BVE Trainsim

BVE TrainSim
Developer(s) Takashi Kojima (Mackoy)
Platform(s) Windows 95 (BVE 1/2)
Windows 98 (BVE 1/2)
Windows ME (BVE 2/4)
Windows 2000 (BVE 2/4)
Windows XP (BVE 2/4)
Windows Vista (BVE 5)
Windows 7 (BVE 5)
Windows 8 (BVE 5)
Windows 8.1 (BVE 5)
Windows 10 (BVE 5)
Release date(s) BVE TS 1:
1996
BVE TS 2:
2001
BVE TS 4:
2005
BVE TS 5:
2011
Genre(s) Train simulator
Mode(s) Single-player Multi-player

BVE Trainsim (originally Boso View Express[1][2][3]) is a Japanese three-dimensional computer-based train simulator.[3] It is notable for focusing on providing an accurate driving experience[3][4][5] as viewed from inside the cab, rather than creating a network of other trains[6][7] —other trains passed along the route are only displayed as stationary objects.[3] BVE Trainsim was designed and developed by Takashi "Mackoy" Kojima[8] starting in 1996[3] with the original program name coming from the Japanese 255 series multiple unit trains found in routes in Japan.

Although the internal working of the BVE Trainsim program itself cannot be modified, additional routes and train cab views can be added[4][5] via a number of text-based configuration files.[6] Route builders have produced over 300 additional routes for the program, along with matching cab environments. Routes built by independent developers simulate rail activity in Asia, North America, South America, and Europe.[9]

BVE Trainsim 1

BVE Trainsim 1 screenshot

BVE Trainsim 1 was released in 1996 as an Alpha version under the name Boso View Express[10] and 1999 as a Beta Version. This version, the first version of BVE to be produced, had an interface that was similar to BVE Trainsim 2, but did not have a logo. Instead, the official symbol of BVE up until the release of BVE 2 in 2001 featured the words: 暴走 VIEW EXPRESS.[11]

BVE Trainsim 2

Screenshot of a MTR M-Train EMU driver's cab in BVE 2

The first stable version released in 2001. BVE Trainsim 2 featured ATS and ATC. The latest version of BVE 2 is ver. 2.6.3 which was released on 27 March 2004.

BVE Trainsim 3

Unreleased and later cancelled, BVE Trainsim 3 was originally started in 2003 as an improvement over BVE Trainsim 2, but was eventually stopped due to problems encountered with development of the aforementioned program.[11]

BVE Trainsim 4

Screenshot of a British Rail Class 323 driver's cab in BVE 4

BVE Trainsim 4, released in 2005, added support for plugins to simulate train safety systems other than ATS and ATC. Because of the cancellation of version three, this was the first follow-on stable version since version two. It also has better graphics than BVE 2 with the latter being a major update. The latest version of BVE 4 is ver. 4.2.1947.25355 which was released on 1 May 2005.

The London Transport Museum used BVE Trainsim 4 to provide a simulation platform, within a mock underground rolling stock of the London Underground 1996 Stock,[12] before later porting to openBVE in 2010.

BVE Trainsim 5

BVE Trainsim 5 was officially released on 5 September 2011 as the successor to BVE 4. In July 2008, the developer had stated that he was rewriting BVE Trainsim from scratch because the previously released versions (BVE 2 and BVE 4) do not work with DirectX 9, and that the new version would support Windows Vista and Windows 7.[13] The first BVE 5 version (ver. 5.0.4265.3690) features a new format for storing train routes and route dependencies and a redesigned interface including a distance to next station indicator and a passenger comfort indicator, whereas the latest version (ver. 5.2.4523.37820) was released on 20 May 2012 and improves on versions 5.0 and 5.1 by including an indicator showing the number of passengers, adding simulation of trains shaking from side to side when passengers embark and disembark, and other improvements. The BVE 5 download page also includes a route converter which can convert BVE 4 routes into a format recognised by BVE 5. It is believed to be the best version of all the BVE TS till date.

openBVE

A screenshot of openBVE featuring a view from a locomotive cab.
OpenBVE 1.4.2

openBVE is an independently developed open-source train simulator. Although the name and logo were originally based on BVE Trainsim, openBVE is free and open-source software developed and written from scratch. It features support for train exteriors, animated 3D cab environments and animated scenery. Internally, openBVE makes use of OpenGL for rendering, as well as OpenAL for three-dimensional positional audio.

The program is noted for its cab ambiance and realism.[14] It is currently distributed in the public domain,[15] along with full C# and C source code.

OpenBVE Update 4 (Multiplayer)

OpenBVE Update 4 is a version of the openbve program with major updates. The scheduled released date of this Update #4 will be released on December 25, 2016 on the Openbve News And Development website.[16]

The Update 4 includes the following that was added the program in 2016.

