Ninety-nine (addition card game)

This article is about the addition-based card game. For the trick-taking card game, see Ninety-nine (trick-taking card game). For other uses, see 99 (disambiguation).
Ninety-Nine
Type Addingup-type
Players 2+
Cards 52 (additional decks may be used)
Deck Anglo-American
Play Clockwise and Counter-clockwise
Card rank (highest to lowest) K Q J 10 9 8 7 6 5 4 3 2 A
Playing time 15 min.
Random chance Low-Moderate
Related games
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Ninety-nine is a simple card game based on addition and reportedly popular among gypsies.[1] It uses one or more standard decks of Anglo-American playing cards in which certain ranks have special properties, and can be played by any number of players. During the game, the value of each card played is added to a running total which is not allowed to exceed 99. A player who cannot play without causing this total to surpass 99 loses that hand and must forfeit one token.

Due to the simple strategy and focus on basic addition, the game is ideal for culturing math skills in children. This is also true because the new total must be called out on each play, lending enjoyment to more expressive children and assertiveness practice to others.

Gameplay

At the start of the game, three tokens are distributed to each player. Each hand, three cards are dealt with each player, and the player to the left of the dealer takes the first turn by choosing one of the cards in their hand, places as a discard pile, calls out its value, and then draws a new card. The player to the left then chooses one of their cards and places it on the discard pile, adds its value to the previous card and calls out the new total. If a player forgets to draw a new card before the next player plays, that player must remain one card short for the remainder of the hand. Play proceeds in this manner until a player cannot play without making the total value greater than ninety-nine. That player must turn in one of his or her tokens, all cards are then collected and a new hand is dealt. Any player without tokens loses and is out of the game, while the last player remaining with token wins. A variation is to play with dollar bills, instead of tokens. The dollar bill is folded instead of giving a token. Five folds are allowed: all corners, then in half and after that player is out. The final player wins all the dollar bills.

Cards of certain ranks have special values or properties, which are:

Queens and Jacks are worth 10, Aces are worth 1 or 11, while all other cards have their face value.

Alternate rules allow use of the Joker cards and rank the cards as follows:

Queens and Jacks are worth 10, Aces are worth 1 or 11, while all other cards have their face value.

Another variation from Chicago, IL ...

Hawaii variation 4- reverse 10- minus ten King-99

Should a player run out of cards completely—due to forgetting to draw that player loses the hand the next time they would have to play a card?

Strategy

During each round of the game, the running total will eventually climb to 99, and once it has, it is not likely to decrease very much before someone is unable to play. The game's strategy, therefore, revolves around cultivating a hand that can survive for as long as possible once ninety-nine is reached. This consists of saving 10s, 4s, 9s, and kings while playing cards of large value. Another strategy is to raise the total to 99 early by use of the required card (usually a 9 or King depending on house rules) in the hopes of catching another player unprepared.

Strategy and rationale for keeping cards of various values ("the long game" where 99 is reached slowly)

Strategy for the bold move ("the short game" where you play a 99 value card on the first hand)

Commercial Version

Gamewright publishes a commercial version of Ninety-Nine called "Zeus On The Loose" with a purpose-built deck which has suitless cards numbered from 1 through 10. Cards depicting Greek deities have special functions, e.g. playing Poseidon subtracts 10 from the current count. This version also introduces a Zeus token which can be "stolen" under certain circumstances. The person holding Zeus at the end of a round wins that round; the action that ends the round can cause the player performing that action to steal Zeus and win the round. The first player to win four rounds wins the game.

See also

References

  1. Oxford Dictionary Of Card Games, David Parlett pg. 173 Oxford University Press (1996) ISBN 0-19-869173-4
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