Chaos game

Animated creation of a Sierpinski triangle using a chaos game method
Animation of chaos game method

In mathematics, the term chaos game originally referred to a method of creating a fractal, using a polygon and an initial point selected at random inside it.[1][2] The fractal is created by iteratively creating a sequence of points, starting with the initial random point, in which each point in the sequence is a given fraction of the distance between the previous point and one of the vertices of the polygon; the vertex is chosen at random in each iteration. Repeating this iterative process a large number of times, selecting the vertex at random on each iteration, and throwing out the first few points in the sequence, will often (but not always) produce a fractal shape. Using a regular triangle and the factor 1/2 will result in the Sierpinski triangle, while creating the proper arrangement with four points and a factor 1/2 will create a display of a "Sierpinski Tetrahedron", the three-dimensional analogue of the Sierpinski triangle. As the number of points is increased to a number N, the arrangement forms a corresponding (N-1)-dimensional Sierpinski Simplex.

The term has been generalized to refer to a method of generating the attractor, or the fixed point, of any iterated function system (IFS). Starting with any point x0, successive iterations are formed as xk+1 = fr(xk), where fr is a member of the given IFS randomly selected for each iteration. The iterations converge to the fixed point of the IFS. Whenever x0 belongs to the attractor of the IFS, all iterations xk stay inside the attractor and, with probability 1, form a dense set in the latter.

The "chaos game" method plots points in random order all over the attractor. This is in contrast to other methods of drawing fractals, which test each pixel on the screen to see whether it belongs to the fractal. The general shape of a fractal can be plotted quickly with the "chaos game" method, but it may be difficult to plot some areas of the fractal in detail.

The "chaos game" method is mentioned in Tom Stoppard's 1993 play Arcadia.[3]

With the aid of the "chaos game" a new fractal can be made and while making the new fractal some parameters can be obtained. These parameters are useful for applications of fractal theory such as classification and identification.[4] The new fractal is self-similar to the original in some important features such as fractal dimension.

Restricted chaos game

A point inside a square repeatedly jumps half of the distance towards a randomly chosen vertex. No fractal appears.

If the chaos game is run with a square, no fractal appears and the interior of the square fills evenly with points. However, if restrictions are placed on the choice of vertices, fractals will appear in the square. For example, if a vertex cannot be chosen twice in a row, this fractal appears:

A point inside a square repeatedly jumps half of the distance towards a randomly chosen vertex, but the currently chosen vertex cannot be the same as the previously chosen vertex.

If the current vertex cannot be one place away from the previously chosen vertex, this fractal appears:

A point inside a square repeatedly jumps half of the distance towards a randomly chosen vertex, but the currently chosen vertex cannot be 1 place away from the previously chosen vertex.

Other restrictions create further fractals:

A point inside a square repeatedly jumps half of the distance towards a randomly chosen vertex, but the currently chosen vertex cannot be 2 places away from the previously chosen vertex.
A point inside a square repeatedly jumps half of the distance towards a randomly chosen vertex, but the currently chosen vertex cannot be 1 or 3 places, respectively away from the two previously chosen vertices.


A point inside a square repeatedly jumps half of the distance towards a randomly chosen vertex, but the currently chosen vertex cannot be 2 places away from the two previously chosen vertices.
A point inside a pentagon repeatedly jumps half of the distance towards a randomly chosen vertex, but the currently chosen vertex be the same as the previously chosen vertex.


A point inside a pentagon repeatedly jumps half of the distance towards a randomly chosen vertex, but the currently chosen vertex cannot be 1 or 4 places, respectively away from the two previously chosen vertices.

See also

References

  1. Weisstein, Eric W. "Chaos Game". MathWorld.
  2. Barnsley, Michael (1993). Fractals Everywhere. Morgan Kaufmann. ISBN 978-0-12-079061-6.
  3. Chaos, Fractals, and Arcadia, Robert L. Devaney, Department of Mathematics, Boston University
  4. JAMPOUR, MAHDI; YAGHOOBI, MAHDI; ASHOURZADEH, MARYAM; SOLEIMANI, ADEL (1 September 2010). "A NEW FAST TECHNIQUE FOR FINGERPRINT IDENTIFICATION WITH FRACTAL AND CHAOS GAME THEORY". Fractals. 18 (03): 293. doi:10.1142/S0218348X10005020.

External links

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