List of Deadlands: The Weird West publications

This is a list of the publications released for the roleplaying game Deadlands: The Weird West, published by Pinnacle Entertainment Group. The game was originally released using its own custom rules, and has since been published using the d20 system, GURPS and Savage Worlds rules.

The Deadlands world was expanded with a post-apocalyptic setting entitled Deadlands: Hell on Earth; a list of the publications for this setting can be found here.

Deadlands: The Weird West

The original Deadlands system used a custom set of rules and was published by Pinnacle Entertainment Group.

Core Rulebooks

Title Description Publication Year
Deadlands: The Weird West Roleplaying Game Core rulebook 1996
The Quick & the Dead Expanded general rules 1997
Tales o' Terror: 1877 Expanded setting detail, advances in-game chronology one year 1998
Weird West Player's Guide Core rulebook 1999
Marshal's Handbook Core rulebook 1999

Character Classes

Title Description Publication Year
Book o' the Dead New rules for playing undead characters 1997
Ghost Dancers Expanded rules for playing shaman characters 1998
Hucksters & Hexes Expanded rules for playing magical characters 1998
Fire & Brimstone Expanded rules for played blessed and holy characters 1998
Law Dogs Expanded rules for playing law enforcement characters 1998
Lone Stars: the Texas Rangers New rules for playing Texas Ranger characters 2001
The Agency: Men in Black Dusters New rules for playing Agency characters 2003

Locations

Title Description Year
The Great Maze Boxed set including maps and a rulebook detailing the labyrinth of chasms that was once California, an adventure, and rules for martial arts characters 1997
City o' Gloom Boxed set of maps and information for setting adventures in Salt Lake City, as well as advanced rules for mechanical augmentations and a game called skullchucker 1997
Lost Angels Maps and information for setting adventures in Los Angeles 1998
River o' Blood Boxed set including maps and rulebooks for setting adventures in New Orleans or on a Mississippi riverboat, as well as an adventure and rules for voodoo 1998
Back East: The North Maps and information for setting adventures in the Northern states of America 1999
Back East: The South Maps and information for setting adventures in the Southern states of America 1999
Doomtown or Bust! Maps and information for setting adventures in the town of Gomorrah, California, a tie-in with the Deadlands: Doomtown collectible card game) 1999
South o' the Border Maps and information for setting adventures in Mexico 1999
Boomtowns Boxed set including descriptions of several towns, an adventure, and tiles for designing new towns for use in Deadlands or Great Rail Wars. 2000
The Collegium Information for setting adventures in the Distinguished Collegium of Interspatial Physics, as well as new inventions and expanded rules for Mad Scientist characters 2000
The Great Weird North Maps and information for setting adventures in Canada 2002

Adventures

Title Description Publication Year
The Forbidden GodAn adventure in the Utah Salt Flats which pits the players against the crew of a haunted Spanish Galleon.1998
Devils Tower 1: The Road to Hell The first part of a high-level adventure set in Salt Lake City.1998
Devils Tower 2: Heart o' DarknessThe second part of the Devil's Tower adventure1998
Devils Tower 3: Fortress o' FearThe epic Devil's Tower adventure comes to its conclusion1998
Canyon o' DoomAn adventure which sends the players in search of the City of Ghouls in the depths of the Grand Canyon.1999
Bloody Ol' MuddyAn ancient evil awakes beneath the waters of the Mississippi1999
Ghost Busters A top Agency operative, known only as the Ghost, is kidnapped from Gomorrah, and the posse track him down. 2000
Rain o' TerrorA Mad Scientist's airship is stolen, along with a weapon of terrible power, and the posse must race against time to get it back.2000
Dead PresidentsThe posse start by looking into suspicious activity in Gomorra and end up being involved in an enormous, nationwide conspiracy. 2000

Dime Novels

Deadlands Dime Novels were works of short fiction, primarily starring undead gunslinger Ronan Lynch, which also included maps and statistics which gamemasters could use to incorporate elements from the story into their game.

Perdition's Daughter Details Ronan's background and his battle against an evil cult. 1996
Independence DayRonan is hired by Wyatt Earp and Batt Masterton to keep the peace in Dodge City on the Fourth of July. 1996
Night TrainRonan finds himself aboard the legendarily haunted Night Train. Includes a scenario for Deadlands: The Great Rail Wars. 1997
Under a Harrowed Moon pt. 1: Strange BedfellowsRonan must ally with a pack of werewolves against a common foe in an official crossover with White Wolf's Werewolf: The Wild West setting1997
Under a Harrowed Moon pt. 2: Savage Passage Ronan and his companions cross worlds from the Weird West to the Savage West along with their werewolf companions1998
Under a Harrowed Moon pt. 3: Ground ZeroThe conclusion to the trilogy; both worlds hang in the balance as the heroes battle the evil Dr. Hellstromme. Includes a tie-in scenario for Deadlands: The Great Rail Wars.1998
Worms! Ronan finds himself in the town of Hilton Springs, Nevada, which is on brink of destruction by Mojave Rattlers, enormous underground sand worms.1998
Adios, A-Mi-Go!Ronan find himself face to face with the terrors of the Cthulhu mythos in an official crossover with Chaosium's Call of Cthulhu 1998
Skinners Ronan must battle a horror that wants to skin him alive on a haunted Mississippi riverboat. 1999

