Lords of the Realm II
Lords of the Realm II | |
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![]() Cover art for Lords of the Realm II | |
Developer(s) | Impressions Games |
Publisher(s) | Sierra Entertainment |
Director(s) | Chris Beatrice |
Producer(s) | Eric Ouellette |
Designer(s) |
David Lester Eric Ouellette Simon Bradbury Chris Beatrice |
Programmer(s) | Simon Bradbury |
Composer(s) | Keith Zizza |
Platform(s) | PC, Macintosh |
Release date(s) |
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Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Lords of the Realm II is a computer game published by Sierra Entertainment and developed by Impressions Games. It was first released for the PC on October 31, 1996, and is the second game in the Lords of the Realm series.
The game takes place in a medieval setting, with rulers of several counties warring for the right to be king of the land. Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies.
Gameplay
Lords of the Realm II is very different from many medieval strategy games. There is no magic, and unlike many strategy games, it has no technology tree. Players need to carefully manage food (cows, dairy, grain), population, and happiness levels whilst avoiding Malthusian population meltdowns or other players invading their counties. The game is a combination of a turn-based resource management game, in which players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, and attempt to conquer their enemies; and a real-time strategy game, with players able to control units individually or in group formations.
Compared to the original, Lords of the Realm II features updated graphics and an improved management system.
Sequels
The game had an expansion pack released in 1997, Lords of the Realm II: Siege Pack, consisting of new combat scenarios. It was followed years later by the much-changed sequel Lords of the Realm III.