Super Drift Out
Super Drift Out: World Rally Championships | |
---|---|
Cover art | |
Developer(s) | Dragnet (programming) |
Publisher(s) | Visco Corporation[1] |
Composer(s) | Kenji Yamazaki[2] |
Series | Drift Out |
Platform(s) | Super Famicom |
Release date(s) |
|
Genre(s) | Racing[3] |
Mode(s) | Single-player |
Super Drift Out: World Rally Championships (スーパードリフトアウト)[4] is a 1995 rallying video game developed by Dragnet and published by Visco Corporation for the Super Famicom. It is the third game in the Drift Out series, and was followed by Neo Drift Out: New Technology; unlike the previous Drift Out '94: The Hard Order, it resembles the first Drift Out and is sometimes referred to as a port or remake for that reason.
All races in this video game are based on the 1994 World Rally Championship season. Two different types of background music ('normal' and 'hard' beats) and three racing levels (easy, normal, and hard) are available. The top six times are tracked in each of the rally legs; including the super special stage.
A North American release was planned by Accolade, though it was never released. The North American version would have featured fake manufacturer names.[5]
Gameplay
The player has to finish among the top six race car drivers at the end of each full round. Failing to complete this task will end the game with premature elimination from the world rally. Licensed rally cars from around the world are included in the game for every car. The only exception is the European edition of Ford Escort due to licensing issues; rally races are never done using the North American model. As a result, the Ford Escort RS Cosworth featured in the game was renamed the "Tord Ecorst"; this was also done with the previous Drift Out '94: The Hard Order.
The first level is intended for the player who is new to the game. If the player beats the game at this level, he will be told to try a harder level and will be given the closing credits. Normal games start at the second level; the full credits are given out after beating the game. However, the player doesn't have to deal with the realities of crashing his or her vehicle yet. The third level is the expert's game because crashes become a clear and present danger at this difficulty level. Crashing the car will send the player back to the start, where the time is reset for another chance (and all automobile damage is fixed). After beating the most difficult level of the game, the full credits are played out and the player achieves full mastery of the game.
All three levels can be used in either the world rally mode or the time trial mode. Target times are reduced when a harder level of difficulty is introduced in the race.
Events
Note: This is the complete table of events in the game for all levels of play.
Flag | Country | Name of Race | Winners in 1994 |
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Australia | Rally Australia | Colin McRae and Derek Ringer | |
Sweden | 43rd International Swedish Rally | Stig Blomqvist and Benny Melander | |
no flag | Africa | 42nd Trustbank Safari Rally | Ian Duncan and David Williamson |
England | Network Q RAC Rally | Colin McRae and Derek Ringer | |
France | Tour de Corse | Didier Auriol and Denis Giraudet | |
Greece | Acropolis Rally | Carlos Sainz | |
Finland | Rally Finland | Tommi Mäkinen and Seppo Harjanne | |
Reception
On release, Famicom Tsūshin scored the game a 23 out of 40.[6]
See also
References
- ↑ "Game release information reference #1". GameFAQs. Retrieved 2008-05-25.
- ↑ Composer information at SNES Music
- ↑ "Game release information reference #3". Allgame. Retrieved 2008-11-30.
- ↑ "Japanese title". super-famicom.jp. Retrieved 2012-10-02.
- ↑ Snes Central: Super Drift Out (prototype)
- ↑ NEW GAMES CROSS REVIEW: スーパードリフトアウト. Weekly Famicom Tsūshin. No.324. Pg.39. 3 March 1995.