Tidus
Tidus | |
---|---|
Final Fantasy character | |
Artwork by Tetsuya Nomura of Tidus and his sword, Brotherhood | |
First game | Final Fantasy X (2001) |
Created by | Kazushige Nojima |
Designed by | Tetsuya Nomura |
Voiced by (English) | James Arnold Taylor[1] |
Voiced by (Japanese) | Masakazu Morita[2] |
Motion capture | Masakazu Morita[2] |
Fictional profile | |
Weapon | Longswords |
Race | Human |
Home | Dream Zanarkand |
Tidus (Japanese: ティーダ Hepburn: Tīda) is a fictional character in Square Enix's Final Fantasy series. He was introduced as the protagonist of the role-playing video game Final Fantasy X in 2001 by Square as a 17-year-old blitzball expert from the city of Zanarkand. After a mysterious creature named Sin attacks his hometown, Tidus is apparently transported to the world of Spira. Shortly after his arrival, he meets the fledgling summoner Yuna and her guardians. The summoner will soon set out on a pilgrimage in an attempt to destroy the creature which attacked Tidus' city; by joining them, Tidus hopes to find his way home. He has appeared in other video games, including the Final Fantasy X sequel Final Fantasy X-2, the Kingdom Hearts series, and other Square Enix crossover games.
Tidus' character was designed by Tetsuya Nomura with a cheerful appearance (in contrast to previous Final Fantasy protagonists), and scenario writer Kazushige Nojima wanted to expand the relationship between the player and the character through the story. This was done with monologues providing players with information about the game's setting. Tidus is voiced primarily by Masakazu Morita in Japanese and James Arnold Taylor in English. Both actors enjoyed voicing the character, and Morita also did the motion capture.
The character has been generally well-received by video-game reviewers, with his cheerful personality and heroic traits making him an appealing protagonist. His character development, overcoming initial flaws in him and his romantic relationship with Yuna, has been considered among the best in gaming. However, critics and fans were divided on Taylor's voicing of the character. Tidus action figures and jewelry have been produced.
Creation and development
Before the development of Final Fantasy X, game scenario writer Kazushige Nojima expressed concern about the relationship between the player and the main character in a Final Fantasy title and wanted to try something new. Since the player and the main character find themselves in a new world, Nojima wanted Tidus' understanding of that world to track the player's progress in the game. This connection allows the player to advance Tidus' first-person narration of most of Final Fantasy X.[3] Nojima created a brief description of Tidus to give character designer Tetsuya Nomura a rough scenario with which to work. Nomura used the description to create a sketch for input from Nojima and other staff members.[4] Nomura was asked to design Tidus differently from the game's theme so he would stand out.[5] The staff wanted to use an undead person as a playable character, and Tidus was meant to be that character. During Final Fantasy X's development, however, Nojima saw a film which used a similar idea with its protagonist. The role of an undead person was then given to a secondary character, Auron.[6]
Nomura mentioned a contrast between the lead male and female protagonists established by Yuna's name, which means "night" in Okinawan.[5] The contrast is also indicated by the items required to empower their celestial weapons: the Sun Sigil and Sun Crest for Tidus, and the Moon Sigil and Moon Crest for Yuna.[7] The developers had difficulty with Tidus and Yuna's kissing scene, since they were unaccustomed to animating romantic scenes. According to Visual Works director Kazuyuki Ikumori, this was due to the use of 3D models for the scene. Due to a negative response from female staff members, the scene was revised several times.[8]
Designer Nomura said that he wanted Tidus' clothing and accessories to suggest a relationship with the sea. The character's clothing has a distinctive blue motif; his Blitzball team logo, based on a fish hook, is an amalgam of the letters "J" and "T" (the first letters of Tidus' name and that of his father, Jecht).[5] Because a player has the option of changing Tidus' name, the character is not referred to by name in audible dialogue; a character in Dream Zanarkand uses Tidus' name in a dialogue box. The only other in-game appearance of his name is "Tidu" in Spiran script on the nameplate of an Auroch locker in the Luca stadium.[9] Before Final Fantasy X's release, Tidus was called "Tida" in publications.[10] In early 2001, PlayOnline changed the character's name to "Tidus".[11] Because his name is never spoken aloud in Final Fantasy X, its intended pronunciation has been debated by fans. Interviews with James Arnold Taylor[1] and spoken dialogue in the English versions of Dissidia Final Fantasy, Dissidia 012 Final Fantasy, and Kingdom Hearts (with cameo appearances by the character) indicate that it is pronounced /ˈtiːdəs/ (TEE-dəs); in the English version of Kingdom Hearts II, Tidus' name is pronounced /ˈtaɪdəs/ (TY-dəs).[12][13]
