Defender (2002 video game)

Defender

North American box art
Developer(s) Williams Electronics
Publisher(s) Williams Electronics
Director(s) George Collins
Producer(s) Matthew Candler
Christine Thomas
Designer(s) Robert Berger
Richard Bisso
Jeffery Gardiner
Michael Kirkbride
Programmer(s) Brian Hawkins
Artist(s) Miguel Lleras
Writer(s) Robert Berger
Michael Kirkbride
Sara Margaret Stohl
Platform(s) Nintendo Gamecube, PlayStation 2, Xbox, Game Boy Advance
Release date(s) February 2002
Genre(s) Shoot 'em up

Defender (Defender: For All Mankind outside North America) is a shoot 'em up video game released in February 2002 for the Nintendo Gamecube, PlayStation 2 and Xbox. It is a remake of the 1981 game of the same name. Featuring three-dimensional (3D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts.

A separate version of the game was released for the Game Boy Advance. Despite sharing a name, box art and a release date with the console versions, it is a different game.

Gameplay

A horizontal rectangular video game screenshot that is a digital representation of a snow covered planet. Centered in the lower portion is the rear of a grey, triangular space ship. A green, white, and red icon in the upper right corner partially covers a brown and yellow alien creature.
The game features similar gameplay elements to the original, but with three-dimensional graphics.

The player picks up humans, who are in danger from aliens, and brings them to a drop zone for extraction. The enemy landers are attacking them, and will constantly try to pick them up for themselves. Once a human is stolen, the player have a short amount of time to blast the lander and catch the slowly falling human. If the player fails to free the human, they are absorbed into the lander and the lander is transformed into a much more difficult enemy. The enemies are a handful of other alien craft, including some ground units that can turn humans into zombies.

Reception

IGN said the game was "pretty short, but it's also a fast, mostly mindless shooter".[1] GameSpot stated that "if you like mission-based space combat simulations such as Wing Commander, and you don't mind the game's defensive focus, Defender does a mostly good job of walking the line between having modern gameplay depth and remaining somewhat faithful to the source material"[2]

Game Boy Advance version

A separate version of the game was released for the Game Boy Advance. It contains a faithful recreation of the original 1981 Defender, and an updated version with digitized sprites and new game modes. It was very poorly received: IGN compared it to the infamous Atari 2600 port of Pac-Man.

References

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