Mappy-Land

Mappy-Land

Mappy-Land box art
Developer(s) TOSE
Publisher(s) NA: Taxan
JP: Namco
Wii U Virtual Console: Bandai Namco Games
Platform(s) Nintendo Entertainment System, Wii U Virtual Console
Release date(s)
  • NA: April 1989

Wii U Virtual Console

  • NA: February 5, 2015
  • PAL: February 12, 2015
  • JP: May 13, 2015
Genre(s) Action, Platform game
Mode(s) Single-player

Mappy-Land (マッピーランド Mappī Rando) is a video game console-only sequel to the 1983 Namco/Midway arcade game Mappy. The game was developed by TOSE and published by Namco in Japan and Taxan in North America for the Nintendo Entertainment System. It was later released by Bandai Namco Games for the Wii U Virtual Console worldwide in February 2015.

Storyline

Mappy must travel through various themed areas, collecting six target items in each one, while attempting to avoid Goro and his gang of Meowkies. The target items differ depending on the story:

After completing Story 4, it loops back to the first story.

There are eight areas with various unique features, and Goro wears costumes corresponding to each theme.

  1. Railroad Town
  2. Western World
  3. Tropical World
  4. Jungle World
  5. Pirate World
  6. Ghost Town
  7. Seventh Avenue
  8. Milky Town

Gameplay

The gameplay is similar to the original Mappy, where you must collect items and avoid enemies with the assistance of trampolines that will break if jumped on too many times before landing (Jungle World being the one exception to this). Unlike the original, the doors and Microwave Doors are not present, and instead stage specific counterattack items can be used. Mappy can perform a short jump to trigger these items as well as collect the target items; he can also jump over the Meowkies if timed well. In addition, Mappy can carry a number of distraction items (up to 15) to temporarily stop enemies from pursuing:

In the Ghost Town, Mappy will use a flashlight to ward off the ghosts, and can travel the stage with a balloon.

In order to finish a stage, you must collect all six target items and then proceed to the exit on the right. Sometimes in certain stories you must also locate a subarea to obtain a special item before you can exit. If you take too long to finish an area, a warning chime will sound and the music will speed up, and eventually a Goro Coin will chase you as well, which cannot be attacked or distracted.

Once you reach the last area (Milky Town) and collect all the items, you must enter the castle and play an extra area; the six target items within must be collected and brought to Mapico or Mappy Jr. before the music ends. If you fail to do this, you must retry the extra area until you are successful. When successful, bonus points are awarded and you start the next story in the first area. Later stories alter the stage layouts and the enemies become much faster.

In some areas a bonus subarea can be found. These bonus subareas can reward you with additional distraction items and extra lives. In order to access these, Mappy must be carrying no distraction items and must jump on a particular trampoline without any controller input; if successful, Mappy will then be sent upwards to the bonus subarea.

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