For the sequel, Final Fantasy X-2, producer Yoshinori Kitase thought that the greatest fan expectation was for the reunion of Tidus and Yuna after their separation in the first game.[14] The game generated rumors about Tidus' connection with the villain, Shuyin, who was physically similar and had the same actors. Square responded that such a storyline, given Tidus' nature, would be too complicated.[15]
Personality
According to Nomura, after designing serious, moody main characters for Final Fantasy VII and Final Fantasy VIII he wanted to give Tidus a cheerful persona and appearance. He wanted to continue the recent trend of sky-related names, and Kazushige Nojima chose a name based on tiida (Okinawan for "sun").[5][17] Nojima called Tidus' personality "lively" and likened him to Final Fantasy VIII's Laguna Loire and Zell Dincht, two other cheerful characters.[18] Tidus was initially going to be a rude plumber who was part of a delinquent gang, but Kitase said he would be a weak protagonist and he was made a sports star instead.[19] His relationship with his father was based on "stories throughout the ages, such as the ancient Greek legends" and would reveal the key to the weakness of Sin, the game's main antagonist.[20]
Tidus was voiced in Japanese by Masakazu Morita, who said that the character was a career highlight comparable to his voicing of Bleach manga protagonist Ichigo Kurosaki. Morita also enjoyed performing Tidus' motion capture, which gave him a greater understanding of the character's personality, and when he recorded Tidus' dialogue for the game he moved his own body.[2]
James Arnold Taylor was Tidus' English-language voice. Taylor was offered the role by voice director Jack Fletcher, who believed that he would fit the character; translator Alexander O. Smith explained Tidus to him. In contrast to Morita, with the staff's approval Taylor made the character friendlier and less serious. After recording Final Fantasy X, Taylor said that he would enjoy voicing Tidus again; the character was "like an old friend to me now. I know so much more about him now than I did when we first started, knowing hardly anything about him. I would really hate it if anybody else voiced him".[16] According to Taylor, it would seem unrealistic for Tidus to hide emotion. He said that although there were things he would change about his performance (such as the scene were Tidus and Yuna begin laughing together), he was grateful for the warm fan reception of his work.[1]
Appearances
Final Fantasy X
In Final Fantasy X, Tidus is introduced in an in medias res cutscene of the main characters among the ruins of the city of Zanarkand. He narrates most of the game, revealing his thoughts about aspects of his journey.[21] Tidus recounts the events leading to the present, beginning with his life as a celebrity in the underwater sport of blitzball in an advanced, technological version of Zanarkand.[22] Belying his cheerful, carefree attitude, Tidus hates his absent father, Jecht—initially because of his mother's neglect, and later for their rivalry at blitzball.[23][24] During a blitzball tournament, Zanarkand is destroyed by a huge, shrouded creature known as Sin. Sin transports Tidus and Jecht's friend, Auron, to the world of Spira.[25][26]
After his arrival on Spira, Tidus drifts to the island of Besaid. On the island he meets Yuna, a summoner who is planning a pilgrimage to destroy Sin with her guardians Lulu, Wakka and Kimahri Ronso.[27] Tidus joins them in the hope of finding his way home.[28] He and Auron become Yuna's guardians, and Auron reveals that Jecht is Sin.[29] Ten years earlier Jecht and Auron made the same pilgrimage protecting the summoner Braska—Yuna's father—and defeated Sin, who was reborn as Jecht.[30][31][32] As the journey continues Tidus, losing hope that he will return home, decides to stay with the other guardians and develops a romantic relationship with Yuna.[33][34] When the party approaches Zanarkand, Tidus learns that he and Zanarkand are the cumulative dreams of dead people known as fayth.[35] "Dream" Zanarkand was created when Sin was born during the war between Zanarkand and Bevelle and the original Zanarkand was destoyed. If Sin is permanently defeated, the summoning of Dream Zanarkand and its people (including Tidus) will cease.[35]
