VOGL

For other uses, see VOGL (disambiguation).
VOGL
Original author(s) RAD Game Tools and Valve
Initial release March 12, 2014 (2014-03-12)
Development status Alpha
Written in C++
Operating system Linux, Microsoft Windows[1]
Type Debugger
License MIT License[2]
Website github.com/ValveSoftware/vogl
Mesa 3D comprises an implementation of OpenGL as well as the user-space device drivers. There are additional components inside the Linux kernel: the DRM and the KMS.

VOGL is a debugger for the OpenGL rendering API intended to be used in the development of video games. VOGL was originally written at RAD Game Tools and Valve Corporation. VOGL is free and open-source software subject to the terms of the MIT License.

There is a graphical front-end implementing Qt5-based GUI widgets.[3]

VOGL was initially released with support for Linux kernel-based operating systems only, but on April 23, 2014, additional support for Microsoft Windows was released to the public, further pursuing Valve's strategy of cross-platform game development and distribution.[1]

High-level goals

VOGLperf

VOGLperf is a benchmarking tool for Linux OpenGL games.[4]

See also

References

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