ushinawareta Shōri | June 2, 2005 | PlayStation 2 |
Dai Senryaku VII: Modern Military Tactics | February 16, 2005 (USA Release) | Xbox |
Dai Senryaku VII: Exceed | December 19, 2007 (USA Release) | PlayStation 2 |
Standard Daisenryaku: Dengekisen | November 11, 2004 | PlayStation 2 |
Daisenryaku 1941: Gyakuten no Taiheiyō | November 3, 2003 | PlayStation 2 |
Daisenryaku VII | May 29, 2003 | Xbox |
Daisenryaku for Game Boy Advance | December 7, 2001 | Game Boy Advance |
Advanced Daisenryaku 2001 | April 26, 2001 | Dreamcast / PC |
Advanced Daisenryaku Europe no Arashi | June 21, 2000 | Dreamcast |
Cyber Daisenryaku: Shutsugeki! Harukatai | February 4, 1999 | PlayStation |
Daisenryaku: Master Combat | December 12, 1998 | PlayStation |
Advanced World War Sennen Teikoku no Kōbō: Last of the Millennium | March 20, 1997 | Sega Saturn |
Daisenryaku Strong Style | June 27, 1997 | Sega Saturn |
Daisenryaku Expert WWII: War in Europe | August 30, 1996 | Super Famicom |
Iron Storm | May 8, 1996 | Sega Saturn |
Daisenryaku: Players Spirit | March 29, 1996 | PlayStation |
World Advanced Daisenryaku Sakusen File | March 15, 1996 | Sega Saturn |
World Advanced Daisenryaku Kōtetsu no Senpū | September 22, 1995 | Sega Saturn |
Daisenryaku Expert | September 25, 1992 | Super Famicom |
Campaign-ban Daisenryaku II | May 29, 1992 | Turbo CD |
Lord of Wars | November 21, 1991 | Turbo CD |
Advanced Daisenryaku | June 21, 1991 | Mega Drive |
Daisenryaku | June 12, 1991 | Game Boy |
Super Daisenryaku | April 27, 1990 | Turbo CD |
Super Daisenryaku | April 29, 1989 | Mega Drive |
Daisenryaku | October 11, 1988 | Famicom |
Advanced Daisenryaku 98 | April 2, 1998 | PC |
Advanced Daisenryaku 98 II | August 5, 1999 | PC |
Advanced Daisenryaku IV | August 21, 2003 | PC |
Advanced Daisenryaku 5 | June 29, 2006 | PC |
Taisen-gata Daisenryaku G | September 28, 1991 | Game Gear |
Daisenryaku Perfect | March 20, 2003 | PC |
Daisenryaku Perfect 2.0 | November 20, 2009 | PC |
Daisenryaku Exceed II | July 30, 2015 | PlayStation 3 / Vita |
Daisenryaku: Daitoua Kōbōshi 3 - Dai-ni-ji Sekai Taisen Boppatsu! | December 17, 2015 | PlayStation 4 |
Daisenryaku Centurion | June 15, 2006 | PC |
Daisenryaku: Dai Tōa Kōbōshi - Tora Tora Tora Ware Kishuu Ni Seikou Seri | September 25, 2008 | PlayStation 2 / PSP |
Daisenryaku: Dai Tōa Kōbōshi - Tora Tora Tora Ware Kishuu Ni Seikou Seri | June 20, 2013 | PlayStation 3 |
Shin Daisenryaku: Battle of Soldier | March 13, 2009 | PC |
Gendai Daisenryaku: Isshoku Sokuhatsu - Gunji Balance Hōkai | August 27, 2009 | PlayStation 2 / PSP |
Gendai Daisenryaku: Isshoku Sokuhatsu - Gunji Balance Hōkai | February 25, 2010 | Nintendo DS |
Daisenryaku: Daitōa Kōbōshi: Nii Takayama no Bore - Ichini Maru Hachi | November 20, 2009 | PC |
Daisenryaku: Dai Tōa Kōbōshi - Dainijisekaitaisen Boppatsu - Sūjiku Sentai Rengougun Zensekaisen | November 22, 2009 | PC |
Daisenryaku: Dai Tōa Kōbōshi - Dainijisekaitaisen Boppatsu - Sūjiku Sentai Rengougun Zensekaisen | July 31, 2014 | PSP |
Daisenryaku: Dai Tōa Kōbōshi - Dainijisekaitaisen Boppatsu - Sūjiku Sentai Rengougun Zensekaisen | March 26, 2015 | PlayStation 3 / Vita |
Barbarossa | November 27, 1992 | Super Famicom |
Daisenryaku Portable
Daisenryaku Portable | |
---|---|
Developer(s) | Genki |
Publisher(s) | Genki |
Series | Daisenryaku |
Platform(s) | PlayStation Portable |
Release date(s) |
‹See Tfd›
|
Genre(s) | Turn-based strategy |
Daisenryaku Portable is a military turn-based strategy game for the PlayStation Portable published by Genki. It was followed by Daisenryaku Portable 2 in 2006.
