Cambridge Animation Systems

Cambridge Animation Systems was a British software company that developed a traditional animation software package called Animo, and is now part of Canadian company Toon Boom Animation. It was based in Cambridge, England, hence the name. Established in 1990, it created the Animo software in 1992 after acquiring Compose in Color, which was developed by Oliver Unter-ecker.[1] Animo was used for several animated feature films, shorts, and television series, and it powered the UK animation industry until the 2000s as it was used by studios like King Rollo Films, Telemagination, and Cosgrove Hall Films,[2] but it was also used by studios in other countries, most notably Warner Bros. Feature Animation, DreamWorks, and Nelvana. In total, Animo was used by over 300 studios worldwide.[3][4][5]

In 2000, CAS developed Animo Inkworks, a plug-in which allowed Maya and 3ds Max users to export 3D data into Animo and integrate it into 2D animation via the Scene III plug-in.[6][7][8] In 2001, they developed another plug-in called Animo Sniffworks, which exports Flash output to Maya.[9]

In 2009, CAS was acquired by Toon Boom Animation and has since folded.[10]

Filmography

See also

References

  1. "NeXT Computers :: View topic - WANTED: Cambridge Animation Systems "animo"". Retrieved 23 May 2016.
  2. "Cosgrove Hall studio history". Retrieved 23 May 2016.
  3. 1 2 3 "Respect for Tradition Combined With Technological Excellence Drives Cambridge Animation's Leadership". Retrieved 23 May 2016.
  4. "SIGGRAPH 96 Exhibitor / Cambridge Animation Systems". Retrieved 23 May 2016.
  5. 1 2 3 "Cambridge Animation Systems". Retrieved 23 May 2016.
  6. "Cambridge Animation Systems announces Animo Inkworks". Animation World Network. Retrieved 23 May 2016.
  7. "Cambridge Animation Systems Releases Animo Inkworks". Retrieved 23 May 2016.
  8. "Spotlight: Cambridge Animation Stretches 2D". Retrieved 23 May 2016.
  9. "Swiffworks Brings Flash Output To Maya". Animation World Network. Retrieved 23 May 2016.
  10. http://news.awn.com/index.php?ltype=date&newsitem_no=25966
  11. 1 2 3 4 "Move over Mickey, here comes the microprocessor". The Independent. 30 June 1996. Retrieved 23 May 2016.
  12. "ANIM-AMIGA – Part Two". Retrieved 23 May 2016.
  13. "Cosgrove Hall shows: Drawn animation (PAGE 1)". Archived from the original on 14 February 2015. Retrieved 22 August 2016.
  14. 1 2 3 "Cosgrove Hall shows: Drawn animation (PAGE 2)". Archived from the original on 14 February 2015. Retrieved 23 May 2016.
  15. "TEN-TON TOON". Retrieved 23 May 2016.
  16. "Animation Artist". Retrieved 23 May 2016.
  17. "Production I.G [WORK LIST[Details]]". Retrieved 23 May 2016.
  18. "Kim Possible - The Making of". Retrieved 23 May 2016.
  19. 1 2 3 4 5 6 7 http://www.awn.com/mag/issue2.6/AWMissue2.6.pdf
  20. "Intense Collaboration on Kung Fu Panda's End Credits". Studio Daily. Retrieved 23 May 2016.
  21. "Motion Graphics And Compositing Video". Brad Hurley SDC. Retrieved 23 May 2016.
  22. "Michel Gagné - Prelude to Eden". Retrieved 23 May 2016.
  23. "Michel Gagné - Prelude to Eden". Retrieved 23 May 2016.
  24. "Ancient World of Redwall Abbey Brought to Life by Nelvana". Retrieved 23 May 2016.
  25. "Refining the Rugrats". Retrieved 23 May 2016.
  26. "Klasky Csupo Uses Animo Inkworks To Blend 2D and 3D in Rugrats Feature Film". Retrieved 23 May 2016.
  27. Animation Artist. "Animation News". Retrieved 23 May 2016.
  28. "Behind the Jam". Retrieved 23 May 2016.
  29. "Space Jam- Blog #5". Animashunation's Blog. Retrieved 23 May 2016.
  30. "Animo gets feature length". Retrieved 23 May 2016.

External links

This article is issued from Wikipedia - version of the 11/26/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.