Sentinels of the Multiverse

Sentinels of the Multiverse

Cover art
Designer(s) Christopher Badell
Adam Rebottaro
Paul Bender
Publisher(s) Greater Than Games
Players 2 to 5
Age range 13 and up
Setup time 5 minutes
Playing time 45-60 minutes

Sentinels of the Multiverse is a designer card game published by Greater Than Games and released at Gen Con 2011. It is a cooperative game in which players control a team of comic book-style heroes battling a villain. Each player controls a different hero, while a villain and environment deck each run themselves. A given game includes 3 to 5 heroes, 1 villain and 1 environment, which can be mixed and matched to create a number of different scenarios. The core game comes with 10 heroes, 4 villains, and 4 environments.

Gameplay

Sentinels of the Multiverse is a cooperative card game for up to five players. The game mechanics of Sentinels of the Multiverse include aspects that are somewhat similar to a variety of other card games, including Magic: The Gathering and Dominion.

The game is played with three different types of decks of cards: Heroes, Villains, and Environment.

Heroes, Villains, and minions/targets can all be damaged from various other cards. Damage is typed to a specific quality, such as melee, projectile, heat, or poison damage, and certain cards can be used to protect against specific types of damage.

The game is generally played between three to five heroes, one villain, and one environment. A second villain can also be used for more challenge. Each villain also has an "advanced" rule that makes them more difficult to fight for an added challenge. For some villains, their powers are scaled based on the number of heroes in play.

Players start the game by drawing a hand of four cards from their decks, which are generally kept visible for all other players to develop appropriate strategies. From this point, the turn order proceeds between the villain, the heroes, and the environment. On the villain's turn, all ongoing card effects are resolved and then the top card of the deck is played, resolving all actions from that. The villain's cards will have specific instructions on where to target damage, such as the hero with the highest remaining hit points. In cases of ties, the players can decide as a group where to direct such damage.

On a player's turn, after resolving any ongoing actions, they may play one card from their hard, then may activate one power that is currently available (including their hero's power), and then draw a card from their deck. These steps do not occur if the hero has lost all their hit points, but the player can opt to use one of their reverse-card powers to aid their allies. In many cases, each Hero in a set has a nemesis Villain in that same set; which that Hero faces against that Villain (or vice versa), there are additional buffs, such as an increase in damage, that can occur.

On the environment's turn, after resolving any ongoing actions, the top card of the deck is played and resolved as necessary.

This cycle continues until either the villain(s) are defeated or all the heroes are defeated.

The core game provides a number of hero, villain and environment decks. Expansions for the game provide further heroes, villains, and environments, often themed to a setting or concept. These decks can all be played in a mix-and-match style.

Concept and development

Sentinels was conceived by Christopher Badell. He had been playing various comic-book related games, but found that most of them were based on having just two characters going at one another, and wanted instead one "about people with different abilities and different outlooks getting together to beat an overwhelming threat in a weird environment".[1] This led to the basis of Sentinels.

Badell teamed up with artist Adam Rebottaro to craft the first set. Badell worked on creating a fictional comic-book universe inspired by the long histories developed by both DC Comics and Marvel. Badell crafted a timeline of stories that would be published in the fictional "Sentinel Comics" imprint label, as to be able develop characters and write the flavor text for each card.[1] The initial set featured five heroes inspired by the Avengers, and with characters representing amalgams of known heroes, such as Legacy a mix between Superman and Captain America.[1] Expansions generally include characters that are generally inspired by secondary characters from the major comics. Badell also considered the history of comic book publishing in part of developing characters. One character, Chrono Ranger, a sheriff with time-manipulation powers, was in Badell's mind the result of Sentinel Comics originally having been a cowboy-story publisher and had brought this character from their earlier works into the superhero setting, akin to Groot's publication history.[1] This also led to having variations on heroes following the frequent shifting of alliances in comic books, where they may keep most of their same powers but have subtly-different effects.[1]

Badell had anticipated that Sentinels would be a limited series based on his narrative approach; he wrote flavor text pointing to a penultimate event to be revealed with the final expansion, "Villains of the Multiverse".[1] Badell will still continue to support projects based on Sentinels, including a miniature tabletop adaption of the game in Sentinel Tactics, and looks to actually develop comic books based on the Sentinel Comics label.[1]

Reception

Sentinels of the Multiverse has been well received by players and critics since its launch, with Tom Vasel of The Dice Tower podcast giving it the #1 slot in his "top 30 games to look out for from Gen Con 2011",[2] and the review blog Giant Fire Breathing Robot awarding it "Board Game of the Year: 2011".[3] Reviewers generally praised the art and gameplay, while criticizing the small box, lack of HP trackers, and difficulty scaling among different numbers of players.[4][5]

Expansions

Greater Than Games released an expansion, Sentinels of the Multiverse: Rook City in the spring of 2012. The expansion added 2 heroes, 4 villains and 2 environments to the base game. The villains in Rook City also include an H icon in some cards, which represents the number of heroes in the game, as a way to improve scaling. The cards used in Rook City are also of a better and thicker cardstock as compared to the original base game.

