Dark•Matter

This article is about the roleplaying campaign setting. For the concept in physics, see Dark matter.
Dark•Matter

Dark•Matter cover
Designer(s) Wolfgang Baur, Monte Cook
Publisher(s) TSR, Inc. (Wizards of the Coast)
Publication date 1999
Genre(s) Science fiction, near-future conspiracy
System(s) Custom (Alternity)

Dark•Matter is a science fiction/conspiracy theory campaign setting that was originally published in 1999 by Wizards of the Coast as the second campaign setting for the Alternity role-playing game.[1] It was written by Wolfgang Baur and Monte Cook. It was later converted to d20 Modern rules and published as a stand-alone book in 2006.

Development

Wolfgang Baur did considerable research into the occult, UFO, and government conspiracy theories in preparation for writing the Dark•Matter game.[2]

Background

In the setting, the Hoffmann Institute is an organization which investigates strange creatures and phenomena. The players take on the roles of members of this organization, and delve into the supernatural and mysterious. The premise of the game is that nearly every strange or supernatural story ever widely told is true, but a web of conspiracies and secret organizations hide this truth from the average person.[3]

This premise was not unique to Dark•Matter, having first been used as the basis for a role-playing game in Bureau 13.

Contents

The original book was hardbound with 288 pages illustrated in color. It was divided into chapters covering the background of the Dark•Matter setting to include an introduction to the Hoffmann Institute, hero creation, magic and psionics, history of the setting, the Illuminati, and places of interest. Highlights include:

Accessories and Novels

There were four accessories produced for the setting. Three of them were published in perfect bound paperback format and one was published as an electronic PDF file. There were also various articles published in Dungeon magazine and Dragon magazine.

The Dark•Matter Arms and Equipment Guide provided a more detailed list of equipment appropriate to the setting.

The Xenoforms Book provided many more supernatural and alien creatures from myth and folklore to add to a campaign.

The Killing Jar was the first adventure published after those provided in the main rulebook.

The final book, which was provided as an electronic PDF, is The Final Church. It is a combination sourcebook and adventure. It provides information on the organization known as The Final Church and pits the characters against them.

There were five novels written for the setting although only four of them actually saw print. The fifth was offered as an electronic PDF file for a short period of time. In order the books were:

1. In Hollow Houses, by Gary A. Braunbeck

2. If Whispers Call, by Don Bassingthwaite

3. In Fluid Silence, by G. W. Tirpa

4. Of Aged Angels, by Monte Cook

5. By Dust Consumed, by Don Bassingthwaite (only available for a short period of time as a pdf file)

d20 Modern system

Some of the Dark•Matter material has since been incorporated into the d20 Modern role-playing game and its d20 Menace Manual supplement.

Dark•Matter was first converted into a d20 Modern campaign in Dungeon #108/Polyhedron #163 as Dark•Matter: Shades of Grey. In September 2006, Dark•Matter was officially made into a d20 Modern campaign setting with the publication of d20 Dark•Matter.

References

  1. "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.
  2. Kenson, Stephen (November 1999). "ProFiles: Wolfgang Baur". Dragon. Renton, Washington: Wizards of the Coast (#265): 28.
  3. Patton, Daron "Dan" (2002). "Alternity Dark Matter Campaign Setting".
This article is issued from Wikipedia - version of the 3/18/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.