Shogi opening

A shogi opening (戦法 senpō) is the sequence of initial moves of a shogi game before the middle game.

A joseki (定跡 jōseki) is the especially recommended sequence of initial moves that has been found by professional players in researching shogi openings.

There are many of different openings with many named variants.

Shogi openings are generally slower than that of chess, due to the larger board and less mobile pieces. But since a quick offense will leave a player's home territory open to drop attacks as soon as pieces are exchanged, one aim of the opening is to build up defenses for the king

Introduction

Bishop First Move
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
1. P-7f   ...

Rook First Move
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
1. P-2f   ...

There are two usual first moves. A player can move the rook pawn forward (P-2f), or, more commonly, advance the pawn above and to the right of the bishop (P-7f). The former is known as a rook opening and the latter a bishop opening.

With a bishop opening, it's common to exchange bishops by having one capture the other. This allows each player to put their newly captured bishop into play anywhere on the board on their next move although care must be taken to avoid weaknesses in defense which may allow for a bishop drop from their opponent. However, it is not advantageous to exchange bishops if your opponent has a better defensive setup, or more lines of attack. Moreover, making a bishop exchange constitutes one turn loss, so it's not advised without a good reason.

Many common opening attacks involve advancing a silver and ideally pawns, protected by other pieces. Because silvers have more possibilities for retreat, silvers are generally considered superior as attacking pieces in the opening and middle game while golds better defend their sides and are superior as defensive pieces. It is common practice to defend the king with three generals, two golds and a silver.

Because defense is so important, and because shogi pieces are relatively slow movers, the opening game tends to be much longer in shogi than in international chess,[1] commonly with a dozen or more moves to shore up defenses before the initial attack is made. As part of the defense, typically the king is moved to the side in a castle with three generals.[2] Leaving a king on its original square (居玉 igyoku or "sitting king") is a particularly dangerous position.[1][3]

Over many decades, Japanese professional players have invented various jōseki (定跡), which determine moves and sequences which are thought to be the best for a particular situation. It also covers a branch of different variations within an intricate strategy, including alternative options and the certain consequences that some moves may bring.[4]

Opening classification

Static Rook
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Ranging Rook
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Static Rook Anaguma
vs
Central Rook

9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Black (▲) is playing Static Rook Anaguma (居飛車穴熊 ibisha anaguma) with their rook remaining on its starting square and an Anaguma castle on the right side of the board while White (△) is playing Central Rook (中飛車 nakabisha), a Ranging Rook position, where their rook has moved to the central fifth file.

Openings are traditionally classified as either Static Rook (居飛車 ibisha) openings, where the offense is supported by the rook in its original position, or Ranging Rook (振り飛車 furibisha) openings, where the rook moves to the center or left of the board to support an attack there, typically with the idea of allowing the opponent to attack while arranging a better defense and aiming for a counterattack.[5]

However, as the most powerful piece on the board, the rook invites attack, and in most cases, especially for inexperienced players, it is a good idea to keep the king well away from the rook.[1] Relatedly, the Static vs Ranging classification corresponds to castle development: static rook positions with the rook on the right side of the board tend to have castles on the left side of the board while ranging rook positions tend to have castles on the right side.

Openings are traditionally further categorized based on the opening each player chooses:

  1. Double Static Rook (相居飛車 aiibisha) [that is, Black Static Rook vs White Static Rook]
  2. Static Rook vs Ranging Rook (居飛車対振り飛車 ibisha tai furibisha)
  3. Ranging Rook vs Static Rook (振り飛車対居飛車 furibisha tai ibisha)
  4. Double Ranging Rook (相振り飛車 aifuribisha)

Certain castles are traditionally thought to be more appropriate for particular Black/White opening combinations.

For each general static or ranging rook classification, there are many different opening types with traditional josekis.

Static Rook

Main article: Static Rook

Static Rook (居飛車 ibisha) openings usually have the player's rook at its start position, which is second file (2h) for Black and the eighth file (8b) for White. Static Rook openings also include openings in which the rook has moved one or two squares to the player's left but still remains on the right side of the board.

Static Rook
2nd File
 
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Static Rook
4th File
 
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Static Rook
3rd File
 
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Left Silver Crown Anaguma with Static Rook
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Most Static Rook openings coincide with a castle development on the player's left side of board. In the adjacent diagram is an example of a castle built on the left side of the board paired with a Static Rook position.[6] The castle is a Left Silver Crown Anaguma (with advanced edge pawn).

Examples of Static Rook openings:

Ranging Rook

Main article: Ranging Rook

Ranging Rook (振り飛車 furibisha) openings, where the rook moves to the center or left of the board to support an attack there.

Ranging Rook
File 8
 
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Ranging Rook
File 7
 
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Ranging Rook
File 6
 
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Ranging Rook
File 5
 
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Fourth File Rook with Mino castle
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
(view from Black's perspective)

Fourth File Rook with Mino castle
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
(view from White's perspective)

Examples of Ranging Rook openings:

Other openings

Right King

Right King (右玉 migi gyoku) is a defensive opening in which the king stays on the right side of board along with rook, which protects the last i rank as well as the eighth file. It is an exception to the general rule that the king is castled away from the rook.

It is possible to use a Right King formation within a Bishop Exchange opening.

Twisting Rook

Twisting Rook:
Initial Static Rook position
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

Twisting Rook:
Possible Ranging Rook position
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

Twisting Rook (ひねり飛車 hineribisha) or Rook On Pawn (縦歩取り tate fudori) is characterized by first playing a Static Rook opening that then switches to a Ranging Rook strategy with the rook positioned in front of one's camp.

One possible aim of Twisting Rook to achieve an offensive structure similar to the attacking formation used in an Ishida opening.

