Diggles: The Myth of Fenris
Diggles: The Myth of Fenris | |
---|---|
![]() | |
Developer(s) | SEK GmbH |
Publisher(s) | Strategy First, Innonics, 1C Company |
Platform(s) | Windows |
Release date(s) | September 27, 2001 |
Genre(s) | Real-time strategy |
Diggles: The Myth Of Fenris is a game released by Innonics on 27 September 2001.[1] The game is a side-scrolling strategy game which is based on a 3D-engine. You are guiding your dwarves, called "diggles" in the English version, "Wiggles" in the German version and "Gnomy" in the Russian version. The dwarves can manufacture tools, weapons, rooms and other advanced manufacturing shops (as part of a moderately large technology tree). You can set up your workshops and rooms in the caves that your dwarves have been digging. Your mission is to dig down and solve quests which contribute to your global quest, which is to chain Fenris, the fiery dog of Odin. You encounter other clans and creatures on the way, some hostile, some not.
Gameplay
Since your dwarves have a limited lifespan, most of the development is in equipment, while your individual dwarves develop their skills during their lifetime, passing on only a small portion to their offspring. Digging bigger caves also helps you to place the many workshops, rooms and equipment that you will gather.
Your dwarves usually act in automatic planning mode, which means they will figure out themselves how to get stuff done. This means you can both set goals (like "dig here" or "make food") or you can order individual dwarves around. Your dwarves will get upset if they work too long and don't get enough fun out of their free time, so you will have to provide them with sane working hours and entertainment in their free time.
Development
The game was published by Innonics GmbH in 2001, while the software was developed by SEK-ost, Berlin.[2]
- Producer: Marc Möhring
- Development Director: Klaus Starke
- Concept and Planning: Thomas Langhanki, Carolin Batke, Carsten Orthband, Ingo Neumann
- Gameplay Programming Lead: Carsten Orthbandt
- Gameplay Programming: Andrej Treskow, Axel Hylla, David Salz [3]
Reception
The game received mixed or average reviews, showing a meta-critic score of 62 out of 100 based on 13 reviews.[4] Reviewers cited technical/graphic issues, AI/Pathing problems, the user-interface design, slow pace, and excessive micro-management among others. Diggles failed to sell well. Despite that, the game still has a small fanbase.
References
- ↑ Mobygames "Diggles: The Myth of Fenris" Check
|url=
value (help). Innonics. Retrieved 2007-08-18. - ↑ Official manual, page 40
- ↑ Official manual, page 41
- ↑ Metacritic "Diggles: The Myth of Fenris" Check
|url=
value (help). Innonics. Retrieved 2011-05-06.
External links
- Official site
- Diggles: The Myth Of Fenris (German) at Wayback Machine
- General resources
- Brain's World - Die Wiggles (German)