Order of War

Developer(s) Wargaming.net
Publisher(s) Square Enix
Composer(s) Jeremy Soule[1]
Platform(s) Microsoft Windows
Release date(s) September 22, 2009[2]
Genre(s) Strategy
Mode(s) Single player, Multiplayer

Order of War is a World War II Strategy video game developed by Wargaming.net and published by Square Enix. It was released on September 22, 2009.[3]

Story

In the summer of 1944, World War II entered its end-game when the Allies launched two major operations that would drive back German forces on both the Western and Eastern Fronts at once. Order of War contains two campaigns, one American and one German. Order of War allows players to lead American forces to victory in the west and also places players in command of the German forces charged with repelling the Red Army’s offensive in the east.[4]

Gameplay

Order of War features detailed graphics and a historically accurate storyline.[5] The main focus of the game that sets it apart from other strategy offers is the sweeping scale of battlefield vistas featuring company level engagements. Players take command of multiple unit types, including ground troops, artillery, tank divisions and aircraft in strategic assaults based on key missions and operations from 1944.[6] Order of War is a Real Time Strategy (RTS) game without requiring the player to manage traditional base building or resource collection activities. Much like the Relic Entertainment's Warhammer 40,000: Dawn of War series or the subsequent Company of Heroes, Order of War rewards players with reinforcement points over time for capturing command points that are spread out across the map. However, utilization of these points is similar to World in Conflict and Blitzkrieg.

Features

Reception

The game has received a mixed reception with a Metacritic score of 69/100 based on 39 critical reviews.[8]

Expansion

Released on October 10, 2010, Order of War: Challenge was mostly a multi-player extension, only its specific tutorials worked in single-player mode. This additional content required continued access to special servers for continuous DRM validation and play. The expansion was moderately well reviewed with a Metacritic score around 70. Square Enix announced in September 2013 that it was shutting down the Challenge servers due to the low popularity of the game. After these servers were shut down, Challenge became unplayable (in a legal fashion) and was completely removed from Steam, including from the on-disk libraries of users that had purchased licenses for it. While other games have been removed from Steam's distribution channel before, Challenge has the dubious distinction of being the first game to be removed not only from the Steam store, but also automatically wiped from the disks of its users.[9][10][11][12]

References

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