Duel Masters Trading Card Game

Duel Masters Trading Card Game
Designer(s) Mike Elliott, Charlie Catano, and Tyler Bielman
Publisher(s) Wizards of the Coast
Players 2 or 4
Age range 10+
Playing time Approx 20 min
Random chance Some
Skill(s) required Card playing
Arithmetic
Basic Reading Ability
Strategy

The Duel Masters Trading Card Game is a two-player or two vs. two team collectible card game (CCG) jointly developed by Wizards of the Coast, Shogakukan, and Mitsui & Co. The card game is part of the Duel Masters franchise.

The game was released in Japan in May 2002, where it quickly became the number one selling trading card game for over a year. Due to this popularity, it was released in the United States on March 5, 2004. The game shares several similarities with Magic: The Gathering, the world's first collectible card game, which was also published by Wizards of the Coast. In fact, Duelmasters was originally intended as an alternative tradename for Magic: The Gathering and the earlier game play was abandoned in the Duel Masters manga plot to promote this latest experience.

As in Magic: The Gathering, Duel Masters players summon creatures and cast spells using mana. Key differences include the fact that all creatures and spells can act as mana producers, creatures cannot block attacking creatures without having the "blocker" ability, and that creatures only have one "power" statistic. Furthermore, duelists have shields in the form of cards that go to their hand when "broken" as opposed to Magic's "life points". Due to the popularity of Duel Masters, four video games (three released for the Game Boy Advance and the other for the PS2) based around the game have been produced, titled Duel Masters: Kaijudo Showdown, Duel Masters: Sempai Legends, Duel Masters: Shadow of the Code for the GBA and Duel Masters: Cobalt for the PS2.

Fans of Duel Masters around the world support player-organized tournaments and also unofficial national championships. The community centers on two main forums internationally which contain translations for Japanese cards. Because Duel Masters is the most successful TCG in all Asia, a new booster set is released every two months, and new theme decks every three months.

As of December 2006, the English sets of Duel Masters were discontinued by Wizards of the Coast due to weak sales and is now being hosted by Takara Tomy in Japan.[1] However in June 2012, Wizards of the Coast relaunched Duel Masters under a new franchise named "Kaijudo: Rise of the Duel Masters". Based on the existing Duel Masters brand, Kaijudo features an online game, trading card game, and a television series.[2][3]

Game Play

In Duel Masters, two players play the role of duelists, using the "art" of "kaijudo" (a marketing term created for the North American version which supposedly describes the "art of battling with giant monsters" to bring their creatures to life to do battle. Players battle each other by placing cards into their respective "mana zones", then using that mana to cast spells or summon creatures into the battle zone.)

Each player has five shields that protect them from damage; once these are gone, it takes one successful attack to win the duel. When a player's deck runs out of cards, that player automatically loses the duel.

List of Duel Masters Cards Expansion Sets Which Contain Collectible Cards

TCG Promotionals

Promotionals 2

OCG Promos - Years 1&2

OCG Promos - Year 3

OCG Promos - Year 4

OCG Promos - Year 5

OCG Promos - Year 6

OCG Promos - Year 7

OCG Promos - Year 8

OCG Promos - Year 9

OCG Promos - Year 10

OCG Promos - Year 11

Base Set

Evo Crushinators Of Doom

Rampage Of The Super Warriors

Shadow Clash Of Blinding Night

Survivors Of The Megapocalypse

Stomp-a-Trons Of Invincible Wrath

Thundercharge of Ultra Destruction

Fatal Brood of Infinite Ruin

Epic Dragons of Hyperchaos

Shockwaves of the Shattered Rainbow

Blastplosion of Gigantic Rage

Thrash of the Hybrid Megacreatures

The following sets are only launched in Japan by Takara Tomy, as the English-language Duel Masters was discontinued by Wizards of the Coast.