In the autumn of 2012 Greater Than Games released their second expansion, Sentinels of the Multiverse: Infernal Relics. Similar to Rook City, this expansion added an additional 2 heroes, 4 villains and 2 environments to the game. This expansion also introduced the concept of a super villain group, containing multiple villain characters in a single deck.

As of fall 2013, the Rook City and Infernal Relics expansions are now produced in a combined box.

At the same time as Infernal Relics, Greater Than Games also released a new edition of the base game, Sentinels of the Multiverse: Enhanced Edition. This edition of the game has minor changes to some of the cards and added the H icon to the base game's villains to improve their scalability. A better box with built-in storage inserts was also introduced with this edition, along with dividers for all of the decks available to date. Other improvements include better card stock for all cards and new artwork for the environment cards, in line with what was introduced with Rook City and Infernal Relics. 162 tokens were also included in the new edition to help keep track of damage and the various different types of modifiers.

In spring of 2013, Greater Than Games released the third Expansion, Sentinels of the Multiverse: Shattered Timelines. Similar to Rook City and Infernal Relics, this expansion added 2 heroes, 4 villains, and 2 environments to the game.[6] The Shattered Timelines expansion featured the winning fan-created villain from the Create a Villain Contest run by Greater Than Games in September 2012.[7] The expansion was supported by a Kickstarter campaign that ended successfully on November 29, 2012, having raised $185,200.[6]

During the Shattered Timelines Kickstarter Campaign, Greater Than Games announced that they would use some of the funds raised during that campaign to help finance their fourth expansion Sentinels of the Multiverse: Vengeance.[8] This expansion added 5 heroes, 5 villains, and 2 environments. The new villains have smaller decks than previous villains, as they're designed to be played in a new game mode as a party against the heroes. Vengeance is available as of February 2014.[9] During this time Greater Than Games also released the box set Rook City & Infernal Relics, discontinuing the production of separate boxes for Rook City and Infernal Relics.

The Vengeance box included an advertisement for an upcoming expansion, Wrath of the Cosmos. As with earlier expansions, this will include 2 heroes, 4 villains, and 2 environments.

In January 2015, The "Wrath of the cosmos" expansion was released. This expansion included 2 heroes, 4 villains and 2 environments. The preorder campaign was largely successful and added 1 more hero, 1 villain, and 1 environment along with 6 hero promos.

The Villains of the Multiverse Expansion, release in December 2015, reintroduces some old villains as well as some new ones, using the Vengeance combat mechanic of having one villain per hero character. This expansion includes ten new villain decks with over-sized villain character cards and four new environment decks. The preorder campaign also allowed the release of 1 promo villain and 1 promo environment, as well as 7 promo hero character cards.

On October 16, 2014, an iOS/Android version was released followed on December 22, 2014 with a Steam release for the PC.

On January 29, 2016, Greater Than Games announced the title of the next expansion, "Oblivaeon", which would be on Kickstarter beginning February 9, 2016 and will feature numerous perks. In this announcement, they also stated that this will be the final expansion for Sentinels of the Multiverse.[10]

Sentinel Tactics

In March 2014, Greater Than Games announced a Kickstarter for a new game set in the Sentinels of the Multiverse universe, Sentinel Tactics: The Flame Of Freedom.[11] This reached its funding goal in under 6 hours.[12]

Heroes

The current heroes in the game include:

Base Game

Rook City

Infernal Relics

Shattered Timelines

Vengeance

Wrath of the Cosmos

Mini-Expansions

Promotional Characters

Villains

The current list of villains in the game include:

Base Game

Rook City

Infernal Relics

Shattered Timelines

Vengeance

Wrath of the Cosmos

Villains of the Multiverse

Mini-Expansions

Promotional Characters

Environments

Base Game

Rook City

Infernal Relics

Shattered Timelines

Vengeance

Wrath of the Cosmos

Villains of the Multiverse

Mini-Expansions

Number of cards

(Note: This now includes over-sized Villain character cards.)

References

This article is issued from Wikipedia - version of the 10/5/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.