Game Boy Camera

Game Boy Camera

A red Game Boy Camera. Various other colors were also available.
Manufacturer Nintendo
Type Camera
Generation Fourth generation era
Retail availability

‹See Tfd›

  • JP: September 17, 1998
  • NA: June 1, 1998[1]
  • PAL: June 4, 1998

The Game Boy Camera, released as Pocket Camera (ポケットカメラ) in Japan, is an official Nintendo accessory for the handheld Game Boy gaming console and was released on September 17, 1998 in Japan, which ceased manufacture in late 2002. It is compatible with all of the Game Boy platforms (with the exception of Game Boy Micro). The camera can take 256×224 (down scaled to half resolution on the unit with anti-aliasing), black & white digital images using the 4-color palette of the Game Boy system. It interfaced with the Game Boy Printer, which utilized thermal paper to print any saved images, making a hardcopy. Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children in all three major video game regions of the world: Japan, North America, and Europe. N64 Magazine (which has since been superseded by NGamer) dedicated a monthly section to the device.

The Game Boy Camera comes in five different standard colors: blue, green, red, yellow and clear purple (Japan only). There was also a limited edition gold The Legend of Zelda: Ocarina of Time edition, which contains different stamps from the standard versions and was available only in the United States through a mail order offer from Nintendo Power.

The device's software has numerous references to other Nintendo products. Also, there are a few differences between the North American and Japanese versions, including the unlockable B album pictures and the stamps that can be placed on pictures.[2]

The Game Boy Camera was featured in the 1999 edition of Guinness World Records for being the world's smallest digital camera, though this record has since been broken. Nintendo reportedly had plans to release a successor to the Game Boy Camera for the Game Boy Advance called the GameEye[3] which would take color photos and feature connectivity with the Nintendo GameCube through a game titled Stage Debut, but neither the GameEye nor Stage Debut ever saw release. Nintendo would later add built-in cameras to the DSi and 3DS.

Features

A picture of a Ford Tempo taken with the Game Boy Camera

There are three main options available on the menu screen: Shoot, View, and Play.

Users can make photo albums, slideshows, and custom animations of photos. Hot-Spot allows users to link pictures together by clicking on certain spots of the picture. This can be used in a number of creative ways. For example, it could be used for creating a game where a player can go from one photo of a room in a house to another by pressing certain spots on the photos. The location of the hot-spots are customizable by accessing the Special menu via the Select options and choosing "Hot-Spot". In this mode, up to five one-eyed blobs can be placed on each picture, which become invisible hot-spots during "Hot-Spot" mode. Each blob can be programmed to send the player to a different photo and include a visual transition and a sound effect. Then, in Hot-Spot mode, when the player presses one of the hot-spots, he or she will be sent to a photo of another room, where additional hot-spots will send the player to additional photos, and move him or her throughout the virtual house.

The Japanese version of the device is optionally integrated into the Mario Artist suite of multimedia games for the 64DD peripheral. Users can create drawn and 3D-animated avatars of themselves based on photographs taken with the camera.[4]

Minigames

Play is a built-in Space Fever II minigame, which is the sequel to the Space Fever arcade game created by Nintendo. At the beginning of the game, two spaceships appear, one marked with a "B" and one with a "D". Shooting the "B" ship will send players to the Ball minigame. Shooting the "D" ship will send players to DJ mode, an open-ended music video game. By avoiding both of the ships, the player will begin playing Space Fever II. After scoring 2,000 points in Space Fever II, a new minigame called Run! Run! Run! will be unlocked. Once unlocked, a new ship marked with a "?" will appear alongside the "B" and "D" ships at the beginning of each new game of Space Fever II. Access Run! Run! Run! by shooting the "?" ship.

Easter eggs

One of the startling images seen upon pressing the "Run" button.
One of the startling images seen upon pressing the "Run" button.

The Game Boy Camera's software came with a few Easter eggs.

