Voodoo Vince

Voodoo Vince

Voodoo Vince

North American Xbox cover art
Developer(s) Beep Industries
Publisher(s) Microsoft Game Studios
Composer(s) Steve Kirk
Platform(s) Xbox, Xbox One, Windows
Release date(s)

Xbox

  • NA: September 23, 2003
  • EU: October 17, 2003
    • JP: July 22, 2004
    • Xbox One, Microsoft Windows
Genre(s) Platformer
Mode(s) Single player

Voodoo Vince is a 2003 platforming video game created by Clayton Kauzlaric, developed by Beep Industries and published by Microsoft Game Studios for the Xbox. Unlike other Xbox games, however, this one is not compatible with an Xbox 360. It was released in North America on September 23, 2003, in Europe on October 17, 2003 and in Japan on July 22, 2004. A remastered version for Microsoft Windows and Xbox One is planned for release in 2017.

Gameplay

In the game you play as Vince, a voodoo doll who can perform an assortment of moves to make his way through the levels. Vince can perform standard moves such as jump, punch, and a spin attack. The game revolves around Vince's ability to use voodoo powers, which the player can get by finding special voodoo icons scattered through the game. When Vince's voodoo power meter is full, the player can use a voodoo power to destroy every enemy nearby. Each voodoo power hurts Vince in a unique way, but they all have roughly the same effect on Vince's enemies.[1]

Scattered throughout the game's levels are special items for Vince to collect: Zombie Dust Bags, which upon collecting 100 will increase Vince's health bar; Hearts, which give Vince extra lives; Beads, which are collected from fallen enemies and fill Vince's voodoo power meter; and Skull Pages, which upon collecting all in a certain level will reveal a Skull. If the player manages to find, chase, and capture the Skull, it will increase the number of voodoo powers Vince can perform at one time. Many levels also offer a trolley station, which allow the player to travel between different levels of the game.

Many of the game's levels have some sort of puzzle in which Vince must activate some sort of device in order to use it to inflict pain on himself to destroy a larger enemy (the bosses in particular). For instance, in one of the first levels of the game Vince must defeat a pair of unruly gas pumps, by setting himself on fire and then throwing himself in a puddle of gasoline surrounding the gas pumps.

Several levels differ from the standard gameplay the player will experience through the rest of the game and involve piloting a vehicle or playing a minigame. Over the course of the game, the player will control Vince piloting an airplane, a swamp boat, a submarine, a bumper car, and other vehicles.

Plot

Setting

The story of Voodoo Vince is told through the course of the game and the game manual, which reveals the names of some of the characters in the game and has bios of the game's main characters.

Characters

Story

In the opening sequence, Jeb & Fingers break into Madam Charmaine's voodoo shop in order to steal her Zombie Dust. In their attempt, they accidentally release the powers of the Zombie Dust, causing chaos in the shop. In the confusion, a stray bit of Zombie Dust hits Vince, bringing him to life. Madam Charmaine enters the room and attempts to stop the ruckus, but is hit by a flying object and is knocked unconscious. Jeb & Fingers then tie up Madam Charmaine and take her and her Zombie Dust to their boss, Kosmo the Inscrutable. Already, the escaped Zombie Dust starts to bend and warp reality.

Back in the voodoo shop, Vince wakes up. After a telepathic communication from Madam Charmaine, Vince leaves in order to rescue her. Vince travels through the French Quarter of New Orleans, where he defeats a few enemies in his way such as a sleepy "Piggy Bank of Doom" and Reggie & Primo, two unruly gas pumps. In the square, Bones McMurty, a skeleton jazz musician, tells Vince that he can find many answers in a nearby museum, but that he will only let him in if Vince plays a song with him. After exploring some of the shops in the square and producing a trumpet, Vince does a duet with the skeleton, who lets him in to the museum. Inside, the floating head of Kosmo causes a dinosaur skeleton named The Bone Goliath to come to life and attack Vince. Using his voodoo powers, Vince defeats the dinosaur and discovers a hidden tunnel beneath its feet.

After falling through the tunnel, Vince finds himself in the underground city of Roachfort, where he meets Professor Ethel, an egotistical turtle who is trying to make a balloon that will take them back to the surface. The professor sends Vince through Roachfort to gather supplies for the balloon, but when it is complete the balloon fails to take off due to too much weight. The professor chooses between her personal belongings and Vince, and decides to throw Vince off. After defeating the "obligatory boss battle", a two-headed cyclopian alligator named Two-Eyes, Vince finds a tank of helium, which he uses to inflate himself and rise to the surface.

Vince arrives in the Crypt City, a massive cemetery full of zombies. After a second meeting with Bones McMurty, defeating some monsters, putting some of the resident zombies to rest and destroying a massive statue brought to life by Kosmo, Vince travels to the Brusque Manor. The Manor is home to Dolly, a seemingly cute doll with a short temper who tells Vince that Madam Charmaine was taken to the Carnival DePrave. She offers to take Vince there, but demands that Vince defeat the monsters inside the Manor. After doing so, Dolly tells Vince they will take a train. But it turns out that the train is just a large model railroad setup, at which point Vince complains of his bad luck and his dealings with crazy people. Dolly, feeling insulted and with help from Kosmo pulling the string behind her back, changes into a larger and more hideous doll and proceeds to attack Vince, destroying her toy city. Vince uses the model railroad to hurt himself, thus destroying Dolly. Afterwards, he finds a passageway leading out of the Manor.

