Final Fantasy Legends: Toki no Suishō

Final Fantasy Legends: Toki no Suishō
Developer(s) Matrix Software
Square Enix
Publisher(s) Square Enix
Director(s) Takashi Tokita
Designer(s) Takashi Tokita
Artist(s) CyDesignation
Writer(s) Takashi Tokita
Series Final Fantasy
Platform(s) iOS, Android
Release date(s)
  • JP: February 12, 2015
Genre(s) Role-playing game
Mode(s) Single-player

Final Fantasy Legends: Toki no Suishō (Japanese: ファイナルファンタジー レジェンズ 時空ノ水晶 Hepburn: Fainaru Fantajī Rejenzu: Toki no Suishō, lit. "Crystal of Space-Time") is a free-to-play game developed by Matrix Software and published by Square Enix for Android and iOS devices. It is the second game released in Japan with the "Final Fantasy Legends" title after Final Fantasy Legends: Hikari to Yami no Senshi (which was localized worldwide under the name Final Fantasy Dimensions). It revolves around traveling through time in order to save the world from a god.[1]

Gameplay

Battle encounters are presented in rounds that start once the player enters a battle zone on the world map. Once a player enters a zone, they will have to fight a barrage of enemies until they reach the end. Entering a battle zone can cost either stamina points or CP hourglasses. Players can choose to escape a battle, if they find themselves overwhelmed by the enemies, however, any loot obtained during the battle will be forfeit. The loot will also be forfeit if they lose the battle.

The game uses a turn-based battle system, similar to the one used in Final Fantasy X. Only a maximum of three party members can fight in battle, with the character Mootie taking up a support role. In battle, party member commands are present on a dual-sided command ring, one side with the character's normal battle abilities and the other for summon special attacks. This allows the three members to have up to five actions on each side; a regular physical attack in the ring's middle and four abilities from summon stones equipped to the party members before entering a battle zone. In addition, each character has three consumption meters that can be filled in battle. Characters receive 20%-60% of a consumption meter point for each action they make and can use consumption meter points to summon their equipped summons. Battles run on a chain meter to determine the amount of rewards a player can select from chests after completing a battle zone. The meter loses points for taking actions from both the party and enemies, but players can raise the meter with crystals that drop in battle by defeating enemies or by using a summon's special attack. This chain meter can reach a maximum of 4.

Summons play a pivotal role in a character's stats and abilities. Abilities may only be used when equipped with a certain phantom stone. In addition, character stats can only be increased by equipping weapons or accessories, or obtaining memory fragments and upgrading summon phantom stones. Space-Time Stones (STS) are the main in-game currency used. It is given to players for free in events, storyline quests, daily rewards, broadcast sessions. It can be used to open treasure chests, or players can invest in the cash shop itself. Beginning in 2016, the cash shop has been split into two or more unique cash-shops that require different amounts of STS to use them. For example, the event cash shop follows the standard method of summon. Players may access different cash shops by swapping left and right while in the cash shop main menu. Summons can be leveled and can be upgraded in rank after their phantom stone has reached the max level. Upgrading phantom stones require the player to have the summon fully leveled on its current rank. However, once a summon's phantom stone is upgraded in rank, they revert to level 1 again and must be leveled up once more. All phantom stones have a maximum rank of various stars, with a maximum at eight.

After every battle, the player is rewarded with treasure chests. Players are able to open a certain number of chests depending on their crystal value when the battle ends. Depending on the crystal value, players are able to open more treasure boxes at the end and a secret reward is unlocked when the player reaches over 4 crystals in a battle. Most battles contain seven treasure chests including the secret chest. "CHAIN" will be displayed if players defeat two monsters without interruption. Under "CHAIN", all monsters will reel in 0.2 crystals when defeated. However, "CHAIN" will disappear if the player lets monsters use any skills or attacks.

It is possible to add other people in the friend list. This enables one to use their specific phantom stone while in battle via the pet, Mootie and different types of phantom stone may be used time to time, depending on what was equipped by Morrow in the first slot. Maximum of 30 friends can be added at any time. Friends can give a percentage of their earned Yellow Vouchers and Keys for use in the Tower of Babil from time to time, which makes it easy for them to stack if one didn't spent them in the Tower over a period of time. Mootie will become stronger as the party level increases, it will also grow stronger with the party's buffs, and grow weaker with the party's debuffs.

Energy is required to complete quests and go for any run in any area. A point of energy will regenerate every 3 minutes, and about 5-10 energy is required to challenge an area or complete a quest. Upon leveling up, the player's max energy may increase by one, and the energy bar is completely recovered. Energy is not required when fighting through the story's events that are newly released every 2-3 weeks. There is no other way to recover AP other than waiting for 3 hours or so. However, by spending 100 Space Time Stones, players are able to recover their lost AP.

By completing quests, players will obtain an Hourglass item. Hourglasses are called "CP" and are needed to do event battles, the Tower of Babil, or the hourglass station that could be found in almost every dimension. The hourglass station contains memory fragments of characters that permanently increases their stats. Upon receiving the memory fragment, the player must go to the memory keeper at the space dimension to exchange them for additional stat boosts. By completing quests, players may obtain weapons, rings, phantom stones, and tails to upgrade their phantom stones.

Development

The game's was directed, written, and designed by Takashi Tokita.[1] The game's character designs and image illustrations were handled by CyDesignation, an art design firm founded and directed by former Square Enix artists.[2] The soundtrack was composed and produced by Naoshi Mizuta.[1] The game's main theme is Timeless Tomorrow performed by Lia.[3]

Reception

On May 8, 2015, Square Enix announced that the game had 1.5 million downloads since release.[4]

References

This article is issued from Wikipedia - version of the 11/7/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.