Dragon Warriors

This article is about the role-playing game. For NES video game Dragon Warrior, see Dragon Warrior.
Dragon Warriors

Dragon Warriors Book 1 cover
Designer(s) Dave Morris
Oliver Johnson
Publisher(s) Corgi Books
Publication date 1985
Genre(s) Fantasy
System(s) Custom

Dragon Warriors is a fantasy role playing game system written by Dave Morris and Oliver Johnson and published by Corgi Books between the years 1985 and 1986. In 2009 it was re-collected in a new hardcover edition by Mongoose Publishing.[1] This print run included the publication of several supplements to the Dragon Warrior's world "Legend", but as of September 2010 this publication run has been discontinued, the books continue to remain available in pdf format and the current publisher, Serpent King Games, has Print On Demand availability planned for all the new books.

Unlike most RPGs which were (and are) primarily presented as box sets or large hardback or softback books, Dragon Warriors consisted of six paperback books of ordinary size. This innovation may have contributed to its demise as the books superficially appeared to be some sort of gamebook rather than a full-fledged role playing system.

Aside from its publishing format Dragon Warriors was chiefly notable for having a game system which was quick to use and easy to learn whilst retaining enough flexibility and realism to satisfy role playing aficionados.

Dragon Warriors is set in the world of Legend, the same as that of the Blood Sword game books.

Magnum Opus Press announced that Mongoose Publishing would publish a new edition in October 2008.[2] This has now arrived in hardback, and is essentially the previous books collated into one, without the incremental rules. It contains new artwork, some revised material and better organisation.

As of April 2011, Serpent King Games is the licence holder of Dragon Warriors, and has re-published updated versions of the Mongoose books which are available on DriveThruRPG.com .[3]

Books: Original Series

Books 1-3 were published together and established a coherent and fully featured, if lightweight game system. The latter three books were released one at a time and added depth to the game.

Book 1: Dragon Warriors

Dragon Warriors (ISBN 0-552-52287-2) was the original book. It included rules for combat, a listing of weapons and armor, and a selection of opponents. The game offered a choice of warrior classes, Knight and Barbarian, as well as the necessary information required to play a Human, a Dwarf, or an Elf. The book was published in 1985 and has 208 pages.

Book 2: The Way of Wizardry

The Way of Wizardry (ISBN 0-552-52288-0) expanded the original game to include magical spells, potions, and devices. It added Mystic and Sorcerer to the available classes. It was published in 1985 and has 176 pages.

Book 3: The Elven Crystals

The Elven Crystals (ISBN 0-552-52289-9) provided three long adventure scenarios, as well as a few new monsters, magic, and items, although the scenarios make up the bulk of the book. It was published in 1985 and has 192 pages.

Book 4: Out Of The Shadows

Out of the Shadows (ISBN 0-552-52333-X) added rules for the Assassin class. It includes rules for stealth, martial arts, alchemy, and trance-magic. It also includes a new selection of monsters, which for the most part are more powerful and less common than the ones featured in Dragon Warriors. It was published in 1986 and has 256 pages.

Book 5: The Power Of Darkness

The Power of Darkness (ISBN 0-552-52334-8) added rules for the Elementalist class. It includes new spells as well as an epic adventure scenario making up the bulk of the book. It was published in 1986 and has 192 pages.

Book 6: The Lands Of Legend

The Lands of Legend (ISBN 0-552-52335-6) adds rules for the Warlock class. It also includes several elements for campaign setting such as a complete world map and the accompanying descriptions of far away lands and cities. Sections are also devoted to popular myths or rare items, both of which lending themselves to become starting points of new adventures. It was published in 1986 and has 272 pages.

Books: Updated re-release

Dragon Warriors rulebook

Dragon Warriors rulebook (ISBN 978-1-906103-96-5) is the first book of the re-released series. The original material from the six Dragon Warriors books of the 1980s has been re-edited and updated, including new covers and artwork. The new material has been overseen and approved by the original Dragon Warriors authors, Dave Morris and Oliver Johnson, and includes a new introduction to the rulebook by the former. The 8.5" x 11" hardback book was published is 2008, and has 256 pages.

Dragon Warriors Bestiary

Dragon Warriors Bestiary (ISBN 978-1-906103-99-6) is the second release of the re-released series. It is a supplement containing a large list of monsters from the world of Legend along with a set of Random Encounter Tables for various terrain. It also contains an expanded Treasure/Habitat tables for the new and existing monsters. The book itself is a softback at 88 pages in length and was released in 2008.

Dragon Warriors Friends or Foes

A supplement containing 36 NPC characters for inclusion in campaigns.

Additional Campaigns

Published so far are The Elven Crystals (taken from book 3 of the original series), Prince of Darkness (taken from book 5) and Sleeping Gods (a compilation of the adventures contained in books 1, 2, 4 and 6).

Ordo Draconis

An unofficial fanzine ran for 2 issues, and was known as Ordo Draconis. It was produced in pdf-format only, featuring adventures, new professions, and other material for the Dragon Warriors RPG re-release. In August 2010 two fans who had contributed to Ordo Draconis released a 54-page pdf adventure through Magnum Opus Press titled Fury of the Deep; it is a digital-only release that will not be issued in printed form. These are available through sites that sell electronic versions of roleplaying games, such as DriveThruRPG and RPGNow.[4][5]

Game System

Like a number of RPGs, Dragon Warriors uses a variety of contextual rule systems rather than a single encompassing game mechanic or dice system. However, there are two primary mechanics within the game. The first is the opposed score system, where an ability value of a character or creature is subtracted from the opposed ability value of another to generate a number that must be rolled below on either a d20 or 2d10. Examples are ATTACK vs. DEFENCE, MAGICAL ATTACK vs. MAGICAL DEFENCE, STEALTH vs. PERCEPTION, and SPEED vs. EVASION. The second main mechanic involves an attribute score being compared to a difficulty score determined by the GM. If the attribute is equal or above to the difficulty, then the character succeeds automatically, otherwise they must roll below their attribute score on d20.

Dragon Warriors requires the use of the whole spectrum of polyhedral dice: d4, d6, d8, d10 (d100), d12, and d20. The game's designers have since stated that utilising mechanics that involve polyhedral dice, rather than just simply common six-sided dice, was an error of judgment, and could have had an effect on the accessibility of the original series.

See also

References

  1. http://www.mongoosepublishing.com
  2. archived link
  3. Press Release http://serpentking.com/?p=29
  4. Archived January 4, 2011, at the Wayback Machine.
  5. "WebCite for magnumopuspress.com". 2010-12-13. Archived from the original on December 13, 2010. Retrieved 2012-07-30.
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