At the end of the passageway is the Bayou, home to a "colorful local character" named Crawdad Jimmy. Crawdad Jimmy also offers to take Vince to the Carnival DePrave but asks him to collect some ingredients for his gumbo (onion, sausage, crawfish). After Vince successfully collects the ingredients and wins a swamp boat race, Crawdad Jimmy reveals that he was just buying time for Kosmo, who unleashes a hurricane Named Hurricane Hannah to destroy Vince. Using some fans and a windmill, Vince manages to defeat the hurricane and makes his way to the Carnival DePrave.

In the Carnival DePrave, Vince has to face down some more challenges. Kosmo has set up for him to activate the carnival's rides in order to reach a runway with a motorcycle that Vince can use to jump into the Big Top, where Madam Charmaine is being held. Upon entering the Big Top, Vince finds that Kosmo is piloting a massive robot, called the "Kosmobot", which he then tries to use to crush Vince. Vince manages to hurt himself, dismantling the robot's legs. He then has to climb up the robot to get to an airplane, which he uses to fly into the robot's head. Inside the head, Vince climbs to the top and attacks the brain, destroying the robot. Vince manages to get out just in time before the robot explodes. But just as Vince is celebrating his triumph, he realizes he forgot Madam Charmaine and turns around. Fortunately, Madam Charmaine is fine, as are Kosmo and his henchmen. Kosmo attempts to use his last bit of Zombie Dust to defeat Madam Charmaine, but she easily repels the attack. Using some Zombie Dust Vince gives her, Madam Charmaine uses her magic to turn Kosmo and his henchmen into balloons. Then, Vince pops them using his powers and with their enemy gone at last, Vince and Madam Charmaine start the journey back home. As the credits roll, Vince questions Madam Charmaine on why, because she so powerful, she can't provide a decent home and even a second eye.

Remastered version

Kauzlaric announced in October 2016 that a remastered version of Voodoo Vince is planned for early 2017 for the Xbox One and Microsoft Windows. The remastered version will only improve the art assets and leave the gameplay untouched. The original release was not eligible for backwards compatibility on the Xbox 360 due to the use of some custom code, according to Kauzlaric. He started working with a small team in mid-2016 to bring the game to modern platforms.[2]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings76.87%[3]
Metacritic73/100[4]
Review scores
PublicationScore
Edge4/10[5]
EGM6.5/10[6]
Eurogamer7/10[7]
Famitsu26/40[8]
Game Informer8.5/10[9]
GamePro[10]
Game RevolutionB−[11]
GameSpot7.8/10[12]
GameSpy[13]
GameZone8/10[14]
IGN7.6/10[15]
OXM (US)8.8/10[16]
The Cincinnati Enquirer[17]
The Village Voice9/10[18]

The game was met with positive to average reception upon release, as GameRankings gave it a score of 76.87%,[3] while Metacritic gave it 73 out of 100.[4]

References

  1. Kidzworld (December 27, 2006). "Voodoo Vince Video Game Review for Xbox". Kidzworld. Retrieved April 4, 2009.
  2. Pereira, Chris (October 5, 2016). "Beloved Xbox Game Voodoo Vince Returns With an Xbox One/PC Remaster". GameSpot. Retrieved October 5, 2016.
  3. 1 2 "Voodoo Vince for Xbox". GameRankings. Retrieved June 8, 2015.
  4. 1 2 "Voodoo Vince for Xbox Reviews". Metacritic. Retrieved June 8, 2015.
  5. Edge staff (December 2003). "Voodoo Vince". Edge (130): 108.
  6. EGM staff (December 2003). "Voodoo Vince". Electronic Gaming Monthly: 226.
  7. Reed, Kristan (October 16, 2003). "Voodoo Vince". Eurogamer. Retrieved June 9, 2015.
  8. "Voodoo Vince". Famitsu. 815. July 30, 2004.
  9. Mason, Lisa (November 2003). "Voodoo Vince". Game Informer (127): 159. Archived from the original on September 13, 2009. Retrieved June 8, 2015.
  10. Bro Buzz (September 23, 2003). "Voodoo Vince Review for Xbox on GamePro.com". GamePro. Archived from the original on February 9, 2005. Retrieved June 9, 2015.
  11. Mr. Tickle (September 2003). "Voodoo Vince Review". Game Revolution. Retrieved June 9, 2015.
  12. Gerstmann, Jeff (September 22, 2003). "Voodoo Vince Review". GameSpot. Retrieved June 9, 2015.
  13. Williams, Bryn (September 25, 2003). "GameSpy: Voodoo Vince". GameSpy. Archived from the original on December 31, 2005. Retrieved June 9, 2015.
  14. Zacarias, Eduardo (September 30, 2003). "VooDoo Vince [sic] - XB - Review". GameZone. Archived from the original on October 7, 2008. Retrieved June 9, 2015.
  15. Hwang, Kaiser (September 23, 2003). "Voodoo Vince". IGN. Retrieved June 9, 2015.
  16. "Voodoo Vince". Official Xbox Magazine: 158. December 2003.
  17. Saltzman, Marc (October 28, 2003). "Xbox Halloween fun is spooky and kooky". The Cincinnati Enquirer. Archived from the original on December 29, 2003. Retrieved June 9, 2015.
  18. Catucci, Nick (October 7, 2003). "Machine Age". The Village Voice. Retrieved June 9, 2015.
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