In Zanarkand the group learns that Yuna must choose one of her guardians as her fayth for the Final Summoning,[36] and decides to find a way to destroy Sin forever which does not require the sacrifice of a guardian or a summoner.[37] They attack Sin directly, entering its shell. Eventually they find Jecht, whom they must defeat to eliminate Sin,[38] and in the aftermath Tidus makes peace with his father.[39] After defeating the spirit of Yu Yevon, who is responsible for Sin's rebirth, the fayth are allowed to leave and the summoning of Zanarkand ends. As he vanishes, Tidus says goodbye to his friends and joins the spirits of Auron, Jecht and Braska in the afterlife.[40] After the credits, however, he is seen awakening under the sea.[41]
Final Fantasy X-2
Tidus figures prominently in the plot of Final Fantasy X-2, although he has few appearances in the sequel. Because players have the option of renaming Tidus in Final Fantasy X, he is referred to with pronouns ("he" and "him") as in the previous game.[42] Two years after the events of Final Fantasy X, Yuna sees a sphere with a young man (resembling Tidus) trapped in a prison. She joins the Gullwings, a sphere-hunting group, and travels around Spira in the hope of finding more clues indicating that Tidus is alive.[43] The individual in the sphere is later revealed as another man, Shuyin.[44] Depending on the player's development during the game, the fayth will appear to Yuna at the game's end and tell her they can make Tidus return to her.[45] He then appears in Spira, and he and Yuna are reunited.[46] In another final scene Tidus, unsure of whether or not he is still a dream, wants to remain with Yuna.[47] He is also an unlockable character as "Star Player", a blitzball player.[48]
In Final Fantasy X-2: International + Last Mission, the game's updated version, Tidus is a playable character for battles. An extra episode, set after the original game's playthrough, reveals that he is living in Besaid with Yuna as an illusion of Tidus as a boss character appears.[49][50]
Other appearances
Tidus' dialogue, monologues and songs were included on the Final Fantasy X Vocal Collection and feel/Go dream: Yuna & Tidus CDs. Although he does not fully understand that he is not the fayth's dream, Tidus feels that disappearing would be preferable to making Yuna cry again.[51][52] The novel Final Fantasy X-2.5 ~Eien no Daishou~, set after Final Fantasy X-2, explores Tidus and Yuna's visit to Besaid Island 1,000 years earlier.[53] The HD remastered version of Final Fantasy X and Final Fantasy X-2 adds an audio drama, Final Fantasy X: Will, in which Tidus is a new blitzball star who appears to be concealing an injury. After Yuna breaks up with him, Tidus helps her on a quest to defeat a reborn Sin.[54]
He also appears in games outside the Final Fantasy X continuity, and a younger version is a friend of protagonists Sora and Riku in the Kingdom Hearts series. In Kingdom Hearts, he appears with younger versions of Wakka and Final Fantasy VIII's Selphie[55] as an optional sparring opponent. The character makes a cameo appearance in Kingdom Hearts: Chain of Memories, and is mentioned briefly in Kingdom Hearts II.[56][57] A digital replica of Tidus is a boss character in Kingdom Hearts Coded,[58] and he appears with Auron and Yuna in the board-game-based Itadaki Street Special.[59]
In Dissidia Final Fantasy (an action game with several Final Fantasy heroes and villains), Tidus is the hero from Final Fantasy X: a warrior from the goddess, Cosmos; his father works for the rival god, Chaos.[60] In this game, Tidus has two uniforms and his thoughts and actions refer to Final Fantasy X.[61] With the cast, he reappears in the prequel Dissidia 012 Final Fantasy and represents Chaos in the previous war.[62] Confronted by Yuna, Tidus sacrifices his life to save her from an attack from a villain known as Emperor and is saved by Jecht to become a warrior of Cosmos. In addition to his previous outfits, Tidus has another design based on an illustration by Square artist Yoshitaka Amano.[63] He appears in the 2015 Dissidia reboot of the two previous games, representing Final Fantasy X,[64] and is a playable character in the Theatrhythm Final Fantasy rhythm game.[65] Tidus also appears in World of Final Fantasy.[66]
The character has been the subject of action figures and jewelry.[67] To commemorate the franchise's 20th anniversary, Square released figurines of Tidus and other Final Fantasy protagonists.[68]
Reception