The game takes place on a battle field of hexagons starting out with an army that first needs to be built. The player must assemble an army of up to 50 units with limited funds available, and should capture cities and factories to increase its coffers. The units are real-life versions of existing military hardware from several nations. Through combat experience, the player can unlock two more versions of a certain unit (such as the Patriot missile system being upgraded to PAC2 and PAC3 models). The factions in the game are fictional versions of Japan, USA, Russia, China, North Korea, and Britain, with two other countries needing to be unlocked.
Portable's main campaign takes place in the Far East in the year 20XX. The player is a commander in the Wild Geese mercenary force aiding either one of two factions. There are 28 stages in all, but the player may not be able to access all of them in one play-through. Certain conditions in a number of stages, such as failing to take the enemy capital by the end of the last turn, can unlock the other stages.
Daisenryaku Portable 2
Daisenryaku Portable | |
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Developer(s) | Genki |
Publisher(s) | Genki |
Series | Daisenryaku |
Platform(s) | PlayStation Portable |
Release date(s) |
‹See Tfd›
|
Genre(s) | Turn-based strategy |
Daisenryaku Portable 2 is a military turn-based strategy game for the PlayStation Portable published by Genki. It is a sequel to Daisenryaku Portable.
The game takes place on a battlefield of hexagons. The player must assemble an army of up to 50 units with limited funds available, and should capture cities and factories to increase its coffers. A mission can be won if the player captures the enemy capital, wipes out all enemy units, or eliminates all enemy forces and destroys or captures their factory.
The units are real-life versions of existing military hardware from several nations. Through combat experience, the player can unlock two more versions of a certain unit (such as the American AH-64 Apache being upgraded to Longbow Block II and Longbow Block III configurations). Other units can also be unlocked by completing a series of individual missions, which can then be used in the campaign and skirmish modes. The factions in the game are fictional versions of Japan, the United States, Russia, China, Iraq, and Britain, with Germany as a secret faction.
Portable 2's campaign takes place in the Middle East. Like in the first game, the player is a commander in the Wild Geese mercenary force aiding either one of two factions. There are 28 stages in all, but the player may not be able to access all of them in one play-through. Certain conditions such as failing to take the enemy capital by the end of the last turn, can unlock the other stages.
Advanced Daisenryaku
Advanced Daisenryaku | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Series | Daisenryaku |
Platform(s) | Mega Drive |
Release date(s) |
‹See Tfd›
|
Genre(s) | Strategy |
Mode(s) | Players: 1-4 |
Advanced Daisenryaku is a Mega Drive war game. Partial English language translations as well as a Chinese language translation can be found on the Internet. The game takes place during World War II, and the player can either play as Germany, its allies or its opponents. There are lots of tanks, artillery, infantry, cavalry, and air force units to use and they can be upgraded once the maximum experience points of 255 are obtained. In addition to a campaign mode, there is also a scenario mode for single missions. Combat involves capturing cities with infantry and attacking with all other units on the battle field. This is to prevent them from supporting their own infantry that can and will occupy the player's vacant cities. Cities are not captured wholesale but rather piece by piece as infantry embark on unoccupied hexes and proceed to occupy one sector of a given city at a time until the city turns into their color.
