Command & Conquer: Tiberium Alliances

Command & Conquer:
Tiberium Alliances
Developer(s) EA Phenomic
Publisher(s) Electronic Arts
Series Command & Conquer
Platform(s) Web browser (supported Internet Explorer 9, Firefox 4.1+, Google Chrome)
Release date(s) March 15, 2012[1] (open beta)
May 24, 2012[2] (official release)
Genre(s) Massively multiplayer online real-time strategy
Mode(s) Multiplayer

Command & Conquer: Tiberium Alliances is a military science fiction massively multiplayer online real-time strategy video game developed by Electronic Arts Phenomic and published by Electronic Arts as a free-to-play online-only browser game.[3][4] The game entered its open beta stage on March 15, 2012[1] and its official release was on May 24, 2012[2] requiring an Origin account to play.

Gameplay

Each player will first select a sector on the world map and start their first base there. The base will be protected from any attacks for exactly 1 week, but will go unprotected if the owner attacks another player prior to the time ending. From there the player can advance his/her base further through construction, gathering, or combat. There are several resources used in the game. They are Tiberium, crystal, power, credit, and research points. Tiberium is used for base construction. Crystal is used to produce infantry, tanks and aircraft and upgrade manned defense units. Power is used for both base construction and military unit upgrades. Credit is for transferring Tiberium and crystals between bases. It is also used along with research points to research new units and structures for base advancement, and also for new MCV's, which are deployed to create new bases.

The player usually starts off battling against camps of The Forgotten, then moves on to battling the Forgotten outposts and bases as well as other player bases (if their protection shields are down). Through battles, the player can win resources from other bases or lose resources if attacked by another player. If a player loses his base, he can re-materialize his base on another nearby location, with time and resource penalties. (Bases can also be moved to new locations without being destroyed first.)

Alliances

Any player can create an alliance and invite people to it. An alliance must have at least one Commander-in-Chief (CiC), and can also have any number of Second-in-Commands (SiCs), officers, veterans, members, inactives, and trial players, so long as the total is 50 players or fewer. Despite the name difference, CiCs and SiCs have equal powers, including the ability to disband the alliance. They can also grant rights based on rank to the remaining players. Officers and above also have a private chat area only they can see, while there's a general chat area for the entire alliance, and a "whisper" mode that allows anyone to have a private chat with anyone else, even in another alliance. In addition, there's a primitive email system within the game, called messages.

Diplomacy

Alliances can have diplomatic relations with each other. Each alliance is displayed as a different color, depending on their diplomatic relationship with your alliance:

Typically families of alliances develop, called coalitions, which are all allied to each other.

Points of Interest

POIs held by the alliance provide bonuses to all alliance bases:

A POI is held by having alliance base(s) near them. The level of each base, divided by its distance from the POI, is used to determine its level of influence on the POI. Whichever alliance has the most influence over a POI controls it and gets those bonuses. A POI may be captured either by moving bigger bases closer to it than another alliance, or by destroying the base(s) which currently hold it.

Alliance bonuses

Each type of alliance bonus is determined by the total score for all the POIs of that type the alliance holds. A portion of the bonus is determined by that score alone, while another portion depends on how your alliance's score compares with other alliances on the server.

GDI and Nod factions

Each player on each server must select a permanent faction to join. The GDI faction has traditional military ranks, while the Nod faction seems to be religious extremists, each with a religious title. The two factions have different offensive and defensive unit types. It appears that originally the concept was to have all Nod players fight all GDI players, but EA abandoned that idea and now allows them to mix in the same alliance. Some people run multiple accounts on a server, allowing them to have a mix of Nod and GDI players.

Duration of game

It can take months or even years for a player to get his badge (by joining an alliance which defeats the Fortress). Many players continue after that, to help others to get their badges.

Servers

There are over 100 servers, each with one "world" running on it. They vary by target language group and geographic region, although typically a mix of each will be found on every server. Each world can hold a maximum of 50,000 players, although some are smaller, with 25,000 or fewer players allowed. Different worlds also have different economies, meaning how many resources are required for upgrades, new bases, etc.

The Forgotten Fortress

At the center of each server is a Fortress, surrounded by 7 hubs. The objective of the game is to destroy this Fortress:

Plagiarism accusation

Accusations were raised against EA that the designs of two pre-release in-game units were copies of the Ork Bonecruncha and Baneblade tank from the Warhammer 40,000 franchise.[5] EA later confirmed that the units in question would not appear in the game official release.[6]

References

  1. 1 2 "C&C Tiberium Alliances goes into Open Beta". Electronic Arts. 2012-03-15. Retrieved 2012-03-15.
  2. 1 2 "Command & Conquer Tiberium Alliances goes gold!". Electronic Arts. 2012-05-24. Retrieved 2012-05-24.
  3. "Command and Conquer Alliances - NEWS". Electronic Arts. 2011-12-15. Retrieved 2011-12-19.
  4. "Command and Conquer Alliances Beta News". DotMMO. 2012-01-15. Retrieved 2012-01-18.
  5. "Has EA Been Caught Stealing Designs From a Tabletop Game?". Kotaku. 2012-04-12. Retrieved 2012-04-14.
  6. Schreier, Jason (13 April 2012). "EA Says Warhammer-Looking Tanks Won't Show Up in Command & Conquer After All". Kotaku. Retrieved 14 April 2012.

External links

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