Tidus had a positive reception from video-game publications. Raymon Padilla of GameSpy called him a "garishly dressed Leonardo DiCaprio" and wrote that his flaws make him appealing.[70] According to GameSpot reviewer Greg Kasavin, players might not initially like the character but would eventually find him "suitably endearing". Kasavin wrote that Tidus had the "surprising depth" characteristic of past Final Fantasy protagonists, and called the game's ending "emotionally charged and satisfying".[71] Christian Nutt of GamesRadar wrote that despite initial issues, Tidus' character development throughout the game made him more likable.[72] PSXextreme's Arnold Katayev liked Tidus' easygoing personality, contrasting it with those of previous, antisocial Final Fantasy protagonists.[73] Atlus character designer Kazuma Kaneko called him "a dashing lead character".[74] GameZone praised Tidus' role as the male lead (compared with previous characters) for its "perpetual feel of youth and innocence".[75]
Although the revelation of his true nature in the game's ending was third on 1UP.com's list of top-five video game spoilers, reducing "at least two 1UP staffers to a state of misty-eyed mourning", Tidus' resurrection in the sequel was criticized as unrealistic.[76] GamesRadar's Dave Meikleham found the character's fate in the first game confusing; in the epilogue he appears alive despite his disappearance, which is not explained until the sequel's end.[41] Matthew Walker of Cheat Code Central wrote that Tidus told his father he hated him in the climax, but came to appreciate him.[77] According to Walker, the game's final scene was intended to impart hope that Tidus was alive; Walker found the ending (where Sin's defeat makes Tidas disappear) sad.[78]
The character was compared to Squall Leonhart, the protagonist of Final Fantasy VIII. The staff of IGN noted differences in appearance between them, contrasting Squall's dark-colored outfit and "permanent mope" with Tidus' brighter outfit and weapon and "an indelible grin".[79] Kurt Kalata of Gamasutra found Tidus a more entertaining character than Squall, despite being "a bit whiny".[80] GameSpot criticized his English-language voice acting, saying that it would have preferred "an almost-mute lead character, a la Squall".[81] 1UP found him the worst-dressed video-game character, citing Nomura's "deal with it" outfit design; however, despite the "preposterous" design Square could "successfully sell" Tidus as Final Fantasy X's main protagonist.[82] According to Square Enix producer Shinji Hashimoto, Tidus cosplay has been popular.[69]
In the English-language version, IGN said that the character "has a tendency to speak a little too high and fast when he gets excited".[79] Andrew Long of RPGamer criticized James Arnold Taylor's work, saying that Tidus is supposed to sound "impulsive and energetic" but his dialogue is "stupid and childish".[83] Eurogamer's Tom Brawell agreed, calling Tidus' voice acting "whiny" and "detestable".[84] Despite his dislike of the voice acting, Chris Carter of Destructoid enjoyed playing as Tidus in the crossover fighting game Dissidia Final Fantasy and looked forward to its reboot.[85] PSXextreme liked Taylor's work voicing Tidus.[73] In a Final Fantasy X scene, Yuna tells Tidus to laugh to cheer him up and Tidus forces a laugh. Although fans objected, Taylor said that the laugh was supposed to sound forced and they should "get over it".[86]
The relationship between Tidus and Yuna was listed as one of the "great loves" of video games by GameSpot, which called it "one of the best (and ultimately saddest) examples" of mature romance in games and cited its progression throughout the story as one of the game's best elements.[81] GamesRadar found the relationship realistic,[87] noting that despite their sacrifices they still try to be together.[88] Kotaku's Mike Fahey wrote that the popularity of Tidus and Yuna's relationship and his fading away at the game's end forced Square to make a sequel so they could meet again.[89] Gamasutra's Leigh Alexander, calling Tidus a "forgettable hero", praised his and Yuna's relationship.[90] In 2001, they won Game Informer's Best Couple of the Year award.[91] Yuna's English voice actress, Hedy Burress, said that Tidus' interaction with Yuna gave her a humanized, "womanly aspect".[1] The 1UP.com staff initially described Tidus as the "good kind of jock" because of his support for the game's other protagonists; his anger and growth during the game kept him from being a "stereotypical boy scout".[92] According to Eurogamer's Tom Brawell, Tidus and the other characters "make much more dignified and believable decisions than those made by their predecessors in other Final Fantasy games".[84]
See also
References
- 1 2 3 4 Square Co (31 January 2002). Final Fantasy X International. PlayStation 2. Square EA. Level/area: Beyond Final Fantasy: Voices.
