FIRST Tech Challenge

FIRST Tech Challenge
Current season, competition or edition:
Current sports event FIRST Velocity Vortex
Formerly FIRST Vex Challenge
Sport Robotics-related games
Founder Dean Kamen & Woodie Flowers
Inaugural season 2005
Country International
Venue(s) Union Station in St. Louis (world level), numerous smaller locations (state level)
Most recent
champion(s)
Inspire Award Winner:
United States 7013: Hot Wired
Champion Teams:
United States 5916: The BoBots
United States 8221: Cubix3
United States 6022: To Be Determined
TV partner(s) NASA TV
Related
competitions
FIRST Robotics Competition
FIRST Lego League
FIRST Lego League Jr.
Official website FTC

The FIRST Tech Challenge (FTC) is designed for students in grades 7–12 to compete head to head, using a sports model. Teams are responsible for designing, building, and programming their robots in a 10-week build period to compete in an alliance format against other teams. The robot kit is reusable from year-to-year and is programmed using Java or the MIT App Inventor. Teams, including coaches, mentors and volunteers, are required to develop strategy and build robots based on sound engineering principles. Awards are given for the competition as well as for community outreach, design, and other real-world accomplishments.[1] The ultimate goal of FTC is to reach more young people with a lower-cost, more accessible opportunity to discover the excitement and rewards of Science, Technology, Engineering, and Mathematics.

History

The FIRST Tech Challenge grew out of the existing FIRST Robotics Competition and the IFI Robovation platform. FIRST, RadioShack, and Innovation First collaborated to develop an improved version of the IFI Robovation kit. The kit was significantly upgraded and called the VEX Robotics Design System. For the 2008 season Pitsco developed a platform that uses the NXT brick along with additional hardware and a new structural framework under the new name of TETRIX. Using aluminum parts that will allow participants to add Lego parts and sensors, the kit includes 4 DC motors and larger wheels. In addition to hardware changes, the system was programmed with LabVIEW or RobotC.

In 2005–06, FIRST piloted the FIRST Vex Challenge as a potential program.[2] The pilot season brought together over 130 teams to compete in 6 regional tournaments in a 1/3 scale FIRST Frenzy: Raising the Bar.[3] Fifty teams participated in the FVC tournament at the FIRST Championship in April, 2006. On April 29, 2006 the FIRST Board of Directors voted to extend FVC for the 2006–2007 season.

In Summer 2007, after two seasons as the FIRST Vex Challenge, FIRST announced that the program would be renamed the FIRST Tech Challenge.

In the 2015-2016 FTC Res-q season, the NXT bricks that were used previously as the robot controller were replaced by Android phones running Android KitKat (4.4).[4]

Competition

Robot of team 8275, the Tech Busters, for the 2015-2016 FIRST Res-Q challenge

Along with building and programming a robot, FTC teams are required to create an 'Engineering Notebook' that documents their build season and team experience.[5] It helps teams learn the value of the engineering process and gives them an opportunity to reflect on their experiences and improve. It also shows the judges at tournaments what the teams have overcome throughout the year.

Schedule

In September each year, FIRST announces the game challenge to FTC teams at Kickoff. Unlike FRC, there is no 'ship day' when the robot has to be finished; teams can work on their robots up to and during competitions.[6] Qualifying Tournaments and State Championships occur from October through March, and the World Championship is held in April.[7]

Events

Official FTC events are Qualifying or Championship Tournaments; unofficial events are Scrimmage Tournaments. From Championship Tournaments, teams are invited to one of four Super-Regional Championship Tournaments (for US teams only) and then the World Championship based on predetermined advancement criteria. Qualifying Tournaments exist in areas with a large number of teams. Winners of Qualifying Tournaments are invited to Championship Tournaments and winners of Championship tournaments are invited to Super-Regional Tournaments.[8]

Teams advance from one level of competition to the next based on the advancement criteria laid out in the first part of that year's Game Manual. The Advancement criteria was changed for the 2015-2016 season to add criteria 7 "Winning Alliance, 2nd Team selected" and 13 "Finalist Alliance, 2nd Team selected," shifting the successive criteria down one position. [9]

