NHL 95

NHL 95
Developer(s) Visual Concepts (SNES)
High Score Productions (Genesis)
Park Place Productions (Game Gear)
Malibu Interactive (Game Boy)
EA Sports (DOS)
Publisher(s) EA Sports
Composer(s) Rob Hubbard
Series NHL series
Platform(s) DOS, SNES, Sega Genesis/Mega Drive, Game Gear, Game Boy
Release date(s)

SNES

  • NA: November 1994
  • EU: December 8, 1994

Genesis

Genre(s) Sports - Ice Hockey Sim
Mode(s) Single-player, multiplayer

NHL 95 (also known as NHL Hockey 95) is an ice hockey video game developed by Electronic Arts Canada. It was released in 1994 for the Super Nintendo Entertainment System and the Sega Genesis.

Reception

GamePro gave the Genesis version a perfect score and called it "the smoothest, most entertaining hockey title ever created", citing the ability to sign, trade, and release real NHL players, the ability to create one's own fantasy players, the advanced statistics tracking, the new injury animations, the realistic sounds, and "the unbelievably blazing speed of the game."[1] They declared the SNES version to be "just average" due to the vastly inferior controls and sound effects as compared to the Genesis version, as well as the removal of content such as shootout mode, playoff mode, fake shots, and drop-passes.[2] They were still less enthusiastic about the Game Boy version, saying that its impressive graphics and selection of modes are outweighed by the frustration generated by the limited two-button control. They also commented, "The sprites are large and detailed, but that creates another problem. The bigger the players, the less ice that fits on the tiny screen, so you almost need a map to find the net."[3]

References

  1. "NHL '95: The Best Gets Better!". GamePro (65). IDG. December 1994. p. 184.
  2. "NHL '95 Sinks on SNES". GamePro (66). IDG. January 1995. p. 115.
  3. "NHL '95 Misses the Playoffs". GamePro. IDG (83): 81. August 1995.
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