Miscellaneous

Title Description Year
Marshall Law Package containing a GM screen, revised character sheets and two new adventures 1996
Smith & Robards Additional equipment and inventions 1997
Rascals, Varmints & Critters Catalogue of monsters and antagonists 1998
Twisted Tales Notebook for players to keep notes on their adventures, as well as a set of expanded character sheets1998
Hexarcana Additional rules for huckster characters as well as new spells 1999
Marshal's Log Notebook for Marshal (GM) to keep adventure notes and NPC details 1999
Rascals, Varmints & Critters II: The Book of Curses Catalogue of monsters and antagonists 2000
The Black Circle: Unholy AllianceInformation on a conspiracy amongst a number of Deadlands villains, including Black River, the Bayou Vermillion, and the Whateley family2000

Cardstock Cowboys

Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs.

Title Description Publication Year
Starter PackA basic set of standups matching the starting archetypes and common enemies of the main game
Horrors of the Weird WestStandups of all monsters from both volumes of Rascals, Varmints & Critters
Infernal DevicesStandups for a wide variety of mechanical constructions

Fiction

Title Description Publication Year
A Fistful O' Dead GuysA collection of short stories set in the Deadlands setting1999
For A Few Dead Guys MoreA second collection of short stories set in the Deadlands setting1999
The Good, The Bad, and The DeadThe final collection of short stories set in the Deadlands setting1999

Deadlands: The Weird West d20

In 2001, Wizards of the Coast, produced a set of Deadlands rulebooks using their d20 system.

Title Description Year
Deadlands: d20Core rulebook2001
Horrors o' the Weird WestCatalogue of monsters and antagonists2001
The Way of the BraveExpanded rules for playing Native American characters2001
The Way of the DeadExpanded rules for playing undead characters2001
The Way of the GunExpanded rules for playing gunslinger characters2001
The Way of the HucksterExpanded rules for playing magical characters2001
The Way of the New ScienceExpanded rules for playing Mad Scientist2001
The Way of the RighteousExpanded rules for played blessed and holy characters2001

Deadlands Reloaded

In 2006, Pinnacle Entertainment Group again began publishing Deadlands using their Savage Worlds rules, under the name Deadlands: Reloaded. It requires the original Savage Worlds rulebook to use. In 2012 they began publishing Savage Worlds rulebooks for the Hell on Earth setting as well.

Core Rulebooks

Title Description Publication Year
Player's GuideCore rulebook for players. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller "Explorer's Edition"2006
Marshal's HandbookCore rulebook for gamemasters. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller "Explorer's Edition"2006

Adventures

Savage Worlds adventures come in two formats - Savage Tales, which are designed as standalone adventures, and Plot Point campaigns, which are looser in design and made up of a series of self-contained adventures which link together and build to a climax over time, with the intention that smaller events be woven throughout at the GM's discretion.

Title Description Publication Year
Coffin RockA Savage Tale which finds the posse in the tiny town of Coffin Rock as all hell breaks loose2008
Don't Drink the WaterA Savage Tale in which the posse travel to Mexico, avoid the foreign legion and get mixed up in a revolution2009
The FloodA Plot Point campaign which involves the posse in the Great Rail Wars and the battle to secure California's ghost rock supplies, pitting them against the evil Reverend Grimme. Includes new rules for martial arts and steam vessels as well as extensive details on California's Great Maze.2009
Murder on the Hellstromme ExpressThe posse find themselves on a train packed with Mad Scientists, travelling to Kansas Scientific Exposition, all competing for a contract with Hellstromme Industries2009
Night Train 2: For Whom the Whistle BlowsA sequel to the classic Deadlands adventure Night Train. Baron LaCroix returns with a revitalised terror weapon and a new plan to win the Great Rail Wars2010
Saddle SoreA set of encounters and short adventures designed for use while the posse travels from one point in the Weird West to another2010
Devil's NightA Savage Tale set in Wichita, Kansas, in which several people have fallen into comas, and the locals claim that the Devil is coming to claim their souls. The adventure was released as a free PDF and requires the Savage Worlds Horror Companion.2011
Blood Drive 1: Bad Times on the GoodnightThe first part of the Blood Drive campaign, which sees the posse join a cattle drive that spans the length of the Weird West. The three modules may be played as separate adventures or one after the other.2012
Blood Drive 2: High Plains DroversThe second part of the Blood Drive campaign2012
Guess Whose Coming To DonnerThe posse travel to Truckee Pass in the Sierra Nevadas to locate a missing party, and find themselves falling foul of cannibalistic locals2012
The Last SonsA Plot Point campaign which involves the posse in the ongoing war between Native American and government factions in the disputed territories. Includes expanded rules for shaman characters as well as extensive new detail on The Agency and the Texas Rangers, as well as several self contained Savage Tales, one of which is a Reloaded conversion of the classic Deadlands adventure Night Train.2012
Return to Manitou BluffClover Mesa, better known as Manitou Bluff, was once the dumping grounds for the dregs of the Great Maze, and now that a motherlode of Ghost Rock has been uncovered, the Wasatch Rail Corporations, Kang's Triad and more are going to war for it.2012
Blood Drive 3: Range War!The conclusion of the Blood Drive campaign.2012

