Roc'n Rope

Roc'n Rope

European flyer of Roc'n Rope
Developer(s) Konami
Publisher(s) Konami, Kosuka
Designer(s) Tokuro Fujiwara
Platform(s) Arcade, Atari 2600, ColecoVision
Release date(s) 1983
Genre(s) Platform
Action
Mode(s) Up to 2 players, alternating turns
Cabinet Upright
Display Vertical, raster, standard resolution

Roc'n Rope (ロックンロープ)[1] is a 1983 arcade game developed and published by Konami (published by Kosuka/Interlogic in some markets). The player, a flashlight- and harpoon gun- equipped archaeologist, had to ascend a series of rocky platforms in a Lost World scenario to reach a Phoenix bird, the object of his quest. Along the way he had to avoid ferocious man-sized dinosaurs and belligerent red-haired cavemen against whom he had no direct means of offense. The only ways to defeat the opponents were either temporary (dazing them with the flashlight) or indirect (waiting for them to be suspended on a harpoon rope to make them fall down), an element which added a certain amount of trickiness to the game, unusual for its time. Bonus items to collect along the way included fallen phoenix feathers and phoenix eggs, which granted the player invulnerability from the prehistoric denizens for a short period of time.

Roc'n Rope was ported to the Atari 2600 and ColecoVision.

Legacy

Roc'n Rope was the first "wire action" game. It would later become the basis for the 1987 hit Bionic Commando, which Tokuro Fujiwara intended to be an expanded version of its predecessor Roc'n Rope.[2]

Notes

  1. Written as Roc 'N Rope on the American flyer and in Konami Arcade Classics.
  2. The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara Interview, Continue, Vol. 12, 2003


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