Yooka-Laylee

Yooka-Laylee
Developer(s) Playtonic Games
Publisher(s) Team17
Director(s) Chris Sutherland
Designer(s) Gavin Price
Artist(s)
  • Steve Mayles
  • Steven Hurst
  • Kevin Bayliss
  • Mark Stevenson
  • Dean Wilson
Writer(s) Andy Robinson
Composer(s)
Engine Unity
Platform(s)

Release date(s)

‹See Tfd›

  • WW: Q1 2017
Genre(s) Platform-adventure
Mode(s) Single-player, multiplayer

Yooka-Laylee is an upcoming 3D platform-adventure video game developed by Playtonic Games and published by Team17 for Microsoft Windows, macOS, Linux, PlayStation 4, Wii U and Xbox One.[1] It is being developed by Playtonic Games, a group of several former key personnel from Rare during the Nintendo 64 era, as a spiritual successor to their game series Banjo-Kazooie and other works. Among them, Banjo-Kazooie designers Chris Sutherland, Steve Mayles, Steven Hurst, and Grant Kirkhope reprise their respective roles.[2] The game is set to be released for all platforms in Q1 2017.

Plot

Yooka and Laylee venture out from the safety of their home in Shipwreck Creek so to explore deep inside the work halls of a baneful business known as the Hivory Towers, this to find the "Pagies" needed to explore the mysterious Grand Tomes as the buddy-duo battle to stop Capital B and Dr. Quack from absorbing all the world's literature and then converting it into pure profit.[3]

Gameplay

Yooka-Laylee features gameplay similar to spiritual predecessor, Banjo-Kazooie, where the player searches for and collects items in an open 3D environment.

Gameplay bears resemblance to Banjo-Kazooie, featuring items and characters that play similar roles to those found in that game and its sequel, Banjo-Tooie. The player controls a male chameleon named Yooka, who is being described as "sensible",[4] and likewise controls a female bat named Laylee, who is being described as "a little bit crazy".[1][2] The game is intended as a resurrection and modernization of the "collectathon" 3D platforming game genre of the late 1990s and early 2000s, with an emphasis on progression by collecting various different items.[5] During their adventures, Yooka and Laylee will explore worlds contained within magical books and complete challenges to collect "Pagies": golden book pages that act as the main currency in the game. Players can use their Pagies to either unlock new worlds or expand those which have already been unlocked.[6] Each world will contain a boss battle.

The characters' abilities will include "sonar blasting", "tongue whipping", "sky soaring", eating berries for temporary powers such as fire breath, and a "fart bubble" for breathing underwater. Most of these abilities use a power meter that is filled by collecting butterflies (which can be eaten instead to restore health) and are earned by collecting enough quills to purchase them from Trowzer, a one-eyed snake salesman who wears pants.[7] Atoms known as Mollycools are used in order help an octopus-like scientist named Dr. Puzz give Yooka and Laylee various transformations that grant them exclusive abilities. Play Tonics are RPG-style ability modifiers that are purchased from Vendi, a living vending machine, and equipped to modify or enhance players' ability stats.[8] Also found in the levels are Ghost Writers, collectible characters who provide various challenges like catching or fighting them for more activities, and Play Tokens, which are used to play the secret arcade games that are found once per level, hosted by a low polygon T. rex named Rextro Sixtyfourus, a homage to the Nintendo 64. There will be a "quiz show challenge" featured before the final boss, similar to the Banjo-Kazooie games. Furthermore, 2D and 3D "mine cart" sequences will be included, similar to those of Donkey Kong Country and Donkey Kong 64.

The game will feature a local cooperative multiplayer mode for two players. There will also be a 2–4 player adversarial local multiplayer mode with eight different minigames.[1]

Development

On 8 September 2012, a group of former Rare employees announced their intent to create a spiritual successor to Banjo-Kazooie. They joined under the Twitter handle Mingy Jongo, a boss from the game Banjo-Tooie, with cooperation from ex-Rare developers, such as Grant Kirkhope. The account was left abandoned and the project confirmed to be dead by Kirkhope in a Reddit AMA.[9] Later, the account was revived under its current name Playtonic Games. Playtonic then announced that they were planning a spiritual successor to the Banjo-Kazooie franchise titled Yooka-Laylee, formerly codenamed Project Ukulele.[10] Yooka-Laylee is believed to have been the result of Mingy Jongo's work, which was similarly based on the Unity game engine and was intended to be crowdfunded through Kickstarter.

The game's funding project was announced on Kickstarter on 1 May 2015. It reached its initial crowdfunding campaign goal of £175,000 within thirty-eight minutes[11] and its initial highest goal of £1,000,000 in 21 hours,[12] at the time becoming the fastest video game in Kickstarter history to reach US$1 million.[13] Playtonic Games later sent out a public statement thanking all their supporters and promising more updates in the future.[14] The campaign added four additional stretch goals, all of which have been reached. Those who contributed predetermined amounts to the campaign will receive special rewards related to the game's release. It is currently the highest-funded UK video game in Kickstarter history, passing the previous record held by Elite: Dangerous,[15] earning £2,090,104. Yooka-Laylee is set to be released on Microsoft Windows, OS X, Linux, PlayStation 4, Wii U, and Xbox One,[16] with success in the crowdfunding campaign allowing a simultaneous release for consoles.

