RollerCoaster Tycoon 3
RollerCoaster Tycoon 3 | |
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North American cover art | |
Developer(s) | Frontier Developments |
Publisher(s) |
Atari, Inc. (PC) Aspyr Media (OS X) Frontier Developments (iOS) |
Producer(s) | Jonny Watts |
Composer(s) | Alistair Lindsay |
Series | RollerCoaster Tycoon |
Engine | Cobra[1] |
Platform(s) | OS X, Microsoft Windows, iOS |
Release date(s) | |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player |
RollerCoaster Tycoon 3 (RCT3) is a construction and management simulation computer game. It is the third installment in the RollerCoaster Tycoon series, first released on October 26, 2004 in North America. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy.[2]
RollerCoaster Tycoon 3 features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the new sandbox mode, players have unlimited time and money to create their own custom parks and rides.[3] New features include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles.
Gameplay
Like the previous games in the series, RollerCoaster Tycoon 3 is a strategy and simulation game in which players manage all aspects of an amusement park by building or removing rides, scenery and amenities, placing shops and facilities, adjusting the park's finances, hiring staff, and keeping the park visitors, known as "peeps", happy. RollerCoaster Tycoon 3 features two main game modes. The career mode features scenarios where players must accomplish goals, such as impressing a visiting celebrity or attaining a certain park rating. Each scenario has three levels of objectives, which are ranked as Apprentice, Entrepreneur, and Tycoon; the higher the level, the more challenging the goal is to complete. A third of the scenarios are playable from the start, with the rest unlocked when the player completes the objectives at each level. The second mode of play is the sandbox mode. Players are given a large, empty plot of land and unlimited funds with which to build their own custom parks.[4] However, the land given in this mode is limited as it cannot be expanded.
RollerCoaster Tycoon 3 includes new gameplay features such as the CoasterCam, which allows players to "ride" roller coasters and other rides,[4] and the MixMaster, which allows the player to coordinate firework shows and time them to in-game music.[4] Unlike the two previous versions of the game, RollerCoaster Tycoon and RollerCoaster Tycoon 2, the guests, called "peeps", arrive in groups and show variation in gender and age, including children, teenagers and adults. A day/night cycle changes the demographics of the park's peeps; rides at night appeal to teenagers, while the daytime attracts families with children. Peeps can be harmed and injured by crashing vehicles, but will never die as they did in the previous titles, and if placed in water they will swim out. When cars derail from the tracks, they explode after a short period, whereas in the older games, they exploded on contact. Furthermore, a new feature was added in which, after a cheat code was entered, people could utilize the Peep Cam from which they could see the park through a peeps' eyes.[5] Parks now have opening and closing times, and the time of day is displayed. Scenery is divided into themes to customize parks, with western-, spooky-, science fiction-, prehistoric-, tropic (Paradise Island)- atlantis- and adventure-themed pieces.[6] Another feature is the ability to import coasters from previous games in the series into RCT3. The game uses full 3D graphics instead of the isometric viewpoint of the previous games; this means that players can rotate and zoom the view of the park to any degree. However, there is an option to fix the camera's rotation to a preset angle, as in the previous games. 3D land shaping is also available for creating mountains and hills inside the park, as well as the ability to change portions of the land into water.
Development
Although the core features of Roller Coaster Tycoon 3 are based on the previous games, Chris Sawyer, the developer of the first two games, acted only as a consultant, as the game was instead developed by Frontier Developments, and published by Atari and since Sawyer was developing Chris Sawyer's Locomotion at the time.[7][8]
Expansions and additional content
Two expansion packs for RollerCoaster Tycoon 3 were released - Soaked! and Wild!. A bundle, RollerCoaster Tycoon 3 Gold, was also released, including the original game and the Soaked! expansion pack; this was followed by RollerCoaster Tycoon 3 Platinum (Deluxe for the EU version of the game), including both expansion packs and the original game. RollerCoaster Tycoon 3 Platinum is available for Windows and Mac OS X.
Soaked!, the first expansion, allows the player to build water parks, which include swimming pools, water slides and underwater aquariums, while adding more rides and scenery to the original game such as the ability to create waterfalls. The expansion pack also allows players to make their own water-jet displays and co-ordinate them to music, similar to the MixMaster.
Wild!, the second expansion, allows the player to build zoos and safari rides, similar to Zoo Tycoon in an amusement park setting, in which animals can be placed, and adds more ride types and scenery to the original game. Additionally, it addressed several criticisms of the first game, such as the inability to build underground, which is available without the expansion pack in the form of an update patch.
Mobile port
Developer Frontier released an iOS port of RollerCoaster Tycoon 3 on August 12, 2015 as a pay-to-play game.[9]
Reception
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RollerCoaster Tycoon 3 received mostly positive reviews. The game has an average rating of 81 at Metacritic and 84% at GameRankings.[10][11] Publications such as GameSpot and Computer Gaming World were overall positive about the game citing its many new features. However, fans of the original and the second game in the series were much more critical. Several other criticisms stemmed from bugs and technical issues,[13][15] such as the game crashing, the camera freezing, staff getting stuck on railings, low framerates and graphical glitches mainly caused when adjusting the landscape.[15]
See also
References
- ↑ https://www.frontier.co.uk/our_technology/
- ↑ "Roller Coaster Tycoon 3 Game Info". Atari. Archived from the original on March 5, 2010. Retrieved March 13, 2010.
- ↑ "RollerCoaster Tycoon 3 by Atari - PC Video Game Review". Kidzworld. Retrieved April 14, 2009.
- 1 2 3 https://www.atari.com/games/rollercoaster_tycoon_3_platinum
- ↑ "RollerCoaster Tycoon 3 Cheats Verified". GameGuideFAQ. November 13, 2014. Retrieved November 14, 2014.
- ↑ Frontier Developments (2004). Roller Coaster Tycoon 3 - Instruction Manual. "Peeps" (PC version ed.). Atari. pp. 9–10.
- ↑ Staff, Gamespot (April 2, 2004). "RollerCoaster Tycoon designer offers first details on new title". Retrieved July 14, 2016.
- ↑ Yin-Poole, Wesley (March 3, 2016). "A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon". Retrieved July 14, 2016.
- ↑ "Frontier ports RollerCoaster Tycoon 3 to mobile with no in-app purchases". Eurogamer.com. August 13, 2015. Retrieved August 13, 2015.
- 1 2 "RollerCoaster Tycoon 3 Reviews". GameRankings. Retrieved June 1, 2008.
- 1 2 "Tycoon 3 (pc: 2004): Reviews". Metacritic. Retrieved June 1, 2008.
- ↑ Staff (December 25, 2004). "Reviews: RCT3". 1UP.com. Retrieved June 5, 2008.
- 1 2 Ocampo, Jason (October 26, 2004). "RollerCoaster Tycoon 3". GameSpot. Retrieved July 12, 2007.
- ↑ Abner, William (November 10, 2004). "RollerCoaster Tycoon 3 (PC)". GameSpy. Retrieved July 12, 2007.
- 1 2 3 Adams, Dan (October 27, 2004). "RollerCoaster Tycoon 3 Review". IGN. Retrieved July 12, 2007.