Empire (1972 video game)

"Empire Classic" redirects here. For the better known but similarly named wargame, see Classic Empire. For other computer games named Empire, see Empire (disambiguation) § Video and computer games.
Empire
Developer(s) Peter Langston, Ben Norton
Designer(s) Peter Langston, Ben Norton
Platform(s) PDP 11/45 (1972), HP2000 (1973), HP3000 (1984), DOS, Commodore Amiga, Macintosh, Windows, Linux (2003)
Release date(s) 1972, 1973, 1984, 2003
Genre(s) 4X, wargame

Empire is a 4X wargame created in 1972 by Peter Langston, taking its name from a Reed College board game of the same name. It was initially created by Langston in BASIC on an HP2000 minicomputer at Evergreen State College. When the host computer was retired, the source code to the game was lost. Subsequently, two other authors each independently wrote a new version of the game, both named Empire. In the decades since, numerous other versions of Empire have been developed for a wide variety of platforms.

The game is turn-based, with players giving orders at their convenience, and in some versions then executed simultaneously by the game server at set intervals ranging from a few hours to once per day. The game world consists of "sectors", which may be designated as agricultural, industrial, etc. There are dozens of unit types requiring a variety of raw and manufactured materials for their creation. "Blitz" games may last a few hours, typical games a few months, and some larger games up to a year.

Gameplay

Empire is a turn-based 4X wargame, where players command armies of units which they use to explore the game world, control territory, and attack opponents. The game world consists of "sectors", which may be designated as agricultural, industrial, etc. Control of these sectors grants the player a variety of raw and manufactured materials, which they may use to construct dozens of unit types. In each round, the players submit their commands for the activities of their units to the central server, which executes all of the commands either simultaneously or in a sequence. Rounds can last anywhere from a few hours to a day. As such, a full game can take much longer than modern 4X games, depending on the size of the game world; "Blitz" games may last a few hours, while typical games last months and larger games can take up to a year to complete.

Development

Empire was created in 1972 by Peter Langston, taking its name from a Reed College board game of the same name.[1] It was initially created by Langston in BASIC on an HP2000 minicomputer at Evergreen State College.[2] When the host computer was retired, the source code to the game was lost. Subsequently, two other authors each independently wrote a new version of the game, both named Empire. Numerous other versions were created over the next decade for various computer types, including Xerox Development Environment (XDE) Empire on Xerox computer workstations, BSD Empire, PSL Empire, PC Empire by Gordon Storga for DOS, Amiga Empire for the Commodore Amiga,[3] and Wolfpack Empire. In 1984, Ben Norton wrote a version titled Empire Classic in Pascal on an HP3000 and released to the HP3000 Contributed Library, which became the definitive version. In 2003, the game was ported to the C++ programming language for the Linux operating system, and a subsequent Java client/server version was produced.[4]

See also

References

External links

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