The game will feature 3D worlds by environment artist Steven Hurst, whose credits include the Banjo-Kazooie series and Viva Piñata. Some characters will be designed by Kevin Bayliss, who helped design the modern Kong characters in the Donkey Kong Country series, and Ed Bryan, who designed characters in Banjo-Kazooie. Former Rare composers David Wise, Grant Kirkhope and Steve Burke will collaborate to compose the game's orchestral score. A soundtrack CD will be released and rewarded to certain supporters of the crowdfunding campaign. The game will feature an optional "N64 shader" mode, which will imitate the graphical appearance of Nintendo 64 games.[1] Additional post-launch downloadable content is planned, which will begin production following the game's release, and players who participated in the crowdfunding campaign will receive this content for free.[17][18] The game's native language will be English; but it will also feature professional French, German, Italian and Spanish translations. Other languages for inclusion will be voted on by the backers of the Kickstarter campaign. Former Super Play and Rare artist Wil Overton will be illustrating the game's instruction manual.

The game will be published by Team17.[19] In June 2016, Playtonic announced that they had delayed the game to early 2017 in order to give the team additional time to polish the game.[20] Additionally, it was confirmed that Playtonic Games are focusing their development efforts on the PC and Wii U versions, giving the latter platform "the right attention" due to greater demand from Kickstarter backers, as well as nostalgia factors. Publisher Team17 will assist porting the game to the PlayStation 4 and Xbox One.[21]

A sandbox version of the game, also known as the Toybox demo was released on 28 July 2016 for backers of the game who contributed a certain amount.[22] The title character of the indie game Shovel Knight will also make an appearance as a non-playable character; the character's model was designed by Shovel Knight studio Yacht Club Games, with game director Sean Velasco providing the character's voice.[23] On 3 October 2016, Playtonic Games confirmed to their Kickstarter backers that the game will have a physical retail release alongside the digital release, and promised backers who earned the digital version the choice of physical media.[24]

References

  1. 1 2 3 4 "Yooka-Laylee - A 3D Platformer Rare-vival!". Kickstarter. 1 May 2015. Retrieved 18 June 2015.
  2. 1 2 "Introducing Yooka-Laylee". Playtonic Games. 30 April 2015. Retrieved 18 June 2015.
  3. "Raising the Curtain". Playtonic Games. 20 May 2016. Retrieved 28 August 2016.
  4. "The Man Behind Yooka and Laylee". Playtonic Games. 5 May 2015. Retrieved 20 June 2015.
  5. Hein, Daniel (9 December 2014). "The Nintendo Collectathon: A Genre of the Past". The Artifice. Retrieved 2 May 2015.
  6. Reseigh-Lincoln, Dom (17 May 2015). "Yooka-Laylee's world is made of books you unlock by collecting pages". GamesRadar. Retrieved 18 June 2015.
  7. Wouk, Kristofer (12 May 2015). "Meet Banjo-Kazooie Successor Yooka-Laylee's Newest Character: Trowzer the Snake". Digital Trends. Retrieved 18 June 2015.
  8. Campbell, Collin. "Yooka-Laylee isn't going to be a Banjo-Kazooie copy". Polygon. Retrieved 1 October 2015.
  9. "I am Grant Kirkhope, composer of Banjo and DK 64, along w/ developers Prismatic Games of the Party-RTS, Hex Heroes, for Wii U/PC". Reddit. 20 April 2014. Retrieved 3 March 2015.
  10. Macy, Seth (10 February 2015). "Former Rare Developers Working on Banjo Kazooie Spiritual Successor". IGN. Retrieved 11 February 2015.
  11. Sheridan, Connor (1 May 2015). "Banjo-Kazooie devs' Yooka-Laylee funded in 38 minutes". GamesRadar. Retrieved 1 May 2015.
  12. Playtonic (2 May 2015). "£1 MILLION! #YookaLaylee will release day-one on Wii U, PS4, Xbox One, Mac, Linux and PC!" (Tweet) via Twitter.
  13. Hannley, Steve (1 May 2015). "Fastest Video Game Kickstarter to Hit $1 Million". Hardcore Gamer. Retrieved 2 May 2015.
  14. "1 Million & More Stretch Goals!". Kickstarter. 2 May 2015. Retrieved 18 June 2015.
  15. Lemne, Bengt (14 May 2015). "Yooka-Laylee breaks records on Kickstarter". Gamereactor. Retrieved 18 June 2015.
  16. Krupa, Daniel (30 April 2015). "Spiritual successor to Banjo Kazooie reveals its lead characters". IGN. Retrieved 1 May 2015.
  17. "New Stretch Goal: Payback Time!". Kickstarter. 12 May 2015. Retrieved 18 June 2015.
  18. "£2 Million Reached! You did it!". Kickstarter. 16 June 2015. Retrieved 18 June 2015.
  19. Dring, Christopher (30 July 2015). "Team17 will publish Yooka-Laylee and eyes retail release". MCVUK. Retrieved 30 July 2015.
  20. Orray, James (6 June 2016). "Yooka-Laylee delayed to 2017". VideoGamer.com. Retrieved 6 June 2016.
  21. Dring, Christopher (6 June 2016). "Yooka-Laylee delayed to 2017; Playtonic internally handling Wii U and PC versions". MCVUK. Retrieved 8 November 2016.
  22. "Open the Toybox". Playtonic Games. 28 July 2016. Retrieved 22 August 2016.
  23. http://yachtclubgames.com/2016/09/shovel-knight-joins-yooka-laylee/
  24. "Boxed Version Update!". Kickstarter. 3 October 2016. Retrieved 6 October 2016.

External links

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