- 1 2 3 Truong, Kei (10 February 2011). "Anime Expo 2010: Interview with Masakazu Morita". Asia Pacific Arts. Archived from the original on 7 November 2016. Retrieved 20 March 2016.
- ↑ Square Co (31 January 2002). Final Fantasy X International. PlayStation 2. Square EA. Level/area: Beyond Final Fantasy: Event.
- ↑ Birlew, Dan (2001). "Interviews". Final Fantasy X Official Strategy Guide. BradyGames Publishing. pp. 266–267. ISBN 0-7440-0140-4.
- 1 2 3 4 Knight, Sheila (2003). "Tetsuya Nomura 20s". FLAREgamer. Archived from the original on 7 November 2016. Retrieved 13 April 2006.
- ↑ Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube. p. 477. ISBN 4-88787-021-3.
- ↑ Birlew, Dan (2001). "Secrets". Final Fantasy X Official Strategy Guide. BradyGames Publishing. p. 178. ISBN 0-7440-0140-4.
- ↑ "Behind The Scenes Of Final Fantasy X's Kiss Scene". Siliconera. 16 March 2015. Archived from the original on 10 November 2016. Retrieved 10 August 2016.
- ↑ Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω. Square Enix. pp. 238–243.
- ↑ "The History of Final Fantasy". GameSpot. Archived from the original on 6 June 2004. Retrieved 11 June 2012.
- ↑ Long, Andrew. "Final Fantasy X Character Named... Again". RPGamer.com. Archived from the original on 1 February 2013. Retrieved 27 June 2012.
- ↑ Taylor, James Arnold (24 March 2015). "How do you say Tidus? PLUS Found Scripts from Final Fantasy X and X-2". Youtube. Retrieved 8 November 2016.
- ↑ GameTrailers (8 November 2015). "Top 10 Mispronounced Words in Video Games". Youtube. Retrieved 8 November 2016.
- ↑ Dunham, Jeremy. "Final Fantasy X-2 Developer Interview". IGN. Retrieved 22 June 2010.
- ↑ Studio BentStuff, ed. (2004). Final Fantasy X-2 Ultimania (in Japanese). DigiCube. p. 191. ISBN 978-4-7575-1205-4.
- 1 2 "A Dialogue with Tidus: James Arnold Taylor". FFOnline. 2 August 2002. Archived from the original on 9 June 2002. Retrieved 20 March 2016.
- ↑ Sam Kennedy; Gary Steinman, eds. (2001). Official U.S. PlayStation Magazine August, 2001. Ziff Davis Media. p. 96.
- ↑ Wanlin, Matthew. "Interview with Final Fantasy X Development Team". RPGamer. Archived from the original on 7 November 2016. Retrieved 28 June 2012.
- ↑ Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube. p. 476. ISBN 4-88787-021-3.