Locations

Title Description Publication Year
Territory Guide #1 - Newfoundland: Rock of AgesInformation, maps and adventure ideas for locations in Newfoundland
Trail Guide: The Great NorthwestInformation, maps, several Savage Tales and a mini Plot Point campaign set in Montana, Oregon, Washington, and Idaho.2010
Trail Guide: South o' the BorderInformation, maps and adventure ideas for locations in Mexico, including several Savage Tales and a mini Plot Point campaign2010
Trail Guide: Weird White NorthInformation, maps and adventures detailing the North, including Alaska and British Columbia2011
Trail Guides: Volume IAn omnibus containing The Great Northwest, South o' the Border and Weird White North2012
Ghost TownsMaps and information on seven minor towns around the Weird West, as well as rules and tools for quickly creating new towns on the fly.2012

Fiction

Title Description Publication Year
Beast of FireA Dime Novel in which the posse find themselves trapped between the Menominee Indians of Norther Wisconsin and the manitou who preys on them. Contains stats for play the original Deadlands, d20 and Savage Worlds rules.2005
DeadshotA Dime Novel featuring the town of Hoba Hills, which is hosting a quickdraw competition in which the posse becomes involved. Only Savage Worlds rules are provided.2006
FrostbiteA Dime Novel - In a small town on Mount Frostbite, the posse must solve a series of murders which may lead back to an old evil in the town's history. Only Savage Worlds rules are provided.2006
Deluge: A Novel of the FloodA novelization of the Deadlands: The Flood plot-point campaign by John Goff2008

Miscellaneous

Title Description Publication Year
Marshal's ScreenA gamemaster's screen with quick reference tables on the back. Comes bundled with the Murder on the Hellstromme Express Savage Tale.2009
1880 Smith & Robards CatalogExpanded equipment list and new rules for Mad Science and steam augmentations, as well as backstory on the Smith & Robards corporation2011
Map Pack 1: Temple of the SunA detailed map of an Aztec temple for use in miniature combat2012

Deadlands Noir

GURPS Deadlands

Also in 2001, a number of Deadlands rulebooks using the GURPS system were released under license by Steve Jackson Games

Title Description Publication Year
GURPS Deadlands: Weird WestCore rulebook2001
Dime Novel 1 - Aces and Eights 2001
Dime Novel 2 - Wanted: Undead or Alive 2001
HexesExpanded rules for magical characters2002
VarmintsCatalogue of monsters and antagonists2003

Deadlands: The Great Rail Wars

Deadlands: The Great Rail Wars was a skirmish oriented miniatures game produced by Pinnace Entertainment Group for the Deadlands setting. The following are the rulebooks and expansions published for the game.

Title Description Publication Year
Deadlands: The Great Rail WarsBoxed set including the core rulebook, miniatures and cards needed to start playing.1997
ReinforcementsExtra copies of the unit cards in the original boxed set, as well as blank troop cards for creating new units.1997
DerailedAdds rules for oversized land, air and sea rigs, as well as trains, including the required troop cards, upgrade cards and counters.1998
A Fist Full of Ghost RockIncludes expanded rules for duels, experience and veteran troops, as well as a number of new scenarios. 1998
Dogs o' WarAdds a number of new troops for every faction, as well as a new scenario which follows on from one of those included in A Fist Full of Ghost Rock1998
Cry HavocAdds two new hero classes, as well as new spells, Harrowed powers, gizmos, Edges and Hindrances. Adds new rules for battlefields, duelling and weather effects.1998
High Noon 2000
Raid on RoswellA scenario focussed on mysterious flying disc seen over Fort 51, and the race between the various Rail Barons to secure its mysteries for themselves.2001

Novels

Comics

Other

External links

References

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