Ken Silverman
Ken Silverman | |
---|---|
Ken Silverman in 2002 | |
Born |
Mount Kisco, New York | November 1, 1975
Occupation | Game programmer |
Known for | Build engine, Ken's Labyrinth, Voxlap |
Website | http://advsys.net/ken/ |
Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine used in Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.
Once considered the primary rival of John Carmack (later succeeded by Tim Sweeney),[1] Silverman started work on the Build engine sometime before his first semester at Brown University in 1993, under a contract with Apogee Software. In the wake of Duke Nukem 3D and other Build engine games, Silverman left the commercial game industry.
Ken has been CTO and co-founder of Ardfry Imaging, LLC responsible for the PNG Compression tool PNGOUT. Currently, Ken is founder and Chief Computer Scientist at Voxiebox, makers of the Voxiebox holographic 3D arcade game system.
Projects
Ken's Labyrinth
Ken's Labyrinth is a first-person shooter game coded by Silverman. It was originally released in 1993 as shareware by Epic Megagames. The source code to the project and even older versions can now be found on Silverman's website.[2]
Build engine
The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993–1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000.[3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.
Voxlap
In 2000, Silverman started work on Voxlap, a voxel-driven graphics engine.[4] In addition to the engine, a Voxlap-powered tech demo was produced in cooperation with Tom Dobrowolski. Since 2003, development on the engine has been fairly static - the source code to the engine was released by Silverman in 2005,[5] allowing commercial derivatives with permission.[6] Ace of Spades, a 2011 online multiplayer shooter, was developed from the Voxlap engine.
Other projects
Other creations by Silverman include the ZIP file archiver KZIP, the EVALDRAW programming environment and the PNG file-size optimizer PNGOUT. In 2006, a GUI-driven version of PNGOUT known as PNGOUTWin [7] was released by Ardfry Imaging, a small company Silverman co-founded in 2005.
Voxiebox
In early 2013, Ken joined Voxiebox where he currently holds the position of Chief Computer Scientist. Ken's role is primarily that of programming the Volumetric Graphics Engine for 'Voxiebox', a swept surface volumetric display being described by Voxon as 'the world's first holographic arcade game system'. Voxiebox is uniquely capable of generating points of light within a volume of space, and in doing so enables the creation of truly 3D multiplayer gaming experiences that can be viewed from any angle without special glasses.[8][9]
References
- ↑ "John Carmack Answers". Slashdot. 1999-10-15. Retrieved 2015-12-10.
- ↑ "The official Ken's Labyrinth page". advsys.net.
- ↑ "Ken Silverman's Build Engine Page". advsys.net.
- ↑ Jason Johnson (July 24, 2013). "Meet the voxel, the pixel's long-lost cousin, and why it became videogames' Betamax". Kill Screen.
- ↑ "Voxlap Engine source code". Ken Silverman's website.
- ↑ "Voxlap engine notes". advsys.net.
- ↑ "PNGOUTWin homepage". ardfry.com.
- ↑ "voxiebox facebook page". facebook.com.
- ↑ "Now's Your Chance to Make a Home Hologram". Motherboard. October 23, 2015.
External links
- Ken Silverman's Official Home Page
- An interview with Silverman
- MobyGames' rap sheet on Silverman
- 3D Realms "Legacy Interview" with Silverman
- Ardfry Imaging, LLC - Ken is CTO and co-founder of Ardfry
- PNGOUT Tutorial
- Interview with Classic DOS Games
- - Interview with Ken's father