Development

Initially, the Game Boy Camera was not well received at Nintendo. However, Kuwahara approached Creatures, Inc. President Hirokazu Tanaka regarding the development of the software for the device, which solidified the project.[11] The camera's built-in software was co-developed by Nintendo Research & Development 1 and the Japanese company Jupiter, with Tanaka directing the project.[12][13][14]

International variations

There are many differences from the Japanese version.

Legacy

In popular media

The Game Boy Camera was used to take the photographs for the album cover of Neil Young's Silver & Gold. The Game Boy Camera was featured prominently in the Hong Kong zombie film Bio Zombie. In Banjo-Tooie, Chris P. Bacon uses a Game Boy Camera to take pictures.

Third-party accessories

BitBoy (2015) - GameBoyPhoto created the BitBoy, a straight-to-SD-card transfer device designed to work with Game Boy Camera. BitBoy enables for single image transfer as well as batch-image transfer of up to 30 images at a time, by taking advantage of the printer-transfer signal via the Game Boy Link Cable port. Since the Game Boy Camera produces 4-bit Bitmap image files (approximately 24 kilobytes in size), BitBoy is the first device that extracts these Bitmap files directly, in a lossless process, so that users can save and print images en masse.[15][16]

Cart Flasher - A device that allows the save file to be extracted from the GameBoy Camera directly. This method enables the recovery of deleted images that have not been overwritten with a new image

Mega Memory Card (2002) - InterAct - This device can store multiple Game Boy game save files and allows the user to swap them out, greatly increasing the number of photos that could be taken with a Game Boy Camera.[17]

Mad Catz Printer Link (1999) - Mad Catz Interactive - a link cable for the Game Boy Camera that allowed it to be connected to a computer's parallel port for the transfer of photos in bitmap image format. This utilized the camera's "print" functionality, which was normally used to print photos to a Game Boy Printer.

See also

References

  1. "Game Boy Camera". Nintendo of America, Inc. Archived from the original on May 30, 1998.
  2. "Game Boy Camera". NinDB. Retrieved July 17, 2009.
  3. Nintendo Power June 2003 Issue.
  4. "GDC: Miyamoto Unveils Camera Connection". IGN. March 18, 1999. Archived from the original on June 10, 2001. Retrieved November 20, 2015.
  5. Totaka's song in gameboy camera?. May 20, 2011. Retrieved November 21, 2015.
  6. "Game Boy Camera/Regional Differences". Retrieved November 21, 2015.
  7. "7 Creepy Video Game Easter Eggs You'll Wish Were Never Found". Cracked.com. Retrieved November 21, 2015.
  8. Rhody. "Credit Feed: My Game Boy History". Retrieved November 21, 2015.
  9. Game Boy Camera - Dancing Guy. November 11, 2006. Retrieved November 21, 2015.
  10. The Gameboy Camera - Menu Music Origins. Retrieved November 21, 2015.
  11. Harris, Craig (March 27, 2009). "GDC 09: Nintendo Prototypes that Never Made It". IGN. Retrieved June 15, 2009.
  12. Claude Moyse, Markus Pfitzner (June 1998). "Der Mann hinter der Kamera!". Club Nintendo (in German). Nintendo of Europe GmbH (Ausgabe 3): 15.
  13. "ポケットカメラ". Jupiter Corporation. Retrieved November 17, 2009.
  14. Nintendo Research & Development 1, Jupiter Corporation (June 1, 1998). Game Boy Camera. Nintendo of America, Inc. Scene: staff credits.
  15. McFerran, Damien (June 24, 2015). "Weirdness: Someone Captured E3 2015 Using A Game Boy Camera". Retrieved November 20, 2015.
  16. "The Greatest Game Gadget That Never Was Gets Even Better". USgamer.net. Retrieved October 5, 2015.
  17. Google Books: "Maximize Snaps with a GB Mega-Memory Card" from Gaming hacks By Simon Carless. Retrieved May 5, 2010.
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