Lennus II
Lennus II: Fuuin no Shito | |
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Cover art of Lennus II: Fuuin no Shito | |
Developer(s) | |
Publisher(s) | |
Composer(s) | Kōhei Tanaka |
Series | Lennus |
Platform(s) | Super Famicom[1] |
Release date(s) |
Normal version:
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Genre(s) | Role-playing video game[1] |
Mode(s) | Single-player |
Lennus II: Fuuin no Shito (レナスII 封印の使徒, "Lennus II: The Apostles of the Seals") is a role-playing video game released in 1996 by Asmik Corporation for the Super Famicom.
Summary
This video game is the sequel to Lennus; unlike Lennus, which Enix brought to North America under the title of Paladin's Quest, Lennus II was released only in Japan as Enix had dropped support for the SNES in North America by this time.
Lennus II was released on July 26, 1996, nearly four years after its predecessor, and a full month after the Nintendo 64; accordingly, it featured much-improved graphics and sound. The plot centers around a hero, Falus, who must find four orbs to avert apocalypse. Falus is the only character central to the player's party; other members are recruited and may be dismissed if a superior replacement is found. The music was critically acclaimed, and two of its tracks were recorded by the Tokyo Philharmonic Orchestra for release on the Orchestral Game Concert compilations.[2][3]
Gameplay
Gameplay is fairly similar to the original Lennus / Paladin's Quest.
- The player can swap out mercenary equipment.
- There have been some revisions to the magic system.
- There are eight spirits: Fire, Light, Wind, Gold, Earth, Sky, Water and Void, and there is one spell for each spirit and each pair of spirits, for a total of 36.
- Falus starts the game with three of the eight spirits, and can learn to use the powers of the other five through sidequests, however he can only cast spells from the spirits he currently has equipped, and only has a limited number of slots (starting with only a single slot, with three more slots unlockable through sidequests for a maximum of four, allowing up to 10 of the 36 spells to be available at a time), and can only swap spirits outside of combat.
- Much like in Paladin's Quest, each mercenary has a fixed repertoire of spirits, which are automatically equipped and cannot be swapped out.
- Instead of building up spirit skill ratings by repeatedly casting associated spells, in Lennus II, spirits are powered up by defeating monsters, who yield a sort of spirit-specific experience points in addition to regular experience points.
References
- 1 2 3 4 5 6 "Release information". GameFAQs. Retrieved 2008-11-23.
- ↑ Farand, Eric. "Orchestral Game Concert 4". RPGFan.com. Retrieved 2008-11-19.
- ↑ Gann, Patrick. "Orchestral Game Concert 5". RPGFan.com. Retrieved 2008-11-19.