- ↑ "Final Fantasy 10: Kitase reveals the secrets of its success". Gamestm. 27 February 2014. Archived from the original on 7 November 2016. Retrieved 3 March 2014.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA.
Tidus: Listen to my story. This may be our last chance.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Zanarkand (Dream).
Commentator: Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. I know there's a lot of people out there today to see the star of the Abes [Tidus]! In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball!
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA.
Yuna: What would you do if you found him? / Tidus: Who knows? I thought he died ten years ago. Well... I'd probably just smack him one. After everything he put Mom and me through. And because he was famous, I was always... Well, you should know, Yuna. Your father's famous, too. Everyone in Spira knows him, right? Ain't it tough?
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA.
Tidus: I think I just figured something out. / Yuna: What? / Tidus: Why I hate my old man. [...] Whenever my old man was around, my mother wouldn't even look at me. Maybe that's when I started to resent him, even hate him. When he left us... Mom just lost her energy. [...] The old lady next door told me...when a lovebird dies, the one left behind...it just gives up living so it can join its mate. It was just like that. I hated my old man even more.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Zanarkand (Dream).
Auron: Look! [...] We called it "Sin". / Tidus: Sin...?
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Al Bhed Salvage Ship.
Tidus' narration: So I told her everything there was to tell about Zanarkand... About life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Besaid.
Tidus: We're taking the same boat as Yuna, right? Why do we gotta wait here? / Wakka: Yuna came to this village ten years ago, when the last Calm started. [...] Since then, she's been like a little sister to me and Lulu. But she had the talent... She became an apprentice. Now, today, she leaves as a summoner. / Lulu: This is our journey. We should leave together.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA.
Tidus' retrospective: I was just fooling myself. Maybe it was that day...on the sea, under the burning sun. I started to give up hope. I was in a foreign world. I wasn't going home. This was my new reality, and I was stuck in it for good.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Luca.
Auron: Nothing impossible about it. Jecht, Braska, and I...together, we defeated Sin, ten years ago. Then I went to Zanarkand, where I watched over you.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Mi'ihen Highroad.
Yuna: Sin dies and is reborn. / Tidus: I get it! I thought it was weird. Yuna's dad defeated Sin ten years ago, right? But Sin's still here! Didn't make much sense till now.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Luca.
Tidus: Is [Jecht] alive? / Auron: It depends on what you mean by "alive". He is...no longer human. But then...I felt something of Jecht there in that shell, couldn't you? You must have felt him when you came in contact with Sin. / Tidus: It can't be... / Auron: It is. Sin is Jecht.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Luca.
Tidus: Auron? Will I ever go home? Back to Zanarkand? / Auron: That's up to Jecht. ... I'm going to offer my services to Yuna. Come.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Macalania Woods.
Tidus's retrospective: I guess I understood. My old man... he knew there was no way back home, back to Zanarkand. He wanted to go home, but he knew he couldn't. He couldn't go on until he accepted it. Besides...even if he had found a way back...I don't think he would've left his friends behind before their journey was complete. Maybe I had to start accepting my own fate.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA.
Yuna: I'll continue. I must. If I give up now...I could do anything I wanted to, and yet... Even if I was with you, I could never forget. / Tidus: I'll go with you. I'm your guardian. Unless I'm...fired? / Yuna: Stay with me until the end. Please. / Tidus: Not until the end... Always. / Yuna: Always, then.
- 1 2 Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA.
Fayth: Yes, you're a dream of the fayth. You, your father, your mother, everyone. All dreams. And if the fayth stop dreaming... / Tidus: No! So what if I'm a dream?! I...I like being here. / Fayth: We've been dreaming so long...we're tired. Would you and your father... Would you let us rest?
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Zanarkand.
Yunalesca: Welcome to Zanarkand. I congratulate you, summoner. You have completed your pilgrimage. I will now bestow you with that which you seek. The Final Summoning...will be yours. Now, choose. You must choose the one whom I will change...to become the fayth of the Final Summoning.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Zanarkand.
Tidus: I give up. So, what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. You're right. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way...I think it's true. / Rikku: You'll think of something? Tidus: I'll go ask Yunalesca. She's got to know something. / Rikku: You really think she'll help you? / Tidus: I don't know, but I have to try. This is my story. It'll go the way I want it...or I'll end it here.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Sin.