However, units need ammunition and gasoline. If gasoline runs out, then the units cannot be moved again until they are resupplied. Due to an unintended glitch, infantry units use gas instead of food to move. If ammunition runs out, then they must return to a friendly urban hex for resupplying. The game's advanced engine allows an individual nation to be controlled (for example, one could choose to play as Belgium and not the entire Allied Forces). This helps the player focus on defending his own country instead of having to defend up to 4 countries at once. The Americans show up late game with their impressive firepower. However, like in real history, the Russians are the closest Allied forces to Berlin and will most likely capture the entire city before the Anglo-American forces can access Berlin proper.
Multiplayer action can be found by accessing the special modem that was sold for the Sega Mega Drive. In addition to the historic campaigns, there are also extra maps designed for multiplayer action. Since the Sega Mega Drive is a device that was manufactured prior to the invention of broadband Internet in Japan, the multiplayer mode can work on dial-up Internet only. For example, a map that has Ireland divided between Nazi Germany and the Soviet Union requires both players to have patience and skillful use of supply units.
Advanced Daisenryaku 2001
Advanced Daisenryaku 2001 | |
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Developer(s) | SystemSoft |
Publisher(s) | Sega |
Series | Daisenryaku |
Platform(s) | Dreamcast, PC |
Release date(s) |
Dreamcast
Windows PC
|
Genre(s) | Turn based strategy |
Mode(s) | Single player |
Advanced Daisenryaku 2001 is a World War II strategy game, sequel to the game Advanced Daisenryaku: Europe no Arashi - Doitsu Dengeki Sakusen. Both games run on Sega's Dreamcast system. Advanced Daisenryaku 2001 fixed some bugs and moderately improved the graphics of Europe no Arashi and as such it is less of a sequel and more of a fix.
Daisenryaku Expert WWII: War in Europe
Daisenryaku Expert WWII: War in Europe | |
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Publisher(s) | ASCII Entertainment |
Series | Daisenryaku |
Platform(s) | Super Famicom |
Release date(s) |
‹See Tfd›
|
Genre(s) | Strategy |
Mode(s) | Single player, multiplayer |
Daisenryaku Expert WWII: War in Europe (大戦略エキスパートWWⅡ, "Great Strategy Expert WWII") is a Super Famicom game that takes place during World War II. There is a scenario mode and a campaign mode. The player usually controls the Third Reich as a default but it can be changed prior to the game. The action takes place on both the Eastern Front and the Western front. The final battle involves either defending Berlin or attempting to occupy it. Like most Daisenryaku games, airplanes can only be manufactured on airports, ships can only be manufactured on docks, and land-based units can only be manufactured on urban hexes that are closest to the headquarters. Dive bombers can destroy cities and airports, destroying people and supplies. Even when retreating, enemy combatants can still catch up to the retreating units and knock them out, providing that they have enough ammo and gasoline to do the job.
Iron Storm
Iron Storm | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Series | Daisenryaku |
Platform(s) | Sega Saturn |
Release date(s) |
‹See Tfd›
‹See Tfd›
|
Genre(s) | Turn-based strategy |
Mode(s) | Multiplayer |
Iron Storm is a strategy video game for the Sega Saturn released in 1996 in North America. The game takes place within the context of World War II. Its general premise is to let players to pick a side (United States, Nazi Germany, or Japan) and work their way across several battles within the war. The game takes place in both the Pacific Theatre and European Theatres. In addition, if a player wins certain battles then the path of the war changes. For example, Nazi Germany winning the Battle of Britain will allow for an eventual invasion of America, as will Japan defeating the United States at the Battle of Midway.
During battles in campaign mode, the player mobilizes a large variety of customizable units (tanks, aircraft, submarines, and warships) across a hexagon-shaped grid in order to defeat the opposing Allied or Axis forces controlled by the game's AI. In addition, as time progresses you are able to upgrade individual units either based on experience levels or as a blanket technology upgrade. Experimental weaponry is used in some later battles, including some German jet aircraft like the Messerschmidt Me 262. The map system itself is static but real-time 3-D animations are used to recreate encounters between various types of units, an option that can also be toggled off.