Eternal Phoenix

Generation Gear

Secret of Hidden Gear

Origin of Perfect Gear

The Over-Technocross

Spectacle Nova

The Ultimate Nova

History of Devil Nova

The Dragonic Nova

The End of the Universe

Violence Heaven

Violence Creator

Dragonic Wars

Perfect Heaven

Battle Galaxy

Lock-on Heroes

Wild Kingdom

Never Ending Hero

Endless All Delete

Battle of Yamato Soul

Arcadias Knights

Castle of Demon

Victory Soul

Heavy Death Metal

Ultra Duel

Heroes Packs

Greatest Champion

Force of Dragon

Perfect Angel

Evolution Saga

Best Challenger

Violence Angel

Perfect Angel Entry Pack

Force of Dragon Entry Pack

Legend Chronicle Shobu

Legend Chronicle Rival

Rising Dragon

CoroCoro Legend 7

The Samurai Legend

The God Kingdom

Cross Generation

Mad Rock Chester

Corocoro Dreampack

Neverending Saga

Ambitious Samurai

Eternal Death

Psychic Shock

Ultra Nex

Lunatic God

Dark Emperor

CoroCoro Legend 7: Dynamite Movie

The Movie Deck: Ultra Fire Spirits

Grand Devil Finisher

Arc Seraphim Reverser

Tyranno Drake Crusher

Mars Flash

Überdragon VS Demon - Angelic Wars

Dramatic Wars: Angel and Demon

Psychic Splash

King of Duel Road: Strong 7

Start Dash Deck: Fire & Nature

Start Dash Deck: Water & Darkness

Episode 1: First Contact

Deck Builder DX: Hunter Edition

Deck Builder DX: Alien Edition

Dramatic Wars: Fire and Dragon

Episode 1: Dark Side

Full Foil Pack: Revival Hero - The Alien

Full Foil Pack: Revival Hero - The Hunter

Plus One Dream

Strong Metal Deck: Explosive Dash

Strong Metal Deck: Strongest National Sport

Episode 1: Gaial Victory

Battle Royale! Heroes Victory Booster: Burning Gutsy Epic Battle

Battle Royale! Heroes Victory Booster: Roar of the Wild Battle

Episode 1: Rising Hope

Rising Dash Deck: Infinite Attack!

Rising Dash Deck: Counterattack Block!

Invincible Soul Starter Deck

Eternal Arms Starter Deck

Generation Gear Starter Deck

Best Challenger Starter Deck

Burn up to the Max! BEST Competition

Beginner Beat Slash Deck

CoroCoro Dream Pack 2: Eternal Legacy

Episode 2: Golden Age

Deck Builder Ogre DX: Gamba! Katsuta Saga

Deck Builder Ogre DX: Kirari! Leo Saga

Episode 2: Victory Rush

Zakira's Dragon Commander Power-Up Pack

Great Decisive Battle: Allstar 12

Deformation Deck Set: Ogre DX Dragon

Deformation Deck Set: Ogre DX Angel

Episode 2: Golden Dragon

Black Box Pack

White Zenith Pack

Episode 2: Great Miracle

OCG Promos - Year 12

1st Deck Outrage Dash

1st Deck Oracle Dash

Strongest Strategy: Perfect 12

Episode 3: Rage vs God

Forbidden Transform Deck: The Book of Outrage

Forbidden Transform Deck: The Book of Oracle

Episode 3: Dead & Beat

Full Foil VS Pack: Virtueless Royal

Super Deck MAX: Katsuking and Treasures of Legend

Episode 3: Ultra Victory Master

Super Deck Omega: Treasures of Pure Wicked God and Izumo's Counterattack

Episode 3: Omega Climax

Beginning Dragon Deck: Battle Dragon

Beginning Dragon Deck: Heavenly Justice Dragon

Beginning Dragon Deck: Crystal Memory Dragon

Fantasista 12

OCG Promos - Year 13

Dragon Solution Gaiginga

Super Victory Deck: Burning Dragon Sword Gaial

Super Victory Deck: Dragon Edge of Destruction Diabolos

Dragon Souls Festival

Wild Dragon Gaiglen

Tri-Transformation! Dragon Solution All Stars

Super Victory Deck: Gaiouban

Double Swords Ohginga

Super Rare 100% Pack

Super Battle Guynext x Goku

Super Battle Guynext x Shin

Duema Start Deck: The Invincible Fire Civilization

Duema Start Deck: The Destructive Darkness Civilization

Duema Start Deck: The Miraculous Light Civilization

Burning Dogiragon!!