Advancement Criteria
1. Optional – Qualifier Host Team (NOTE: Each region’s Affiliate Partner decides if this advancement opportunity will be offered, and if so, when the host Team must be identified. The Team should compete at one other tournament within the region and must meet the criteria set forth by the Affiliate Partner in the agreement. This advancement applies to Qualifying Tournament hosts only, and does NOT apply to host Teams of meets, League Championships or Championship Tournaments).
2. Inspire Award Winner
3. Winning Alliance Captain
4. Inspire Award 2nd place
5. Winning Alliance, 1st Team selected
6. Inspire Award 3rd place
7. Winning Alliance, 2nd Team selected
8. Think Award Winner
9. Finalist Alliance Captain
10. Connect Award Winner
11. Finalist Alliance, 1st Team selected
12. Rockwell Collins Innovate Award Winner
13. Finalist Alliance, 2nd Team selected
14. PTC Design Award Winner
15. Motivate Award Winner
16. Control Award Winner
17. Highest Ranked Team* not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
18. Think Award 2nd Place
19. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
20. Connect Award 2nd Place
21. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
22. Rockwell Collins Innovate Award 2nd Place
23. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
24. PTC Design Award 2nd Place
25. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
26. Motivate Award Winner 2nd Place
27. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
28. Control Award Winner 2nd Place
29. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
30. Think Award 3rd Place
31. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
32. Connect Award 3rd Place
33. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
34. Rockwell Collins Innovate Award 3rd Place
35. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
36. PTC Design Award 3rd Place
37. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
38. Motivate Award 3rd Place
39. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank.
40. Control Award 3rd Place
41. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division Team of equal rank until all spots are filled.
*Refers to qualifying ranking

The previous advancement criteria can be found in the 2014-2015 season Game Manual Part 1.[10]

Advancement Criteria from the 2013-2014 season
1. Qualifier Host Team (optional)
2. Inspire Award Winner
3. Winning Alliance Captain
4. Inspire Award 2nd place
5. Winning Alliance, 1st team selected
6. Inspire Award 3rd place
7. Think Award Winner
8. Finalist Alliance Captain
9. Connect Award Winner
10. Finalist Alliance, 1st team selected
11. Rockwell Collins Innovate Award Winner
12. PTC Design Award Winner
13. Motivate Award Winner
14. Control Award Winner
15. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
16. Think Award 2nd Place
17. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
18. Connect Award 2nd Place
19. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
20. Rockwell Collins Innovate Award 2nd Place
21. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
22. PTC Design Award 2nd Place
23. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
24. Motivate Award Winner 2nd Place
25. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
26. Control Award Winner 2nd Place
27. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
28. Think Award 3rd Place
29. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
30. Connect Award 3rd Place
31. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
32. Rockwell Collins Innovate Award 3rd Place
33. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
34. PTC Design Award 3rd Place
35. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
36. Motivate Award Winner 3rd Place
37. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank.
38. Control Award Winner 3rd Place
39. Highest Ranked Team not previously advanced until all spaces are filled, beginning with the Winning Division and alternating to the Finalist Division team of equal rank until all spots are filled.

Awards

The following are awards presented at official Championship and Qualifying Tournaments:[11]

For Teams
For Individuals

Competition themes

In the past, the challenges have been based on several different themes:

Gracious Professionalism

FIRST Tech Challenge seems, on the outside, a robotics competition, but the core value that FIRST Tech Challenge promotes is embodied in the phrase "Gracious Professionalism." Although FIRST Tech Challenge includes thousands of competitive teams, gracious professionalism makes it a friendly competition where teams help other teams, and fun makes a strong presence in any tournament.

FIRST states that "With Gracious Professionalism, fierce competition and mutual gain are not separate notions. Gracious professionals learn and compete like crazy, but treat one another with respect and kindness in the process. They avoid treating anyone like losers. No chest thumping tough talk, but no sticky-sweet platitudes either. Knowledge, competition, and empathy are comfortably blended." [12]

See also

References

  1. http://www.usfirst.org/roboticsprograms/ftc
  2. "Finding the Top Bot: High School Students (and Their Robots) Take the Prize at Tech Challenge". Scientific American. Retrieved 5 June 2011.
  3. "2005 Vex Field". chiefdelphi.com. Retrieved 10 April 2012.
  4. "FIRST® Announces 'Game-Changing' Technology Platform for use in Worldwide Student Robotics Competitions". Retrieved 15 January 2016.
  5. "Get Over It! Game Manual" (PDF). FIRST. Retrieved 6 June 2011.
  6. "Making the move to FTC". FLL® Community Stories. Retrieved 6 June 2011.
  7. "2011- 2012 FTC Season Calendar". FIRST. Retrieved 6 June 2011.
  8. http://www.usfirst.org/sites/default/files/uploadedFiles/Robotics_Programs/FTC/Game_Info/2013/FTC-2013-2014_Game_Manual_Part_1.pdf
  9. "Game Manual Part 1" (PDF). FIRST. Retrieved 4 December 2016.
  10. "Game Manual Part 1" (PDF). FIRST. Retrieved 25 September 2014.
  11. "Game Manual Part 1" (PDF). FIRST. Retrieved 25 September 2014.
  12. "Gracious Professionalism | USFIRST.org". archive.usfirst.org. Retrieved 2015-12-14.
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