Star Wars Roleplaying Game (Wizards of the Coast)

For other types of Star Wars role-playing game, see Star Wars role-playing games.
Star Wars
Roleplaying Game

Star Wars Roleplaying Game
Revised Core Rulebook
Designer(s) Bill Slavicsek, Andy Collins,[1] JD Wiker
Publisher(s) Wizards of the Coast
Publication date 2000
2002 (Revised edition)
2007 (Saga Edition)
Genre(s) Science fiction (Space opera)
System(s) d20 System

The Star Wars Roleplaying Game is a d20 System roleplaying game set in the Star Wars universe. The game was written by Bill Slavicsek, Andy Collins and JD Wiker and published by Wizards of the Coast in late 2000 and revised in 2002. In 2007, Wizards released the Saga Edition of the game, which made major changes in an effort to streamline the rules system.

The game covers three major eras coinciding with major events in the Star Wars universe, namely the Rise of the Empire, the Galactic Civil War, and the time of the New Jedi Order.

An earlier but unrelated Star Wars role-playing game was published by West End Games between 1987 and 1999. Bill Slavicsek was one of the designers of that former game as well.

This game from Wizards of the Coast is currently out of print. The current official Star Wars role-playing game is the game of same title published by Fantasy Flight Games.

Original and revised editions

The Original Star Wars Roleplaying was originally published by West End Games as a d6 product, enjoying many years of play before WEG went bankrupt.

The d20 rebooted Star Wars Roleplaying Game originally came out around the time of the release of Star Wars Episode I: The Phantom Menace. It included statistics for many of the major characters of that movie. The later Revised game included material from Star Wars: Episode II – Attack of the Clones and changed various feats and classes.

The Star Wars Roleplaying Game uses a Vitality/Wound point system instead of standard hit points, dividing damage into superficial harm (Vitality) and serious injury (Wounds). A character gains Vitality points just like hit points in other d20 games, and rolls for them each level and adds their Constitution bonus. A character's Wound points are equal to their Constitution score.

Most game mechanics are familiar to players of Dungeons & Dragons and other d20-based games. Characters have six ability scores, a class and level, feats, and skills. Most actions are resolved by rolling a twenty-sided die and adding a modifier; if the result equals or exceeds the difficulty, the check succeeds.

Species and classes

As with most d20 System games, Star Wars offers playable races (called species) and classes to the Player Characters (PCs).

The species of Star Wars d20 that are included with the Revised Core Rulebook are: Humans, Bothans, Cereans, Duros, Ewoks, Gungans, Ithorians, Kel Dor, Mon Calamari, Quarren, Rodians, Sullustans, Trandoshans, Twi'leks, Wookiees, and Zabrak and the unusual option for d20 games, Droid (this is unusual because it allows you to create your own race to an extent, and also you are ruled - technically mastered - by another player).

The character classes are Fringer, Noble, Scoundrel, Soldier, Force Adept, Jedi Guardian, Jedi Consular, Scout, and Tech Specialist (added with the Revised Edition). Prestige classes allow advanced characters who wish to specialize in certain suites of abilities to join a class devoted to them. For example, Jedi with special talents at helping others can choose to specialize as a Jedi Healer, while a blaster-wielding mercenary might earn a reputation as a Bounty Hunter. The core rulebook includes the Jedi Master, Jedi Ace, Crime lord, Elite Trooper, Starship Ace, Officer, Darkside Marauder, and Darkside Devotee. Supplements to the core rulebook introduce many more prestige classes.

Saga edition changed things around and made Force Adept a prestige class.

Original and revised editions releases

The following books are available for the original edition.

