Golem (video game)
Golem | |
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Developer(s) | Highwire Games |
Director(s) |
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Artist(s) |
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Composer(s) | Martin O'Donnell |
Engine | Unreal Engine 4 |
Platform(s) | PlayStation 4 |
Golem is an upcoming video game being developed by Highwire Games for the PlayStation 4 video game console. The game is being specifically developed for the PlayStation VR virtual reality headset.
Development
Golem is the debut game from independent studio Highwire Games.[1] Based in Seattle, the studio was founded in 2015 by former Bungie employees Martin O'Donnell and Jaime Griesemer, alongside Jared Noftle, co-founder of Airtight Games.[2][3] Vic Deleon, another former Bungie employee, left 343 Industries to join the development team as world art director and Travis Brady of Valve Corporation joined as character art director.[2]
Golem is being developed for the PlayStation 4 and will make use the PlayStation VR virtual reality headset.[1] The game is developed using Unreal Engine 4.[2] Highwire approached Epic Games' Seattle-based studio for assistance on developing the virtual reality game.[2] Golem was first announced in December 2015 at the PlayStation Experience.[1]
References
- 1 2 3 Griesemer, Jaime (5 December 2015). "Golem from Highwire Games is a PlayStation VR Exclusive". PlayStation Blog. Sony Computer Entertainment America. Retrieved 5 March 2016.
- 1 2 3 4 Kuchera, Ben (22 February 2016). "A Seattle supergroup of developers is trying to crack VR's trickiest problems". Polygon. Vox Media. Retrieved 5 March 2016.
- ↑ Handrahan, Matthew (18 June 2015). "Bungie, Airtight veterans found Highwire Games". GamesIndustry.biz. Gamer Network. Retrieved 5 March 2016.