Mutation Nation

Mutation Nation
Developer(s) SNK
Publisher(s) SNK
Platform(s) Arcade, Neo Geo
Release date(s) 1991 (1992 in the US and EU)
Genre(s) Beat 'em up
Mode(s) Single player, Multiplayer
Cabinet Upright
CPU Motorola 68000, Zilog Z80
Sound Yamaha 2610
Display Raster, 304 x 224 pixels (Horizontal), 4096 colors

Mutation Nation is a beat 'em up arcade game that was developed and released by SNK for the Neo Geo Japanese arcade and home systems in 1991 while the English versions were released in 1992.

Storyline

In the year of 2050, a mad scientist was shut down by his superiors after conducting bizarre biological experiments. However soon after, his lab exploded and the scientist himself mysteriously disappeared. Now several years later there are new buildings on top of the forgotten slum where the experiments took place and suddenly a genetic virus has started to spread among the tenants turning them into vicious mutants. Two young fighters of the local city, Ricky Jones and Johnny Hart, return to town after having been away for a long time and upon seeing the chaos that's happening, they take it upon themselves to clean the town up before the mutants spread across the nation. Along the way they come across not just the mutants but also mechanically modified foes that the mad scientist has created to stop them.

Gameplay

One or two players (Player 1 as Ricky and Player 2 as Johnny) fight their way through the six levels of various mutated and mechanic enemies, each level containing one or more sub-bosses before an actual boss appears at the end of each stage. The game plays close to the usual beat 'em up mold allowing the player to utilize various combos, jumping attacks, throws and special moves to utilize on the opposition. Rather than the standard fare of allowing players to pick up objects to use as weapons against the enemy however, Mutation Nation instead uses a system where the player can pick up one of four elemental spheres that allows the player the ability to unleash screen filling super attacks. There are also neutral spheres that will give life back to the player and increase the number of super attacks that they can use.

Spheres

These are the various elemental spheres that can be picked up by the player and used for special attacks. Each sphere is represented by a letter and color that helps the player tell them apart. If the players don’t have any spheres available they can instead sacrifice part of their life meter to unleash a flurry of attacks.

Critical reception

On release, Famicom Tsūshin scored the Neo Geo version of the game a 23 out of 40.[1]

Sources

  1. NEO GEO GAMES CROSS REVIEW: ミューテイション ネイション. Weekly Famicom Tsūshin. No.332. Pg.24. 28 April 1995.
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