Stack Light Rifle
The Stack Light Rifle is a light gun that was manufactured by Stack Computer Services and created for the ZX Spectrum, Commodore 64, and the Commodore VIC-20. It was released in 1983. The rifle is bundled with three games on tape, High Noon, Shooting Gallery and Grouse Shoot for the Spectrum. Different games were offered for the Commodore 64 and VIC-20 versions (all the games for these two systems were included on one cassette). It retailed for about $60, which is extraordinarily expensive given the fact that most cartridges were $10–20 each. The Stack Light Rifle is differentiated from future light guns as being very realistic looking; future unrealistic light guns such as the NES Zapper and the Sega Light Phaser dealt with controversy due to the guns still being misidentified as real firearms.
The main pistol is attached to 12 feet of cable which ends in a dead-ended ZX81-size connector which plugs into the Spectrum's user port. A barrel, stock and telescopic sight can all be attached to the pistol. The barrel actually facilitated the gun's performance as it filtered out ambient light. These three parts combined to provide a reasonable - if not perfect - degree of accuracy, and allowed the user to effectively use the light gun from the comfort of an armchair. One can extrapolate that the multi-part design was later mimicked on the Sega Menacer.
Variants of the Light Rifle were available for the ZX Spectrum, Commodore VIC-20 and Commodore 64 and all perform the same function. Like the Atari XG-1 light gun, the Stack Light Rifle was treated by the hardware as a light pen. Due to lack of availability of software drivers for the Light Rifle, only the three games that came with the device were available. In April 1985, Sinclair User magazine reported that Stack Computer Services company disappeared.
Technical specifications
The main component of the Stack Light Rifle System is the electronic target pistol that is connected to the computer by a generous length of lead. At the computer end, depending on the version, there is a connector for the appropriate socket or edge connector. On the ZX Spectrum version the connector contains two chips and a couple of simple components to interface the main electronics inside the gun to the computer. To make the pistol more accurate and to turn it into a rifle - it is supplied with a shoulder stock that clips and secures to the rear of the pistol, a barrel and a make-believe telescopic sight.
The electronics inside the pistol consist of a light detector or photo-diode and a small amplifier and buffer. Light coming down the barrel is focused by a small plastic lens onto the photo-diode, and the device is sensitive enough to detect the changes in intensity of the picture. Once boosted by the amplifier, the signal is clipped to provide a digital pulse rather than an analogue waveform and is then fed to the computer via the switch. The screen position that is being scanned at that moment is the position the rifle is pointing at. As the computer receives the pulse from the Light Rifle it compares the value of its scan registers with the screen position of the target and, if a match is found, the played has scored a direct hit.
Supported Games
Commodore 64
- Escape From Alcatraz
- High Noon[lower-alpha 1]
- Glorious 12th[lower-alpha 1]
- Gallery[lower-alpha 1]
- Crowshoot
- Rat's & Cats
VIC-20
- High Noon[lower-alpha 1]
- Glorious 12th[lower-alpha 1]
- Gallery[lower-alpha 1]
ZX Spectrum
- High Noon[lower-alpha 1]
- Invasion Force by Micromania
External links
- Sinclair User Magazine: Issue 37, April 1985
- World of Spectrum Feature on the Stack Light Rifle
- Stack Light Rifle at World of Spectrum