Stars!
Stars! | |
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Developer(s) | Jeff Johnson and Jeff McBride |
Publisher(s) | Empire Interactive |
Platform(s) | Microsoft Windows |
Release date(s) | 1995 |
Genre(s) | 4X, Turn-based strategy |
Mode(s) | Single-player, PBEM |
Stars! is a turn-based strategy, science fiction 4X game. Stars! was developed by Jeff Johnson and Jeff McBride ("the Jeffs") for their own use, and initially released as shareware in 1995. A retail version was later produced for, and published by Empire Interactive, although the shareware version continued.
Gameplay
Starting with a small fleet of ships and one or two planets, players develop their empire, meet other races and conquer the galaxy. Stars! games begin with race design, choosing one of 10 different primary racial traits, a selection of lesser racial traits, habitability, growth, economic and technology settings.[1]
Players initially send scouts out to scan for suitable planets which may be later colonized and developed, enlarging the player's empire and providing additional resources. As a player's empire expands the player must balance the management of population, minerals, research and ship/infrastructure constructions. When other players' races are encountered, a variety of diplomacy options allow for alliances, trading mineral resources or technology, large-scale wars, and even the complete destruction of other races. If the random events game option is enabled, players will also have to contend with (or take advantage of) the Mystery Trader, comet strikes, wormholes and environmental changes.
Because of the high level of micromanagement and diplomacy requirements many games take place over a period of months between players spread across the galaxy.
The graphics are entirely 2D, they consist of the main map view and static pictures of planets, ship hulls and components. Battles consist of moving static icons around a grid.
Modes of play
The game is well adapted to the Play-By-Email (PBEM) style of multiplayer gaming. One player takes on duties as host, and the other players send their instructions (turn files) by email to the host. The host then generates the results of those instructions and emails back the results.
An alternative to play-by-email is to use an online system such as the Stars! AutoHost. This system automates most of the hosting duties, and can handle a large number of games simultaneously.
Many games are run at a rate of 1 turn per calendar day, giving plenty of time for strategic thinking. In large games this can be quite necessary, with turn generation dropping to only 3 times per week in cases, due to the complexity of the game and the level of micro-management required to effectively control a large empire competitively.
There is also a reasonably competent artificial intelligence (AI) that can take part in the game. The player can opt to play against AIs only (up to 15 of them), and this is the way that new players typically get to learn the game mechanics before launching into multi-player games. A well-regarded tutorial helps with getting started.
Another style of play is referred to as a Blitz game. In these games, turns are played every 15 minutes or so, and all players must be at their computers at the same time. Blitz games are generally more tactical and less political in nature, due to the time constraints involved.
Recently, the duel has become more popular. These are similar to regular turn-a-day games but are between two players only. Again, with only two players involved there is no political side to these games.
Compatibility
Stars! can be run on most versions of Windows from Windows 3.1 up. It can even be run on Linux systems through the Wine system. However, under Wine, version 2.70 crashes during combat if combat sounds are enabled. Stars! does not run directly on the 64-bit version of Windows XP, Windows Vista or Windows 7, which cannot run 16-bit software. However, it can be played on a virtual machine like Virtual Windows XP on Windows 7,[2] or in VirtualPC on earlier 64 bit versions of windows. Another alternative is VirtualBox. It also runs quite well using Windows 3.11 installed in DOSBOX.[3] Preview version (32bit) of Windows 10 plays version 2.60i
Development
The game was originally developed in 1995, with version 2.0 released early in 1996. Later that year the newsgroup rec.games.computer.stars became active, facilitating public discussion of tactics and allowing players to find new games. By the end of 1996 shareware version 2.60 had been released, and the game has remained essentially unchanged ever since, although there have been numerous updates. Version 2.70 is also available; version 2.70 is the retail version, whilst version 2.60 is the shareware version. The only difference between the versions is that the retail version has sounds during battles and it can only research up to level 10. The latest file date on the retail version CDROM is January 8, 1997, and it sold for, e.g., $41 before tax at a Media Play in the southeast U.S. in February of that year. The manual was 15mm thick (over half an inch), but the game only needed 2 MB of installation space. The most recent patch version, 2.60j RC4 (release candidate 4) was released in December 2000. Versions 2.60 and 2.70 are compatible as long as the minor version letter is the same (e.g.: 2.60i can play with 2.70i players). Over the years a number of third party tools and utilities have been developed to help players manage their empires. These are invariably distributed as freeware.
Reception
Stars! has received some generally positive reviews. PC Gamer UK's reviewer Andy Butcher gave the game a rating of 79% in its February 1997 issue, commending it with the following comment: "What makes it stand out from the many games based on a similar idea are its depth, and that it's been designed right from the start with multi-player gaming in mind". Pitfalls he mentions include that the large amount of options available can make the game confusing, and that the game is likely to be less appealing to single players.[4]
GameSpot's reviewer T. Liam McDonald rated the game 7.3 "Good", applauding "a solid Windows interface, plain graphics, a wide range of custom options, deep strategic content, and compulsive playability" and stating that the game outdoes the similar game Spaceward Ho! 4.0.[5]
Sequels
The huge popularity of the original Stars! game convinced the developers that there would be a market for a sequel. The developers of Stars! formed a company called Mare Crisium Studios and began development of Stars: Supernova Genesis. This was intended to be a much more advanced game, with significantly better graphics, and also to remove some of the irritations of the original, such as the high level of micro-management.[6]
However, there was little interest from games publishers, who by that time had become focused exclusively on the video game console and high-end 3D games markets, and so the project was eventually abandoned. Rights to the ingame graphics remained with Empire, until they were acquired by Zoo Games.[7]
See also
References
- ↑ http://www.starsfaq.com/articles/sru/art138.htm Race Design, Step by Step. Mahrin Skel. Stars!-R-Us.
- ↑ "Windows Virtual PC: Home Page". Microsoft.com. Retrieved 2012-03-14.
- ↑ http://wiki.starsautohost.org/wiki/Stars_vs_OS#DOSBox
- ↑ Butcher, A "PC Gamer", page 85. Future Publishing Ltd, February 1995
- ↑ Stars! for PC Review - PC Stars! Review
- ↑ Walker, Trey (March 16, 2000). "Stars! Supernova Screens". gamespot. Retrieved 2015-06-23.
- ↑ Graft, Kris (7 May 2009). "Zoo Publishing Picks Up Empire Slate". Gamasutra. Retrieved 12 May 2009.
External links
- Stars! FAQ web site
- Stars! AutoHost Online multiplayer game hosting.
- Stars! Official IRC Channel - ##Stars! on Freenode, formerly Starlink