Jecht: Well, I am Sin, you know. [...] Tidus: That's enough. Let's finish this, okay? / Jecht: You're right. Well, then... Let's go! [...] Tidus: I promise this'll be quick! Hit me with all you got, Dad!
- ↑ Square Co. Final Fantasy X.
Tidus: Right... We've got a job to do, don't we? / Jecht: Good. That's right. You are my son, after all. / Tidus: You know...for the first time, I'm glad...to have you as my father. / Jecht: Heh.
- ↑ Square Co (20 December 2001). Final Fantasy X. PlayStation 2. Square EA.
Tidus: Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Goodbye! / Wakka: Hey! / Rikku: We're gonna see you again...? [...] / Yuna: [to Tidus] I love you.
- 1 2 Meikleham, Dave. "Confusing games endings explained". GamesRadar. Future US. Archived from the original on 15 June 2011. Retrieved 14 July 2010.
- ↑ Fahey, Rob (27 February 2004). "Final Fantasy X-2 Review". Eurogamer. Archived from the original on 7 November 2016. Retrieved 9 June 2009.
- ↑ Square Co (13 March 2003). Final Fantasy X-2. PlayStation 2. Square Enix.
Yuna's restropective: It all began when I saw this sphere of you. At least, it looked like you. I couldn't say for sure. I thought I might find more spheres like it if I joined the Gullwings. So I did. Oh, in case you're wondering, the Gullwings are sphere hunters, and sphere hunters are, well... This! We fly all over Spira. I'm really enjoying myself.
- ↑ Square Co (13 March 2003). Final Fantasy X-2. PlayStation 2. Square Enix.
Rikku: You met Shuyin, right? Was he anything like you-know-who? / Yuna: Not really. Just his face.
- ↑ Square Co (13 March 2003). Final Fantasy X-2. PlayStation 2. Square Enix.
Fayth: You heard it, didn't you? You want to see him? / Yuna: Him? / Fayth: Yes. You want to walk together again? / Yuna: Yes! / Fayth: I can't promise anything, but we'll do what we can.
- ↑ Square Co (13 March 2003). Final Fantasy X-2. PlayStation 2. Square Enix.
Yuna: Are you real? / Tidus: I think so. Do I pass? / Yuna: You’re back. / Tidus: I am back. I'm home. / Yuna: Welcome home.
- ↑ Square Co (13 March 2003). Final Fantasy X-2. PlayStation 2. Square Enix.
Tidus: I got a theory. I think the fayth gathered up my thoughts and put ‘em together to bring me back. Maybe. Something like that. Or maybe...I'm still a dream. / Yuna: Wait! So you'll disappear? / Tidus: Cherish me, Yuna. And I'll cherish you. All right? We gotta stay together. That's what we have to do.
- ↑ "Final Fantasy X-2 Hints & Cheats". GameSpot. Archived from the original on 5 September 2011. Retrieved 6 July 2010.
- ↑ "コロシアムにあのキャラクターが登場!? 『ファイナルファンタジーX-2 インターナショナル+ラストミッション 』". Famitsu. Archived from the original on 7 November 2016. Retrieved 6 July 2010.
- ↑ Square Co (13 March 2003). Final Fantasy X-2: International + Last Mission. PlayStation 2. Square Enix. Level/area: Yadonoki Tower.
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Sora: Oh, yeah... You're Selphie, Wakka, and Tidus, that's who you are! / Wakka: You hit your head? / Sora: No, uh...just thinking aloud. / Selphie: I know...you're thinking about HER again! / Tidus: Ohhh, I get it. Yeah, he's a total zombie when she's on his mind.
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Yuna: That's him. No mistaking it. That's really him. Tidus, wait! You weren't at Sanctuary with the others. That means...you're a warrior of Chaos. Have you forgotten about me? About our pilgrimage together? Even Sir Jecht? ...I've got to catch up to him. I'm sure he'd remember everything if we talked.
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