Snowroof

Snowroof (雁木 gangi)

Bishop Head Pawn

Bishop Head Pawn
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i

Bishop Head Pawn (角頭歩 kaku toufu) is characterized by advancing the bishop's head pawn on 8g to 8f early in the game, in which it is undefended. It is played against a Static Rook position.

Demon Slayer

Demon Slayer: Initial moves
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

continued...
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

continued...
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

continued...
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

position aimed for
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

continued...
△ Pieces-in-hand: 角角
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand: 歩歩

Demon Slayer: The goal
△ Pieces-in-hand: 角角 桂 歩
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand: 銀 桂 歩歩

Demon Slayer or Demon Killer (鬼殺し oni koroshi) is a trap opening sequence initiated by Black. If defended against properly by White, then it puts Black in an unfavorable position. Therefore, it is designed to trap novice players.

Demon Slayer: Proper defense
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

Demon Slayer can be defended against by moving White's right gold to 6c.

New Demon Slayer

New Demon Slayer
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

New Demon Slayer
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

New Demon Slayer (新鬼殺し shin oni koroshi) is a variation of the Demon Slayer opening.

Ureshino

Ureshino
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

Ureshino
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

The Ureshino (嬉野流 ureshino-ryū) opening is an aggressive Static Rook opening characterized by moving the right silver to the sixth file and then pulling back the bishop to the silver's start position.[7]

It has an element of surprise as the move sequences are nonstandard and not found in professional play.

Ureshino can be played against both Static Rook and Ranging Rook opponents.

1. S-6h. The opening move of Ureshino.

1. ... P-3d. For White's next move, it is most likely that they will open their bishop's diagonal by advancing their third file pawn. This move prevents Black from opening their bishop diagonal (2. P-7f) as their right silver is no longer positioned to defend their bishop on 8h.

It is also possible for White to their rook pawn (1. ... P-8d) instead of opening the bishop diagonal. In this case, Black may subsequently attempt a Double Yagura opening by opening their bishop diagonal (2. P-7f). Then, this move sequence is just a transposition of the usual 1. P-7f P-8d, 2. S-6h order.

2. B-7i. Since their bishop is now confined behind Black's camp, Black must quickly move their bishop into a position in which the bishop can be used effectively. Thus, the bishop is pulled back to the seventh file aiming at the 5g square, which Black will open in a future move. This move, however, does leave their eighth file pawn vulnerable, tempting White to start a Static Rook attack on that file, which is part of Black's plan.

Against Static Rook

Ureshino
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

Ureshino
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

2. ... P-8d, 3. G-7h. White plays Static Rook, and Black must protect the eighth file pawn with their left gold.

3. ... P-8e. White continues with their rook pawn aiming to exchanging the pawn to get a pawn in hand.

4. S-4h. Right silver advances.

Although Black needs to push their central pawn (P-5f), it cannot be done at this time since after the pawn exchange on the eighth file White's rook will be positioned on the f rank and capture Black's central pawn.

Ureshino
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

Ureshino
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

4. ... P-8f, 5. Px8f Rx8f. White initiates the pawn exchange.

Ureshino
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

Ureshino
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

Ureshino
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

Ureshino
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

6. P*8h. Black protects their knight from White's rook with a pawn drop.

The pawn is dropped on the h rank instead of the g rank since this leads to the 8g square being defended by two pieces (the pawn and the gold). If Black dropped the pawn to 8g, then only the gold would defend 8g allowing White to break into the eighth file with a Climbing Silver strategy where White's right silver advances to the 8g square.

Lady Killer Wham-Bam Rook

Lady Killer Wham-Bam Rook
△ Pieces-in-hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ Pieces-in-hand:

The Lady Killer Wham-Bam Rook (女殺しドッカン飛車 onna koroshi dokkan hisha) is a Ranging Rook surprise opening that was used by pornographer Oniroku Dan.

Frequency of initial move sequences

Out of the 58,214 recorded professional games on Kyokumenpedia (局面ペヂィア), 78% started with a bishop pawn opening (P-7f) and 20% started with a rook pawn opening (P-2f).[8]

A less common first move (1% of Kyokumenpedia games) is the king's pawn (P-5f).

Other first moves are relatively rare.

Handicap openings

6-Piece Handicap
 
△ pieces in hand:
9 8 7 6 5 4 3 2 1
a
b
c
d
e
f
g
h
i
▲ pieces in hand:
Main article: Handicap (shogi)

Games between players of different strengths are often played with pieces removed from the stronger player's side.

Many of these handicap games have their own josekis.

See also

Notes

    References

    1. 1 2 3 Fairbairn 1984.
    2. Grimbergen & Rollason 2003, p. 175, Board Maps for Opening and Middle Game Play in Shogi.
    3. Hosking 1997, p. 42, Part 1, Chapter 7: Balancing Attack with Defense.
    4. Hosking 1997, p. 29, Part 1, Chapter 5: Introduction to Shogi Strategy and Tactics.
    5. Hosking 1997, pp. 43–45, Part 1, Chapter 7: Balancing Attack with Defense.
    6. The position appeared in a professional game by Masataka Gouda and Toshiaki Kubo on 2012 Feb 25. "2012年2月5日 第37期棋王戦五番勝負 第1局 久保利明棋王 対 郷田真隆九段". live.shogi.or.jp. Retrieved 1 September 2016.
    7. 天野 2015, pp. 8–138, 嬉野流VS居飛車.
    8. Kyokumenpedia 2016, 棋譜統計 ("Game score statistics").

    Bibliography

    Further reading

    External links

    This article is issued from Wikipedia - version of the 11/30/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.