Multiplayer - The Multiplayer for the OpenBVE software has actually been a success.[17] The multiplayer includes features like Visually seeing a train, setting the speed limits, controlling the speed limits and controlling players. However this doesn't include switchable tracks. Starting this December players can buy, join, create and host their own multiplayer servers in openbve. They can connect world wide and can finally play with friends with being able to see each other visually on the same track for the first time legitimately, without all the problems of the original multiplayer problems.[18] With these new features including the "dispatchers board" players who are assigned dispatchers can literally see the moment of the train and can control signals, set speed limits and control the people who join their session. People now have the ability to "Trip the train" and stop a train from moving and can a great benefit prevent outsiders from disrupting your game session. The tripping feature isn't the only feature to get rid of an outsider. You have the ability to kick and ban users and report them onto the forums if they persist. To play you will need to have an account in the beginning which prevents a ton of spam to the master server and the local servers. This isn't the only great thing in this package alone, the great thing about this program is that new integration with Teamspeak 3.[19] You will be able to configure your server and be able to use it in a way where if you happen to need a teamspeak server or already use it, then it wouldn't be a problem moving channel to channel without exiting or minimizing the program. The only major problem that it is missing from this is the "switchable track". Due to BVE using the 0 reference code for Track 0 it's highly not likely at this time to see the train switch tracks which is highly disappointing but, with no hard feelings its better to see people than to do pseudo. The Openbve News And Development Team and Group has made this project a success from the time in 16 years where the program has actually moved forward. This project is still in development and will be reaching the unreal engine soon. The program came into consideration after a pseudo multiplayer event on the OpenBVE News And Development Server went rouge. The problem when no multiplayer was available was the fact that people had to fictionally rely on a dispatcher claiming they're at a certain location. The problem in this could be people giving false readings and causing semi-experience of fun. The new program is actually a benefit to all BVE players who wanted to see this piece of the simulation come true.

This photo is the contains another look at the multiplayer board created by OBND and the Developers. Its compatibility with other routes are 100% the fixes and zoom features including revision to the board will be added.
This photo is showing the OpenBVE Dispatchers Board. This board was made and supported by OBND and the Developers. This board is still in development and is not expected to be finished until December 25, 2016 unless otherwise said. On this picture it is showing the signals through East Broadway- 21 St Queensbridge. The signals also come with a information status on the right side of properties as to what type of signal it is following its number. Then its also displaying the properties of its color and detail

References

  1. Lew, Alexander (2007-12-17). "The Best Free Train Simulator". Autopia. Wired News. Archived from the original on 4 May 2009. Retrieved 2009-05-04.
  2. BVE Train Simulator(archive), The Simon Tonekham Statesman blog
  3. 1 2 3 4 5 "Announcing Boso View Express (BVE)". Train Simmer. 2001-02-26. Retrieved 2009-08-14. Boso View Express (BVE) is a freeware 3D train simulator ... under development since 1996. ... nor does it offer dynamic scenery (moving trains). It does feature ... trains that react accurately
  4. 1 2 "Microsoft Train Simulator". CBS Interactive. 2005-01-03. Retrieved 2009-08-14. BVE ... physics are comparable with the real trains. ... Plenty of routes and trains are available free too!
  5. 1 2 Baum, Peter. "Mechanik/ BVE". Retrieved 2009-08-14. the trains actually rock back and forth and lean into turns ... has still remained popular due to its superior sound, train handling characteristics, and its easily modifiable components.
  6. 1 2 Barten, Alfred (2005). "Virtual Railroading/Train Simulation FAQs". Retrieved 14 August 2009. BVE is built linearly. There is no opportunity to branch, unless the branched version is treated as a second route. ... BVE routes can also be built using Notepad
  7. Hanstater, David. "Editorial: BVE Train Simulator". Atomic Systems IP. Retrieved 2009-08-14. BVE is much smaller ... the only view is straight forward through the cab window. There are no outside views
  8. http://mackoy.cool.ne.jp/trifle/me.html linked 2007-01-12
  9. http://www.bve.cz/en/home.html
  10. https://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Fmackoy.cool.ne.jp%2Fnote%2Fhistory.html. Retrieved 2011-03-20.
  11. 1 2 http://bve.i-circle.net/bve-trainsim/history. Retrieved 2009-09-25.
  12. "London Transport Museum BVE tube simulators.". Retrieved 2012-06-08.
  13. "BVE Trainsim 5 の開発について". Retrieved 2009-05-09.
  14. http://www.rockpapershotgun.com/2009/03/22/openbve-the-sim-now-approaching-platform-pc/ linked 2009-05-06
  15. Cabot, Toby (2009-06-29). "Train Simulator". Savannah. Free Software Foundation (Latest News). Archived from the original on 2009-06-29. Retrieved 2009-08-16. ... and http://trainsimframework.org/,sites.google.com/site/openbvesim which is public domain
  16. "Openbve News And Development". www.openbvenews.com. Retrieved 2016-10-29.
  17. Trainkid kris (2016-08-01), openBVE Transit Academy: Multiplayer Video #3 With Dispatchers Board, retrieved 2016-10-29
  18. "Multiplayer - BVEStation Wiki". wiki.bvestation.com. Retrieved 2016-10-29.
  19. "Openbve News And Development TeamSpeak - TSViewer.com [en]". www.tsviewer.com. Retrieved 2016-10-29.

Further reading

External links

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