Strike Fighters 2: Vietnam

Developer(s) Third Wire Productions
Designer(s) Tsuyoshi Kawahito
Engine Strike Fighters
Platform(s) PC (Windows)
Release date(s) April 2009
Genre(s) Flight simulation
Mode(s) Single-player

Strike Fighters 2 : Vietnam is a PC game (Combat / Flight Simulator) based on Wings Over Vietnam set during the Vietnam War over South East Asia, and covers the time period between 1964 and 1973.

The game includes a wide variety of jets and weapons which can be employed in various mission types such as MIG-CAP (MiG combat air patrol), strike, air support, Iron Hand, and reconnaissance. The game is based on the Strike Fighters: Project 1 engine and was developed by Third Wire Productions.

Although it can be installed as stand-alone, this title can also be installed merged with Strike Fighters 2 to provide a wider selection of stock airplanes to fly and fight against.

Background

Strike Fighters 2 : Vietnam is a vastly enhanced simulation based on Wings Over Vietnam and released in 2009. The game was primarily rewritten to work on Vista and Windows 7 but this also means the game can take advantage of Microsoft's DX10/11 graphics engine. Although sticking to the "Lite" tag as previous Thirdwire games the developer has improved the flight models, and Artificial Intelligence to the point that the series is moving towards more realistic simulation with every iteration.

Gameplay

Despite the "Lite" tag, a fair amount of realism has been built in; 1960s-style bombsights are simulated rather than modern computer-aided aiming reticules. Dive bombing and level bombing techniques have to be worked out by the game player if they are to have success at completing missions.

US Air to Air missiles in the game consist of early versions of the AIM-9 Sidewinder, AIM-7 Sparrow, and AIM-4 Falcon which are simulated to be as unreliable as the real missiles were. So regardless of having a "good lock on the target" there is a good chance the missile will miss. Just like the real accounts from the war suggest most of the dogfights are close in affairs with the nimble MiGs against the heavier less nimble US Aircraft.

The map of Vietnam has been scaled down slightly so that there is less time spent flying to a target, and also because air-to-air refuelling is not included in the game.

During a mission the player will fly in a flight of aircraft in which the computer-controlled planes keep in formation as you fly to a target. This flight can be issued commands; attack other aircraft or ground targets, fly home if they are damaged, or jettison their drop tanks. As you fly many other computer-controlled aircraft will be up in the air and can be viewed as they engage in dogfights or bomb targets.

True to the Vietnam theatre the player's aircraft will be met with a high level of radar guided Surface to Air Missiles (SAMS), and a variety of lethal Anti-Aircraft Artillery (AAA). The main SAM is the soviet SA-2, of which early and later versions are included in the game increasing lethality accordingly.

The player can select a campaign from either Operation Rolling Thunder (1965 to 1968), Linebacker I (1972) or Linebacker II (1972) which are similar in name and aircraft involved to the actual campaigns from the conflict.

Single Missions are also available, which can be customised to allow the player to practice with specific aircraft and weapons.

References

    This article is issued from Wikipedia - version of the 6/17/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.