Electronic Gaming Monthly gave the game an 8 out of 10, praising the ability to view the outcome of each battle in cinematic view and the use of experience points.[1]
Dai Senryaku VII: Modern Military Tactics
Dai Senryaku VII: Modern Military Tactics | |
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Developer(s) | SystemSoft |
Publisher(s) | SystemSoft (Japan), Kemco (North America) |
Series | Daisenryaku |
Platform(s) | Xbox, PlayStation 2, PlayStation Portable |
Release date(s) |
Xbox PlayStation 2 PlayStation Portable‹See Tfd›
|
Genre(s) | Turn-based strategy |
Mode(s) | Multiplayer |
Dai Senryaku VII: Modern Military Tactics (known simply as Daisenryaku VII in Japan) is a turn-based tactics videogame for the Microsoft Xbox, which was produced by Kemco and released in 2004 (in the United States). In December 2007 the game was brought to the PlayStation 2 by Valcon Games with slightly simplified graphics.
The game offered the player control of several countries, including: US, Japan, France, Germany, Russia, UK, Israel, and China. It features many actual combat vehicles and weapons for the player to use. The game map is now in 3D and can be rotated. In Skirmish mode, the game features numerous maps featuring real-life locations and scenarios. A certain campaign, the "East Mediterranean War," has the player commanding Russian forces in an attempt to secure a Mediterranean base in Cyprus and aiding Syrian forces in Lebanon fighting the US and Israel. The direction of the campaign can turn two ways: if the player took too many turns capturing all facilities in the Turkey map before taking the hex representing Istanbul, its allies in Lebanon will be defeated and it has to fortify Cyprus against the Americans and the Israelis. If Istanbul is captured early on, the Russians can sortie from the Cyprus base in time to assist the Syrians.
VII Exceed's campaign featured a military force from the Blue country fighting a war against the forces of Red. The Yellow and Green countries are allies to both sides at certain points in the plot. The final stage taking place in the Red country's capital, where the Reds are besieged by the Blue, Yellow, and Green forces.
The PSP version also adds Sweden and the map cannot be rotated.
Daisenryaku Perfect: Senjō no Hasha
Daisenryaku Perfect: Senjō no Hasha | |
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Developer(s) | SystemSoft Alpha |
Publisher(s) | SystemSoft Alpha |
Series | Daisenryaku |
Platform(s) |
PlayStation 3 PlayStation Portable |
Release date(s) |
‹See Tfd›
|
Genre(s) | Turn-based strategy |
Mode(s) | Single player, Multiplayer |
Daisenryaku Perfect: Senjō no Hasha is a Turn-Based military simulation set in the modern era. A player can choose a country to start off as and ally or attack others. The player has 22 countries to select from, each with their own different set of strengths and weaknesses to utilize and try to strengthen. There are 600 units spread across all the countries that act as their realistic counterparts would in the real world. To add to this, each individual unit can gain experience and level up, much like an RPG, and this will give units increased accuracy, defense, and other bonuses.
The game will also be the first in the series to feature online multiplayer for consoles, and will still allow for local multiplayer as well. There can be up to eight people in one session, with anyone being able to ally with computer controlled countries or with other players. There is no limit or rule for how many people can ally. There can be two teams of four, four teams of two, or even 7 against one if players wish it.
Moe moe 2-ji Daisen(ryaku)
Moe moe 2-ji Daisen(ryaku) 萌萌2次大戰(略) | |
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Developer(s) | SystemSoft Alpha |
Publisher(s) |
‹See Tfd› ‹See Tfd›
|
Series | Daisenryaku |
Platform(s) | Windows 98, PlayStation 2, PlayStation Portable, i-mode |
Release date(s) |
‹See Tfd›
‹See Tfd› ‹See Tfd›
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Genre(s) | Turn-based strategy |
Mode(s) | Multiplayer |
This version of the franchise features World War II, but using mecha musume. It includes units from Japan, Germany, America, Britain, and Soviet. The game grid is hexagonal, but characters are in isometric view. The game separated into strategy and adventure mode. Player can play the Pacific Ocean (as Japanese), or the Europe (as German) campaigns. The strategy mode is played in turn-based mode.
The Deluxe version for PlayStation 2 and PSP, this version added a new campaign for allied forces, new character, and made a few gameplay and visual adjustments.[2] During the production of the Deluxe version, an audition was held for new character designs. Among the submitted entries, character Alice was chosen, with an alternate costume used in Clarence.
References
- ↑ "Iron Storm Review". Electronic Gaming Monthly (82). EGM Media, LLC. May 1996. p. 31.
- ↑ Nazi Bathing Suit Girls Storm PSP, PS2