R-Zone

Tiger R-Zone
Tiger R-Zone Headgear model.
Manufacturer Tiger Electronics
Type Handheld game console
Generation Fifth generation
Retail availability 1995
Discontinued 1997
Media R-Zone cartridges
Predecessor Quiz Wiz
Successor Game.Com

The R-Zone is a portable game console (originally head-worn, later handheld) developed and manufactured by Tiger Electronics. The R-Zone was shown at the American International Toy Fair in February 1995,[1] and was released later that year.[2] The R-Zone was a largely unsuccessful handheld console and would only be manufactured for a short period, before being discontinued in 1997.. Although the R-Zone was not designed to compete directly with any other handhelds, it marked Tiger Electronics' first multi-game entry into the portable electronic game market.

The original R-Zone unit consisted of a headset and a separate controller containing batteries.[3][4] Each game cartridge contained its own transparent LCD display screen which was projected onto a mirrored surface held in front of the player's eye. It is thought that this original design, including the red color scheme, was designed to capitalize on popular buzz for the Nintendo Virtual Boy at the time.[3]

Features

Games

The game cartridges contained clear LCD screens that the R-Zone projected.

Controls

The R-Zone's controls are located on the lower top front face of its body and are positioned on the left, right, and bottom sides.

Display

The R-Zone X.P.G. (Xtreme Pocket Game) model

Input/output

The R-Zone contains the following input/output connectors:

Sales and competition

The R-Zone did not see much success in sales. With other successful and popular handhelds (such as the Game Boy and Game Gear), the R-Zone was often overlooked. Games did not allow users to save their data, link to other players, adjust audio levels, play a true variety of games, or connect accessories/peripherals (whereas other handheld consoles in the market did).

Variations

A few variations of the R-Zone were produced:

The R-Zone SuperScreen model, which used lighted rear-projection.

Reception

David Jones of the Chicago Tribune called the R-Zone "a waste of time and money" and wrote that its screen "is hard to see and the controls are very awkward. That's not all -- if you keep the head band on for, say, five minutes, you'll have two deep lines on your fore-head and a headache." Jones noted the failure of the R-Zone's extra head-band padding which was designed to prevent pain and concluded, "The R-Zone should be dumped into the trash can where it belongs."[2]

References

  1. Hanrahan, Brendan (February 28, 1995). "The Noise on Toys". Chicago Tribune. Retrieved April 29, 2016.
  2. 1 2 Jones, David (November 28, 1995). "Save For X-mas, Skip The R-zone". Chicago Tribune. Retrieved April 29, 2016.
  3. 1 2 3 "VC&G - Retro Scan of the Week: Tiger's R-Zone — the Ultimate Eye Strain Device". vintagecomputing.com.
  4. "The Strange (and Rare) Videogame Pics Page". tripod.com.
  5. "The Lost World: Jurassic Park (R-Zone)". IGN. Retrieved August 4, 2015.
  6. "PIC_0928_R-Zone". museo8bits.es.
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