P.T.O. II

P.T.O. II

North American cover art
Developer(s) Koei[1]
Publisher(s) Koei[2]
Platform(s) Super NES
Saturn
PC-98
DOS
Release date(s)

PC-98:

DOS:

Super NES:

  • JP: February 17, 1995[1]
  • NA: December 1995

Saturn:

  • JP: February 23, 1996[3]
  • NA: October 31, 1996
Genre(s) Turn-based strategy
Tactical wargame[1]
Mode(s) Single-player
Multiplayer (up to two players)

P.T.O. II (Pacific Theater of Operations), released as Teitoku no Ketsudan II (提督の決断II)[4] in Japan, is a Koei strategy video game that depicts the conflict between the USA and Japan during World War II.[5] The video game is a sequel to P.T.O.. It was originally released in 1993 for the NEC PC-9801 and had been ported to various platforms since, such as the Super Nintendo Entertainment System.

The NEC PC-9801 version came with an enhancement pack. A version was released exclusive in Japan for the MS-DOS operating system; it also works on Windows operating systems from 3.1 through Windows ME.

Gameplay

The Japanese fighter planes are fighting against a fleet of U.S. Air Force planes that outnumber them slightly.

Japanese players may now invade all sides of North America through the Panama Canal; bringing a transport of troops to invade Washington, D.C.. Restrictions apply in this game as the Japanese players are unable to replenish their troops in a non-Japanese harbor like Bangkok, for example. Due to limitations, there is no way to recover damage for the Air Force. Players cannot shift the older model airplanes with the newer ones. If the number of aircraft of Air Corps base units and aircraft carriers have been significantly reduced in battle, the troops can only be reorganized into different patterns.

Taking control of the naval forces of both nations, each side tries to outsmart each other.[5] Naval forces can be equipped with new technology when it becomes available. They can handle anti-aircraft weapons, radar, aiming devices, decryption units, incidenary weapons, flamethrowers, and missile weapons. Whenever the Americans are about to win the game or they scored some victories, the game may have Adolf Hitler say some nasty words about the Allied Forces.[5] Battles between aircraft, ships, and infantrymen are shown as the battle for a certain region is resolved. Ships can intercept each other on the world map and engage in an impromptu combat session. However, with the perpetual victories at the conference along with the fighting power of the units, national power for the Japanese has been enhanced. A lot of units and a dedicated infrastructure could exceed the national power of the United States a few years after starting a war against them; causing a collapse in the game balance.

The final mission in the game has an extreme level of difficulty for the player controlling the Japanese side. During the course of the scenario, the Japanese forces become increasingly suicidal and reliant on the famous Japanese battleship Yamato in a desperate attempt to turn the tide against the Anglo-American forces. When playing the entire campaign from 1940 to the bitter end of World War II in Asia, the average player can complete the game in approximately 40 hours.[6]

Reception

On release, Famitsu magazine scored the Super Famicom version of the game a 23 out of 40.[7]

References

  1. 1 2 3 "Release information (Super NES version)". GameFAQs. Retrieved 2011-06-12.
  2. 提督の決断Ⅱ at super-famicom.jp (Japanese)
  3. "Release information (Sega Saturn version)". GameFAQs. Retrieved 2011-06-12.
  4. "English-Japanese title translation/media information". SuperFamicom.org. Retrieved 2011-06-12.
  5. 1 2 3 "Basic overview". MobyGames. Retrieved 2011-06-12.
  6. "Late-game overview" (in Japanese). Upp.so-net.ne.jp. Retrieved 2012-12-28.
  7. New Games Cross Review - 堤督の決断II. Weekly Famitsu. No.323. Pg.38. 24 February 1995.
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