Ludo (board game)

Ludo

Four Ludo pieces, a die and a dice cup on a Ludo board
Years active Since c. 1896
Genre(s) Board game
Race game
Players 2–4
Age range 4 and up[1]
Playing time < 120 min
Random chance Medium (dice rolling)
Skill(s) required Strategy, tactics, counting, probability

Ludo /ˈld/, /ˈlj-/ (from Latin ludo, "I play") is a board game for two to four[2] players, in which the players race their four tokens from start to finish according to die rolls. Like other cross and circle games, Ludo is derived from the Indian game pachisi, but simpler. The game and its variants are popular in many countries and under various names.

History

Pachisi originated in India by the 6th century.[3] The earliest evidence of this game in India is the depiction of boards on the caves of Ajanta.[3] This game was played by the Mughal emperors of India; a notable example is Akbar.

In England, Pachisi was modified using six-sided dice and patented as Ludo in 1896, patent number 14636.[4][5][3]

Nomenclature

Ludo board

An original Ludo board with small arrows marking direction of play

Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is assigned a colour and has four tokens of matching colour. Tokens were originally bone discs but nowadays made of cardboard or plastic. The board is normally square with a cross-shaped game track, with each arm of the cross consisting of three columns of squares—usually six squares per column. The middle columns usually have five squares coloured, and these represent a player's home column. A sixth coloured square not on the home column is a player's starting square. At the centre of the board is a large finishing square (often composed of coloured triangles atop the players' home columns – thus depicting "arrows" pointing to the finish).

Rules

Overview

Two, three, or four may play. At the beginning of the game, each player's four tokens are out of play and staged in one of the large corner areas of the board in the player's colour (a player's yard  ). When able to, the players will enter their tokens one per time on their respective starting squares, and proceed to race them clockwise around the board along the game track (the path of squares not part of any player's home column). When reaching the square below his home column, a player continues by racing tokens up the column to the finishing square. The rolls of a cube die control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game. The others often continue play to determine second-, third-, and fourth-place finishers.

Diagram of a typical Ludo board. The diamond shapes contain each player's four staging squares. The coloured square adjoining each yard is a player's starting square.

Gameplay

Each player rolls the die, the highest roller begins the game. Players alternate turns in a clockwise direction.

To enter a token into play from its yard to its starting square, a player must roll a 6. If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player. Once a player has one or more tokens in play, he selects a token and moves it forward along the track the number of squares indicated by the die. Players must always move a token according to the die value rolled; if no move is possible, the turn passes to the next player.

When a 6 is rolled, the player may choose to advance a token already in play, or, may enter another staged token to its starting square. Rolling a 6 earns the player an additional or "bonus" roll in that turn. If the additional roll results in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move and the turn immediately passes to the next player.

Players may not end their move on a square they already occupy. If the advance of a token ends on a square occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token may only be reentered into play when the owner rolls a 6. (Unlike Pachisi, there are no "safe" squares on the game track which protect a player's tokens from being returned. A player's home column squares are always safe, however, since no opponent may enter them.)

Variations

Pachisi variant being played on a Ludo board in Nepal

In some parts of Africa the following rules are reportedly played:

In popular culture

See also

References

  1. "Complexity: children who can count can play." Mohr, Merilyn Simonds (1997). The New Games Treasury. Houghton Mifflin Company. p. 68. ISBN 1-57630-058-7.
  2. In some countries (at least Denmark) a variant for six players is available, but it is uncommon.
  3. 1 2 3 MSN Encarta (2008). Pachisi.
  4. Bell, R. C. (1979) [1st Pub. 1960, Oxford University Press, London]. Board and Table Games From Many Civilizations. I (Revised ed.). Dover Publications Inc. p. 12. ISBN 0-671-06030-9.
  5. "Pachisi & Ludo – pc games, rules and history – Ludo". vegard2.net.
  6. zh:飛行棋
  7. "Requiem". The Avengers Forever. Retrieved July 3, 2014.

Further reading

  • Bell, R. C. (1983). The Boardgame Book. Exeter Books. pp. 112–13. ISBN 0-671-06030-9. 
  • Diagram Group (1975). Ruth Midgley, ed. The Way to Play. Paddington Press Ltd. pp. 12–13. ISBN 0-8467-0060-3. 
  • Murray, H. J. R. (1978). A History of Board-Games other than Chess (Reissued ed.). Hacker Art Books Inc. p. 138. ISBN 0-87817-211-4. 
  • Parlett, David (1999). The Oxford History of Board Games. Oxford University Press Inc. p. 49. ISBN 0-19-212998-8. 

External links

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