Title Date Pages ISBN
Star Wars: Roleplaying Game Core Rulebook November 2000 288 ISBN 978-0-7869-1793-8
Character Record Sheets November 2000 32 ISBN 978-0-7869-1795-2
Invasion of Theed November 2000 96 ISBN 978-0-7869-1792-1
Secrets of Naboo December 2000 96 ISBN 978-0-7869-1794-5
Gamemaster Screen February 2001 8 ISBN 978-0-7869-1833-1
Living Force Campaign Guide March 2001 64 ISBN 978-0-7869-1963-5
Rebellion Era Sourcebook May 2001 160 ISBN 978-0-7869-1837-9
Secrets of Tatooine May 2001 96 ISBN 978-0-7869-1839-3
The Dark Side Sourcebook August 2001 160 ISBN 978-0-7869-1849-2
Alien Anthology October 2001 128 ISBN 978-0-7869-2663-3
Starships of the Galaxy December 2001 96 ISBN 978-0-7869-1859-1
The New Jedi Order Sourcebook February 2002 160 ISBN 978-0-7869-2777-7
Tempest Feud March 2002 128 ISBN 978-0-7869-2778-4

The following books are available for the revised edition.

Title Date Pages ISBN
Star Wars: Roleplaying Game Revised Core Rulebook May 2002 384 ISBN 978-0-7869-2876-7
Power of the Jedi Sourcebook August 2002 160 ISBN 978-0-7869-2781-4
Arms and Equipment Guide October 2002 96 ISBN 978-0-7869-2782-1
Coruscant and the Core Worlds January 2003 160 ISBN 978-0-7869-2879-8
Ultimate Alien Anthology April 2003 224 ISBN 978-0-7869-2888-0
Hero's Guide June 2003 160 ISBN 978-0-7869-2883-5
Galactic Campaign Guide August 2003 160 ISBN 978-0-7869-2892-7
Geonosis and the Outer Rim Worlds March 2004 160 ISBN 978-0-7869-3133-0
Ultimate Adversaries July 2004 160 ISBN 978-0-7869-3054-8

Saga Edition

Star Wars: Roleplaying Game - Saga Edition Core Rulebook

Star Wars: Roleplaying Game - Saga Edition Core Rulebook
Designer(s) Christopher Perkins, Owen K.C. Stephens, Rodney Thompson
Publisher(s) Wizards of the Coast
Publication date June 5, 2007
Genre(s) Science fiction (Space opera)
System(s) d20 System

On June 5, 2007, Wizards released Star Wars: Roleplaying Game - Saga Edition Core Rulebook. The game was streamlined to be easier to play and a greater emphasis was placed on miniatures. Some of the major changes include:

Saga Releases

The following books were released:

Title Date Pages ISBN
Star Wars: Roleplaying Game - Saga Edition Core Rulebook June 2007 288 ISBN 978-0-7869-4356-2
Starships of the Galaxy (Saga Edition) December 2007 160 ISBN 978-0-7869-4823-9
Galaxy Tiles Jan 2008 ISBN 978-0-7869-4744-7
Threats of the Galaxy May 2008 160 ISBN 978-0-7869-4781-2
Star Wars Gamemaster Screen June 2008 ISBN 978-0-7869-4936-6
Knights of the Old Republic Campaign Guide August 2008 224 ISBN 978-0-7869-4923-6
The Force Unleashed Campaign Guide September 2008 224 ISBN 978-0-7869-4743-0
Scum and Villainy November 2008 244 ISBN 978-0-7869-5035-5
The Clone Wars Campaign Guide January 2009 224 ISBN 978-0-7869-4999-1
Legacy Era Campaign Guide March 2009 224 ISBN 978-0-7869-5051-5
Jedi Academy Training Manual May 2009 160 ISBN 978-0-7869-5183-3
Rebellion Era Campaign Guide July 2009 224 ISBN 978-0-7869-4983-0
Galaxy at War September 2009 224 ISBN 978-0-7869-5221-2
Scavenger's Guide to Droids November 2009 160 ISBN 978-0-7869-5230-4
Galaxy of Intrigue January 2010 224 ISBN 978-0-7869-5400-1
The Unknown Regions April 2010 224 ISBN 978-0-7869-5399-8

The Core Rulebook exists as an original and as a revised printing.

On January 28, 2010, Wizards of the Coast announced on their website that they would not be renewing their license to produce Star Wars products for their roleplaying and miniature gaming lines. Their license ended in May 2010.

References

  1. Kenson, Stephen (June 2000). "ProFiles: Andy Collins". Dragon. Renton, Washington: Wizards of the Coast (#272): 18–19.
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