Sláine: The Roleplaying Game of Celtic Heroes

Sláine: The Roleplaying Game of Celtic Heroes (Mongoose Publishing, original 2002 cover).
For other published works from the franchise see Sláine (comics).

Sláine: The Roleplaying Game of Celtic Heroes is a fantasy role-playing game (RPG) designed by Ian Sturrock, and first published in 2002 by Mongoose Publishing. The game is currently out of print. It was derived from Sláine using the d20 System.

Publication history

Mongoose's second RPG, Sláine, The Roleplaying Game of Celtic Fantasy (2002), was based on another 2000AD license like the company's first RPG, The Judge Dredd Roleplaying Game. Both of these RPGs used the d20 System although Sláine differentiated itself from other fantasy systems with some new concepts, such as "enech" — a sort of reputation and honor system.[1]:108 Mongoose was able to support all four of their d20 RPGs throughout the d20 boom. They had already learned how to support RPGs quickly and constantly through their work on d20 fantasy books; now they applied those rules to their in-house releases, and as a result Sláine received 10 supplements (2002-2003).[1]:108-109 The d20 boom turned into a d20 bust starting in 2003, and Sláine ended its run in that year.[1]:109

Mongoose published a RuneQuest edition of Sláine (2007), though it was not well-supported.[1]:116

Setting

The setting itself is closely based on the 2000 AD comic series Sláine, created by Pat Mills & Angie Kincaid, but is also drawn heavily from Celtic mythology. In Tir Nan Og, The Land of the Young, dwell the four tribes who worship Danu. They are a freedom-loving people and regard leadership a mere step away from totalitarianism. This freedom of course includes the right to fight, feast, and raid their neighbours. The four tribes are The Sessair, The Fir Domain, The Finians and the Falians. In their centre is Dinas Emrys the eternal fortress, the repository of druidic knowledge and the home of the ever-living ones.

On all their borders they are beset by troubles, south of them the Drune lords, whose religion is a perversion of their own, preach that death is the only end to suffering in this life, and that death should be brought to all as a blessing. To the west the berserkers dwell, who delight in raiding and violence as much as the Tribes of the Earth Goddess. To the north the fomorians live, sea-demons, strange chimerae of man and beast who eat the suffering of mortals and drink their tears. Beneath the earth, the El-Worlds consist of strange reflections of earth, where the gods themselves rule kingdoms.

System

The system contains fewer races and classes than the basic D20 system, but contains interesting prestige classes and options for characters from each tribe, called character concepts. Magic is run on Earth Power points and spells are bought with skill points rather than being class-dependent. It also has variant rules for bending weapons, human sacrifice for earth power and other rules that match the setting tone.

Playable Races

Classes

Successor

The franchise has been transferred to the Runequest rules system since 2007. The rules were meant to be convertible and much of the background information has been transferred verbatim, as has the format and borders of the pages.

List of Books

Sláine: The Roleplaying Game of Celtic Heroes

Tir Nan Og

The four tribe sourcebooks

The Teeth of the Moon Sow & Horned God Campaign:

Four more sourcebooks for the borders of Tir Nan Og were planned but never released:

References

  1. 1 2 3 4 Shannon Appelcline (2014). Designers & Dragons: The '00s. Evil Hat Productions. ISBN 978-1-61317-087-8.

Additional reading

This article is issued from Wikipedia - version of the 10/28/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.