Deck Ultimate Perfection!! Due-Max 160 ~Revolution & Invasion~ (New)

Types of Cards

Card Rarity

The symbol for a card's rarity is marked in the bottom right corner of the face-up side:

List of Card Mechanics

This is a list of the different Card Mechanics or effects that a creature, spell, cross gear or fortress may have:

TCG and OCG Sets

A player must have at least a minimum of 40 cards in their deck. Players can purchase booster packs to increase the number of cards they have in their collection. Expansions are sets of cards that build upon the foundation laid out by the base set, the original set of cards released. Boosters are available in English for the first 12 sets, and Japanese for all for the following expansions:

The deck can consist of minimum 40 cards of any civilization and rarity and further any number of cards can be added (up to 20) to support your deck or civilization.

DMR Booster Packs

Episode 1:

DMR-01 Episode 1: First Contact
DMR-02 Episode 1: Dark Side
DMR-03 Episode 1: Gaial Victory
DMR-04 Episode 1: Rising Hope

Episode 2:

DMR-05 Episode 2: Golden Age
DMR-06 Episode 2: Victory Rush

DMX Sets

DMX-01 King of Duel Road: Strong 7
DMX-02 Deck Builder DX: Hunter Edition
DMX-03 Deck Builder DX: Alien Edition
DMX-04 Full Foil Pack: Revival Hero - The Hunter
DMX-05 Full Foil Pack: Revival Hero - The Hunter
DMX-06 Battle Royale! Burning Gutsy Epic Battle
DMX-07 Battle Royale! Roar of the Wild Battle
DMX-08 Burn up to the MAX! Best Competition
DMX-09 Deck Builder DX: Gamba! Katsuta Saga
DMX-10 Deck Builder DX: Kirari! Leo Saga
DMX-11 Great Decisive Battle: Allstar 12

Civilizations

Duel Masters cards represent the 5 different civilizations (Light, Water, Darkness, Fire, Nature) in the Duel Masters creature world. Each of the civilizations has a zone which most cards of that civilization affect.

Light

The Light civilization focuses mainly on adding shields, tapping and untapping creatures, and summoning low-mana high-power blockers. Many such blockers cannot attack players. A few cards are designed specifically to counter creatures and spells from other civilizations, especially Darkness and Fire. Light also has many creatures with the effect "This creature can't be chosen by your opponent."

Races in the Light Civilization

Apollonia Dragon, Berserkers, Cosmo Walkers, Gladiators, Guardians, Initiates, Light Bringers, Mecha Del Sols, Mecha Thunders, Rainbow Phantoms, Shine Monsters, Shining Command Dragon, Soltroopers, Starlight Trees and White Command Dragon.

Water

Water focuses mainly on drawing cards, returning creatures from the battle zone to hand, changing or returning cards from the mana zone, low power unblockable creatures, good creatures costing high mana, mid range blockers which cannot attack at all, seeing of hand and shields, searching through deck, changing shields and unattackable creatures (shared with Fire Civilization). Water cards aid blockers and creatures from Water, Light and Darkness civilizations. Some Water cards directly penalize Fire creatures. As many Water cards allow the player to draw more cards, a long battle can result in his defeat, as the player's deck runs out.

Races in the Water Civilization

Blue Command Dragon, Blue Monsters, Cyber Commands, Cyber Clusters, Cyber Lords, Cyber Moons, Cyber Viruses, Earth Eaters, Fishes, Gel Fishes, Leviathans, Liquid Peoples, Merfolks, Poseidia Dragons and Sea Hackers.

