Edax (computing)
Edax is a regularly updated Computer Othello program written by Richard Delorme in 1998. The main algorithms applied by the program are bitboard move generator, negascout tree search, multi-probcut selective search,[1] parallel search using the Young Brother Wait concept,[2] and pattern based evaluation function.[1] Edax's source code is available under the terms of the GNU General Public License.
References
- 1 2 Buro, M., "Experiments with Multi-ProbCut and a New High-Quality Evaluation Function for Othello", Games in AI Research, H.J. van den Herik, H. Iida (ed.), ISBN 90-621-6416-1, 2000
- ↑ R. Feldmann, Game Tree Search on Massively Parallel Systems, 1993
External links
This article is issued from Wikipedia - version of the 8/25/2014. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.