Mekton

Mekton
Designer(s) Mike Pondsmith
Publisher(s) R. Talsorian Games
Publication date 1984 (Mekton)
1987 (Mekton II)
1994 (Mekton Z),
Genre(s) High fantasy, police drama, mecha science fiction, universal
System(s) Custom, Interlock System (Mekton II & Z)

Mekton is a role-playing game which centers on the conventions of mecha anime and science fiction (although it can easily enough be adapted to other genres like police drama or high fantasy). It has seen several editions since its introduction in 1984, the most recent, Mekton Zeta (メクトン Z; a reference to the seminal mecha anime series Mobile Suit Zeta Gundam) being first published in 1994.

The first edition of Mekton was the first anime role-playing game available in North America; the anime influence was muted compared to later editions, but this is in parallel with North America's growing exposure to and awareness of anime in general. The use of katakana to represent the title of the game begins with the "Zeta" edition and may or may not be carried over into future editions. A "fourth edition," usually referred to as Mekton Double Zeta and assumed to be using the Fuzion System rules (Mekton II and Mekton Z use the older Interlock System), has been rumored to be in development by publishers R. Talsorian Games since 1997. According to designer Mike Pondsmith, one of the biggest stumbling blocks to the introduction of a new edition is a lack of a true "generic" pre-made campaign setting for the game. Mekton is a moderately supported system (though no new official material has been released since 1996), with a very active albeit small fanbase, centered on the Mekton Zeta Mailing List, an ezmlm based mailing list active since the fall of 1996.

The intricate detail of the mecha that can be built in Mekton is both the game's biggest strength and biggest drawback; while nearly anything can be built with the game's construction system, from personal armor to gigantic spaceships, it is very time-consuming and can make it nearly impossible to play a quick "pick-up" game.

Within the context of the RPG, mecha are referred to as "mektons," abbreviated as "meks" and sometimes alternately called "suits" (as in "power suits" or power armor). Several official settings have been published.

Mekton II is an important historical artifact in that it was among the first RPG books to use the then-new technique of desktop publishing. Mekton Zeta has a more pronounced anime influence than the previous two editions; the full cover title of this edition if read in Japanese and translated into English reads "Super Dimension Mobile Warrior Mekton Z", the title of the game referring to both Macross (The Super Dimension Fortress Macross) and Gundam (Mobile Suit Gundam).

History

Mike Pondsmith decided to self-publish a game which originated in his interest in the Mobile Suit Gundam manga which he combined with the Imperial Star game system, which he had designed for his own amusement: the result was the "white box edition" of Mekton (1984), a game of giant robot combat.[1]:207 Mekton was designed by Pondsmith and Mike Jones and published as a boxed set with a 32-page book, a large color map, two cardstock counter sheets, and dice.[2] Pondsmith founded R. Talsorian Games in 1985, then put out a second edition of Mekton (1986) through the new company; the game was now packaged as a 100-page rulebook rather than a box.[1]:208 The second edition rulebook also included counters and two maps.[2] Mekton II (1987) – the third edition of the game – made use of the company's Interlock System.[1]:208 Mekton II was designed by Pondsmith and published as a 96-page book, and included art by Ben Dunn.[2] Mekton received a fourth edition called Mekton Zeta (1994).[1]:210 R. Talsorian published a reprint of that game as the ANimechaniX-branded Mekton Zeta (2000).[1]:212

Contents

The first and second editions of Mekton were a science-fiction system of combat between giant robots, drawing on Japanese animation for inspiration - the first of its type. The game covers character and robot construction and combat, including a boardgame-combat-resolution system, plus historical background for the world of Algol and an introductory scenario.[2]

Mekton II is a complete revision of the original Mekton rules, including expanded character generation and political info on Algol. This version is compatible with Cyberpunk.[2]

Editions of Mekton

Official settings

Notable fan settings

Because Mekton has a relatively low amount of official support, and because it is designed as a universal "tool kit" role-playing system rather than being themed around a particular anime series (though fans of the system note that it is decidedly skewed toward "hard SF" type mecha anime, like Gundam and Macross), many fan settings have appeared for it since its release. Some of the most notable are indicated below.

References

  1. 1 2 3 4 5 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  2. 1 2 3 4 5 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 299. ISBN 0-87975-653-5.
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