Darkness

Darkness Civilization mainly concentrates on destroying creatures. Powerful creatures usually require a higher mana or a sacrificing act to be summoned. The civilization features many cheap and weak creatures, blockers most of which cannot attack players, creatures having "Slayer" or card effects which can make other creatures "Slayer", cards specifically designed to penalize decks focused on light and nature civilization, discarding cards from opponents hand, self destructing or sacrificing creatures regardless of battle's outcome, sacrificing own creatures, mana or shields for additional benefit, returning a creature from the graveyard, creatures and card effects which allows the user to destroy opponent's creatures, milling from opponent's and/or own deck and picking up one's own shields (may or may not allow Shield Trigger abilities).

Races in the Darkness Civilization

Black Command Dragons, Brain Jackers, Chimeras, Dark Lords, Dark Monsters, Demon Commands, Death Puppets, Devil Masks, Gargoyles, Ghosts, Hedrians, Living Deads, Pandora's Boxes, Parasite Worms and Zombie Dragons (Dragon Zombies are a mistranslation of Zombie Dragons).

Fire

Fire focuses on low-power, low-mana creatures as swift attackers. This civilization contains no blockers. Fire has a lot of Dragon support, as well as Speed Attacker, Power Attacker (shared with Nature), attacking if able, power-limited creature destruction, blocker and mana destruction, putting shields into graveyard, untapping after winning battles, unattackable creatures (shared with Water), breaking extra shields, taking extra turns, searching and reducing the costs of cross gears effects. A pure Fire deck tends to struggle against a well-designed pure Light deck or other mixed decks. Therefore, many fire cards are designed to aid Armored Dragons, as well as to be used along Nature and Darkness cards, and vice versa. A few Fire cards directly penalize blockers and creatures from Light and Water civilizations.

Races in the Fire Civilization

Armored Dragons, Armored Wyverns, Armorloids, Big Muscles, Dragonoids, Dune Geckos, Fire Birds, Feathernoids, Flame Commands, Flame Monsters, Humans, King Command Dragons, Machine Eaters, Melt Warriors, Red Command Dragons, Rock Beasts, Volcano Dragons and XenoParts.

Nature

The Nature Civilization focuses on mana increasing, high cost and power ratio creatures, searching deck for creatures, power limited unblockability, moving creatures from/to mana zone, creatures that break shields when blocked, forcing blockers to block, creature/spell cost reduction and shield trigger canceling effects. This civilization contains no blockers except one Phoenix, "Supernova Bigbang Anstathis".

Races in the Nature Civilization

Ballon Mushrooms, Beast Folks, Colony Beetles, Earth Dragons, Emerald Monsters, Gaia Commands, Giant Insects, Giants, Horned Beasts, Mystery Totems, Snow Faeries, Tree Folks, Wild Veggies and Wonder Tricks.

Multicolored

Multicolored are a combination of two or more civilizations. They are distinguished by a multicolored card (hence the name multicolored) frame. Races exclusive to multicolored are: Creators, Devil Command Dragon, Gods, Naga, Pegasus, Phoenixes, Rainbow Command Dragons, Soul Command, Spirit Quartz, Starnoid, Sumo Wrestler Command, Sumo Wrestler Command Dragon, World Birds, World Command and World Dragons.

Zero

Zero was a new civilization introduced in DMR-05 Episode 2: Golden Age. They are not a civilization, so much as a lack of civilization. Players don't need to tap Zero cards in the mana zone to use Zero cards. They are represented by a crystal like six-headed star symbol in their mana number.

Others

There are some cards in the Japanese OCG that do not belong to a certain civilization. For example, Aqua Holy is a pure-light Liquid People. It means that races are not always limited to specific civilizations. There are some races that belongs to more than one civilization. They are: Aliens, Arc Seraphims, Brave Spirits, Deep Marines, Dreammates, Dynamos, Eggs, Grand Devils, Great Mecha Kings, Gods, Hunters, Knights, Lunatic Emperors, Luna's Sun Kaisers, Machine Heros, Origins, Phoenixes, Saint Heads, Samurais, Shinobis, Survivors, Tyranno Drakes, Unknowns, Unnoises and Vehicle Bees.

References

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